Difference between revisions of "Bleedout (3.5e Condition)"

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<span style="display:none">[[Summary::Build up "bleed" until you lose a large chunk of your health!]]</span>
 
<span style="display:none">[[Summary::Build up "bleed" until you lose a large chunk of your health!]]</span>
  
Bleedout is the condition of losing a large amount of vital fluids suddenly, resulting in a nasty loss of life.  Its typically associated with blood loss, but can represent any threat which builds up over time and has a sudden release.  A creature struck by an effect which causes bleedout builds up "bleed".  When their bleed equals or exceeds 3 + their [[Constitution]] modifier, they experience bleedout which removes 20% of their maximum health all at once, and resets their amount of bleed back to 0.
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Bleedout is the condition of losing a large amount of vital fluids suddenly, resulting in a nasty loss of life.  It's typically associated with blood loss, but can represent any threat which builds up over time and has a sudden release.  A creature struck by an effect which causes bleedout builds up "bleed".  When their bleed equals or exceeds 3 + their [[Constitution]] modifier, they experience bleedout, which removes 20% of their maximum health all at once, and resets their amount of bleed back to 0.
  
 
Bleed naturally recovers at 1 point per round for most creatures.  Creatures which can restore more than 1 ability damage after a night's rest can restore bleed faster by that amount.  Effects which cure ability damage cure bleed by an equal amount.
 
Bleed naturally recovers at 1 point per round for most creatures.  Creatures which can restore more than 1 ability damage after a night's rest can restore bleed faster by that amount.  Effects which cure ability damage cure bleed by an equal amount.

Revision as of 22:00, 20 September 2015

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Author: Eiji-kun (talk)
Date Created: 2-27-14
Status: Complete
Editing: Clarity edits only please
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Bleedout

Build up "bleed" until you lose a large chunk of your health!

Bleedout is the condition of losing a large amount of vital fluids suddenly, resulting in a nasty loss of life. It's typically associated with blood loss, but can represent any threat which builds up over time and has a sudden release. A creature struck by an effect which causes bleedout builds up "bleed". When their bleed equals or exceeds 3 + their Constitution modifier, they experience bleedout, which removes 20% of their maximum health all at once, and resets their amount of bleed back to 0.

Bleed naturally recovers at 1 point per round for most creatures. Creatures which can restore more than 1 ability damage after a night's rest can restore bleed faster by that amount. Effects which cure ability damage cure bleed by an equal amount.

Creatures which do not possess a Con score are immune to bleedout.


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Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
AuthorEiji-kun +
Identifier3.5e Condition +
Rated BySpanambula +
RatingRating Pending +
SummaryBuild up "bleed" until you lose a large chunk of your health! +
TitleBleedout +