Difference between revisions of "Boots of Twisting and Turning (3.5e Equipment)"

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|summary=These boots look and act like boots of striding and springing.  Unfortunately you keep going the wrong way.
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|summary=These boots look and act like boots of striding and springing.  Unfortunately, you keep going the wrong way.
 
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''"Quick, we must save the day!" the paladin cried, as he promptly ran away from the danger.''
 
''"Quick, we must save the day!" the paladin cried, as he promptly ran away from the danger.''
  
These boots appear to be [[SRD:Boots of Striding and Springing|boots of striding and springing]], and they function as them as well.  There's only one problem; after 1 minute of use they can no longer be removed and whenever the creature attempts to make a move action, they move in a random direction (roll 1d4, 1 is the intended direction, 2 is 90degrees to the right, 3 is straight backwards, and 4 is 90 degrees to the left).  They are unaware they are going the wrong way until they complete the intended move action entirely or until they hit an obstruction, regardless of danger.  It can even cause people to walk off cliffs or into traps.  Removing the boots requres a casting of ''[[SRD:Break Enhancement|break enhancement]]'' or higher, or ''[[SRD:Remove Curse|remove curse]]'' with a caster level check of DC 14.
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These boots appear to be [[SRD:Boots of Striding and Springing|boots of striding and springing]], and they function as them as well.  There's only one problem; after 1 minute of use, they can no longer be removed, and whenever the creature attempts to make a move action, they move in a random direction (roll 1d4, 1 is the intended direction, 2 is 90 degrees to the right, 3 is straight backwards, and 4 is 90 degrees to the left).  They are unaware they are going the wrong way until they complete the intended move action entirely or until they hit an obstruction, regardless of danger.  It can even cause people to walk off cliffs or into traps.  Removing the boots requres a casting of ''[[SRD:Break Enchantment|break enchantment]]'' or higher, or ''[[SRD:Remove Curse|remove curse]]'' with a caster level check of DC 14.
  
 
Prerequisites: [[SRD:Craft Wondrous Item|Craft Wondrous Item]], ''[[SRD:Bestow Curse|bestow curse]]'', ''[[SRD:Longstrider|longstrider]]''.<br />
 
Prerequisites: [[SRD:Craft Wondrous Item|Craft Wondrous Item]], ''[[SRD:Bestow Curse|bestow curse]]'', ''[[SRD:Longstrider|longstrider]]''.<br />

Latest revision as of 15:45, 1 October 2015


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Author: Eiji-kun (talk)
Date Created: 4-9-14
Status: Complete
Editing: Mechanical changes on Talk.
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Boots of Twisting and Turning[edit]

Boots of Twisting and Turning
Price: 2,250 gp
Body Slot: Feet
Caster Level: 3rd
Aura: Faint Transmutation
Activation: --
Weight: --

"Quick, we must save the day!" the paladin cried, as he promptly ran away from the danger.

These boots appear to be boots of striding and springing, and they function as them as well. There's only one problem; after 1 minute of use, they can no longer be removed, and whenever the creature attempts to make a move action, they move in a random direction (roll 1d4, 1 is the intended direction, 2 is 90 degrees to the right, 3 is straight backwards, and 4 is 90 degrees to the left). They are unaware they are going the wrong way until they complete the intended move action entirely or until they hit an obstruction, regardless of danger. It can even cause people to walk off cliffs or into traps. Removing the boots requres a casting of break enchantment or higher, or remove curse with a caster level check of DC 14.

Prerequisites: Craft Wondrous Item, bestow curse, longstrider.
Cost to Create: 1,125 gp, 90 EXP, 2 days.



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Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
AuthorEiji-kun +
Body SlotFeet +
Cost2,250 gp +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryThese boots look and act like boots of striding and springing. Unfortunately you keep going the wrong way. +
TitleBoots of Twisting and Turning +