Difference between revisions of "Millenarch (3.5e Race)"

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|vision= low-light  
 
|vision= low-light  
  
|specialtext1=  
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* |special1= '''Unstable Miasma''' {{Su}}: |specialtext1= When a Millenarch is reduced to half his or her total hit points some of the energy they hold within themselves is released into the air as a thick fog which you can see though normally and disperses out to a 10 foot radius while in this fog you are treated as if having total [[SRD:Concealment|Concealment]] also while in this fog enemies must succeed a fortitude save DC:10 + half your level + your [[SRD:Wisdom|Wisdom]] modifier or take damage equal to half your level in d6s
|special1=<!-- Name of special ability if appropriate, like "Stonecunning". Not required. -->
 
|specialtype1=<!-- Ability type, like "Ex", "Su", "Sp", or "Ps". Not required. -->
 
  
<!--Additional special lines are available, from 2 through 16. Copy and paste the below section and update the numbers as needed to add additional special abilities to your race -->
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* |special2= '''Endless Serenity''' {{Ex}}: |specialtext2= Once per day a Millenarch Forgo taking any actions on his turn in order to take an extra two standard actions on his next turn in addition to his or her normal turn complement.
|specialtext2=
 
|special2=
 
|specialtype2=
 
  
|autolanguage=<!-- Languages that the race begins with. Defaults to "Common" if the line is removed. -->
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|autolanguage= Common and either Abyssal or Celestial depending on his or her alignment. (Good: Celestial)(Evil:Abyssal)
|bonuslanguage=<!-- Bonus languages that the race can select with their Int bonus. Defaults to "None" if the line is removed. -->
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|bonuslanguage= Any
|favoredclass=<!-- Class names, as they appear on the wiki. Multiple classes may be separated by 'or'. Example: "Wizard" and "Barbarian or Berserker". Leave blank for "Any" -->
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|favoredclass=
|la=<!-- "0", or the level adjustment of the race. Defaults to "0" if the line is removed. -->
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|la=1
|ecl=<!-- "1", or the ECL (sum of Racial Hit Dice (min 1) and Level Adjustment) of the race. Defaults to "1" if the line is removed. -->
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|ecl=1
 
}}
 
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{{3.5e Racial Starting Age
 
{{3.5e Racial Starting Age
|name=<!-- Name of race -->
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|name=Millenarch
|start=<!-- Starting age for PCs. -->
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|start=21-75
|simple=<!-- Age modifier for simple classes (i.e. Barbarian, Rogue, and Sorcerer) -->
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|simple=2d4
|moderate=<!-- Age modifier for moderate classes (i.e. Bard, Fighter, Paladin, and Ranger) -->
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|moderate=2d8
|complex=<!-- Age modifier for complex classes (i.e. Cleric, Druid, Monk, and Wizard) -->}}  
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|complex=2d12}}  
  
{{3.5e Racial Aging Effects
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{{3.5e Racial Aging Effects  
|name=<!-- insert race name -->
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|name=Millenarch
|middle=<!-- starting age for middle age -->
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|middle=1000 years old
|old=<!-- starting age for old age -->
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|old= 5000 years old
|venerable=<!-- starting age for venerable age -->
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|venerable= N/A the Millenarchs never succumb to old age after the age of 5000 they stop accumulating physical ability score penalties but also stop accumulating mental ability score bonuses as their minds become set in place.}}
|maximum=<!-- max age modifier -->}}  
 
  
 
{{3.5e Racial Height and Weight
 
{{3.5e Racial Height and Weight
|name=<!-- insert race name -->
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|name=Millenarch
|mHeightBase=<!-- male base feet height -->' <!-- inches -->"
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|mHeightBase=6' 10"
|mHeightMod=<!-- male height modifier -->
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|mHeightMod=1d10 inches
|mWeightBase=<!-- male base weight -->
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|mWeightBase=285
|mWeightMod=<!-- male weight modifier -->
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|mWeightMod=1.5-.75
|fHeightBase=<!-- female base feet height -->' <!-- inches -->"
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|fHeightBase=6' 7"
|fHeightMod=<!-- female height modifier -->
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|fHeightMod=1d10 inches
|fWeightBase=<!-- female base weight -->
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|fWeightBase=265
|fWeightMod=<!-- female weight modifier -->}}  
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|fWeightMod=1.5-.75}}  
  
  

Revision as of 18:01, 12 February 2015

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Author: Firestorm_Rex (talk)
Date Created: February 11, 2015
Status: In Progress
Editing: Clarity edits only please
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Millenarch

Proto-humans born of a conflux of opposing magical energies. This is a lost race, a final blueprint of humankind that was scattered to the winds in eons past.

Personality

"Drats, this one didn't know anything either," Zeroth shouted as he tore his sword free from the eye socket of the ancient Marilith. "That pigeon tailed, swine of a Solar better have the answers I seek"... In a brilliant flash of light, Zeroth the seeker, disappeared from the abyssal wasteland and stood at the gates to the great mountain of Celestia his quest as many others of his kind seemed so close to nearing its end. "Let some other scholarly fool search for the answers in some ancient text I intend to wring my answers from the necks of those who knew what happened," Zeroth declared as he barged through the golden gates. He briefly wondered what he would do if this Solar didn't have the answers he seeked it would have to be a stop to the nine hells then to pay a visit to that traitorous scum Asmodeus.

