Difference between revisions of "Talk:Telekinetic (3.5e Class)"

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(Awkward question, but...)
(Sorry IP, had to revert your edits.: new section)
 
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:::And last, I can see a few broken tags.  Gonna fix them in a sec, just wanted to say those things first.--[[User:YX33A|YX33A]] 06:55, 4 January 2011 (UTC)
 
:::And last, I can see a few broken tags.  Gonna fix them in a sec, just wanted to say those things first.--[[User:YX33A|YX33A]] 06:55, 4 January 2011 (UTC)
 
::::Fixed a bunch more typos and stuff, mostly minor things, and a broken link.  Linked up some intra-page stuff.  Oh, and the flight ability needs to specify maneuverability. -- [[Special:Contributions/96.251.84.166|96.251.84.166]] 07:51, 20 January 2011 (UTC)
 
::::Fixed a bunch more typos and stuff, mostly minor things, and a broken link.  Linked up some intra-page stuff.  Oh, and the flight ability needs to specify maneuverability. -- [[Special:Contributions/96.251.84.166|96.251.84.166]] 07:51, 20 January 2011 (UTC)
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== Overall I love it! ==
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I think the class looks really good and I hope to try it out soon!
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My only wonder, beyond some rewording here and there, is if the range of the telekinesis couldn't be more streamlined to something like 'range is equal to 25 ft + 5ft/level + intelligence modifier x 5 feet '?
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Or just give it medium range - 100ft + 10/level
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== Sorry IP, had to revert your edits. ==
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Please try to contact the author before making mechanical changes to pages.  Though I don't think this particular author is here, its still good to do it anyway to let others weigh in. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 10:41, 23 July 2015 (UTC)

Latest revision as of 10:41, 23 July 2015

Thoughts[edit]

As promised, my taking a look.

  • Telekinesis - why do you reference wizard and sorcerer? You're not those, you're a telekinetic, and this isn't a prestige class so there's no guarantee you even have levels in those. Your damage variation is odd, and could probably use more examples and guidelines aside from density (which is not as good a comparison as weight actually).
  • Hover - this is nice. I think it fits nicely.
  • TK Shield - why make people lose this if flatfooted? There's a reason to buy deflection items anyway in that case. The scaling is reasonable.
  • TK Combat - this is entirely unnecessary. It's not actively bad, but you already have full bab and ranged touch attacks and scaling damage dice, and this is likely to be ignored on top of those things.
  • Force Field - again, nice.
  • TK Wave - unclear how this works. Should probably spend some more words on it.
  • Multi-Tasking - this scales horribly. You gain 5 levels (at least 5 ranks) in the skill but you only gain 1 action, so the DC grows 1/5th as fast as your skill. You auto-pass this for your best multi-task at level 14, sooner if you have an int mod or a concentration item. If this is intended, just remove the check; otherwise fix the scaling. DC 15 for 2, 20 for 3, and so on would probably work, but you should still expect items to make these checks moot.

Will need to finish later, but it looks pretty promising so far. Reminds me a bit of the Fire Mage (3.5e Class). - Tarkisflux 00:31, 31 December 2010 (UTC)

Awkward question, but...[edit]

Would you hate me if I fixed a few typos in this? And poked for a critical multiplier on the force sword? I'm guessing x2 because it could be insane otherwise(not that it isn't already, but, one step at a time).

I pride myself on being the spot fixer on the site. Small typos vanish when I find neat pages. --YX33A 20:01, 31 December 2010 (UTC)

Please. I have terrible spelling and make a lot of typos, point them out or feel free to just change them now. Yes, the critical multiplier is x2, just like a longsword. --Parakee 20:08, 31 December 2010 (UTC)
Well, I must have been half-asleep when I asked, but it seems I could only find two mistakes. One thing said role instead of roll, and another was first instead of fist.
In any case, might I suggest clarifying the telekinetic reach? It seems to suggest a user gets 5 foot reach at level one in the table, but at the description, it seems to suggest you get one foot extra per level(which makes no sense to me, why not just include that in the table? Unless you get it when multiclassing, anyway). And is that reach on top of normal reach, or in place of normal reach? It says to round up, but how high? Up to the nearest whole number(causes issues with reach)? Up to the next multiple of five(easiest way to keep the range within 3.5ed spacing)?
And last, I can see a few broken tags. Gonna fix them in a sec, just wanted to say those things first.--YX33A 06:55, 4 January 2011 (UTC)
Fixed a bunch more typos and stuff, mostly minor things, and a broken link. Linked up some intra-page stuff. Oh, and the flight ability needs to specify maneuverability. -- 96.251.84.166 07:51, 20 January 2011 (UTC)

Overall I love it![edit]

I think the class looks really good and I hope to try it out soon!

My only wonder, beyond some rewording here and there, is if the range of the telekinesis couldn't be more streamlined to something like 'range is equal to 25 ft + 5ft/level + intelligence modifier x 5 feet '?

Or just give it medium range - 100ft + 10/level

Sorry IP, had to revert your edits.[edit]

Please try to contact the author before making mechanical changes to pages. Though I don't think this particular author is here, its still good to do it anyway to let others weigh in. -- Eiji-kun (talk) 10:41, 23 July 2015 (UTC)