Difference between revisions of "User:Ghostthered/Neuromancer (5e Class)"
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Neuromancer | Neuromancer | ||
− | + | This is a class that is Dedicated to using the mind against someone. This can be a great tool or a powerful weapon, so use it wisely. | |
===<- intro section 1 name ->=== | ===<- intro section 1 name ->=== | ||
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====Quick Build==== | ====Quick Build==== | ||
+ | The most important skill for the neuromancer is intelligence. A close second would be wisdom and charisma. | ||
− | + | ==Class Features== | |
+ | ''' Hit points''' | ||
+ | Hit die: 1d6 | ||
+ | Hit points at level one: 10+int. modifier | ||
+ | |||
+ | '''Proficiencies''' | ||
+ | Armor: none | ||
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+ | Weapons: quarter staff, dagger, hand crossbow. | ||
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+ | Tools: one instrument | ||
+ | |||
+ | Saving throws: intelligence, charisma | ||
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+ | Skills: choose 2 from perception, arcana, investigation, history, religion, persuasion. | ||
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− | + | Neuromancer | |
− | + | Feature 1: spell casting | |
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Revision as of 04:29, 13 November 2014
Neuromancer
This is a class that is Dedicated to using the mind against someone. This can be a great tool or a powerful weapon, so use it wisely.
Contents
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Creating a <- class name ->
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Quick Build
The most important skill for the neuromancer is intelligence. A close second would be wisdom and charisma.
Class Features
Hit points Hit die: 1d6 Hit points at level one: 10+int. modifier
Proficiencies Armor: none
Weapons: quarter staff, dagger, hand crossbow.
Tools: one instrument
Saving throws: intelligence, charisma
Skills: choose 2 from perception, arcana, investigation, history, religion, persuasion.
Neuromancer
Feature 1: spell casting
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<--- repeat above class feature blocks for all class features --->
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<- include ant desired subclasses on this page with the following format: "{{:<Subclass Name> (5e Subclass)}}", with each entry on it's own line. for example: ->
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