As an ancient race of opposing magical natures they have a need to see things balanced. As a race scattered to the winds they are on a quest of discovery to reconnect to their roots and as such are quite inquisitive of the world around them. They can be vengeful to those who wrong them, but for those who can count one as an ally they find that their loyalty and support is matched by few others.

Physical Description

Standing proud and alert Millenarch looks in most respects to the form of an ideal human, deeply muscular, hair of a variety of shades all with rich luster, their form is chiseled in such a way it seems almost the work of a master artisan, they are slightly taller than their less evolved kin being commonly close to seven feet or more in height. Their sole characteristic that sets them apart from an exceptional human being is their semi-transparent skin just which just beneath the surface you see an immense palette of colors all swirling and clashing with one another depending on the mood of the Millenarch in question. The eye color of a Millenarch is similarly in flux shifting from red to brown to blue or any color of the rainbow depending on their mood.

Relations

To humans a Millenarch sees them as oblivious siblings, short lived, struggling in vain to find something to fill their empty lives. To elves they see a parallel path they themselves could have taken if their creator were still around, they envy the elves in their sureness of the world. As for gnomes they grow a little tired of their endless games and trickery but admire their untarnishable spirit and air of goodwill. When it comes to dwarves Millenarchs see beings whose makers craftsmanship is as great as their own the ancient oral histories and wonderous craft of the dwarves fascinate the Millenarchs to no end and friendly relations between the two types of beings is quite common. Halflings to Millenarchs seem to be at times to be either no good thieves or crazy little heroes to big for their britches the Millenarchs can't seem to think what to make of them. Half-orcs are creatures of excess rage and depressing estrangement in the eyes of a Millenarch they feel for their plight but aren't entirely sure that with the attitude half-orcs have that their plight is entirely unjustified. As for half-elves they kind of see them as refined if not yet perfected versions of humans. All in all Millenarchs get along with most everyone they meet even if at first they seem a little world weary.

Alignment

Usually Lawful they are a race that know the importance of balance within oneself and may seek to impress that balance into others whether through justice or tyranny. Good/evil either are as likely to be in the Millenarch society as they are in human society.

Lands

Long ago the Millenarch had lands of which to call their own mighty empires that crossed the world and those beyond but, such days are long since past and Millenarchs can be found in any of the societies of the world today.

Religion

Religion is a touchy subject with the Millenarchs as their creator was the deity only now known as He Who Was. A deity killed long ago and betrayed by his most loyal lieutenant Asmodeus almost universally the Millenarchs scrounge for every piece of knowledge associated with their deity. In between their searches however they might crave the attention of the divine and fall under the wing of another deity for a time.

Language

Common, Celestial and Abyssal BONUS languages: Undercommon, Elven and dwarven.

Names

At the beginning of a Millenarchs life a name is given to that child possibly influenced by his own actions common popular names include (Xavier, Azana, .

Racial Traits

  • +2 Strength, +2 Wisdom, +2 Constitution, -2 Charisma: As idealized beings, Millenarchs are both sound in body and mind though their sense of superiority and single minded focus tends to get in the way of navigating through social decorum.
  • Humanoid 
  • Medium: As a Medium creature, a millenarch has no special bonuses or penalties due to its size.
  • Millenarch base land speed is 30 feet feet. Millenarchs also have a burrow speed equal to half their speed. 
  • Unstable Miasma (Su):: When a Millenarch is reduced to half his or her total hit points some of the energy they hold within themselves is released into the air as a thick fog which you can see though normally and disperses out to a 10 foot radius while in this fog you are treated as if having total Concealment also while in this fog enemies must succeed a fortitude save DC:10 + half your level + your Wisdom modifier or take damage equal to half your level in d6s


Vital Statistics

Table: Millenarch Random Starting Ages
Adulthood Simple Moderate Complex
21-75 years +2d4 +2d8 +2d12
Table: Millenarch Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
1000 years old years 5000 years old years N/A the Millenarchs never succumb to old age after the age of 5000 they stop accumulating physical ability score penalties but also stop accumulating mental ability score bonuses as their minds become set in place. years +{{{maximum}}} years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Millenarch Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 6' 10" +1d10 inches 285 lb. × (1.5-.75) lb.
Female 6' 7" +1d10 inches 265 lb. × (1.5-.75) lb.



Back to Main Page3.5e HomebrewRaces

AuthorFirestorm_Rex +
Effective Character Level1 +
Favored ClassAny +
Identifier3.5e Race +
Level Adjustment1 +
Racial Ability Adjustments+2 Strength +, +2 Wisdom +, +2 Constitution + and -2 Charisma +
RatingUnrated +
SizeMedium +
SummaryProto-humans born of a conflux of opposing magical energies. This is a lost race, a final blueprint of humankind that was scattered to the winds in eons past. +
TitleMillenarch +
TypeHumanoid +