Difference between revisions of "Ultimate Refresh Magic (3.5e Epic Spell)"

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This spell functions like [[Greater Refresh Magic (3.5e Spell)|''greater refresh magic'']], except that the refresh roll is 1d10+40, it can't cause magic items to explode, and the refresh roll result is added to the remaining duration of a spell regardless of what its initial duration was (you could seriously make a ''time stop'' last for over 40 rounds if you wanted to). ''Ultimate Refresh Magic'' cannot be used as an area refresh; instead, you may add or subtract your refresh roll in rounds to the remaining casting time of a spell being cast within the area, causing the spell to go off immediately if this reduces the remaining casting time to 0 or less. However, the raw magical energy involved in this spell does 10d6 backlash damage to you.
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This spell functions like [[Greater Refresh Magic (3.5e Spell)|''greater refresh magic'']], except that the refresh roll is 1d10+40, it can't cause magic items to explode, and the refresh roll result is added to the remaining duration of a spell regardless of what its initial duration was (you could seriously make a ''time stop'' last for over 40 rounds if you wanted to). ''Ultimate Refresh Magic'' cannot be used as an area refresh; instead, you may add or subtract your refresh roll in rounds to the remaining casting time of a spell being cast within the area by targeting the creature casting said spell, causing the spell to go off immediately if this reduces the remaining casting time to 0 rounds or less.
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Regardless of how you cast it or what you cast it on, the raw magical energy involved in this spell does 10d6 backlash damage to you.
  
 
''Material Component:'' Precious stones and metals, worth 80,000 gp.
 
''Material Component:'' Precious stones and metals, worth 80,000 gp.

Revision as of 21:52, 6 November 2015


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Author: Luigifan18 (talk)
Date Created: October 1, 2015
Status: Complete
Editing: Clarity edits only please
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Ultimate Refresh Magic
Transmutation
Spellcraft DC: 115
Components: V, S, M, F, XP
Casting time: 1 standard action
Range: 1,200 feet
Target: One creature, object, or spell
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
To Develop: 1,035,000 gp, 21 days, 41,400 xp. Seed: refresh (DC 19). Factors: standard action casting time (+22 DC), increase range by 300% (+6 DC), +40 to refresh roll (+70 DC), no chance of exploding magic items (+40 DC), lift restriction on maximum time remaining (+60 DC). Mitigating factors: Expensive material component worth 80,000 gp (−32 DC), expensive focus costing 50,000 gp (−10 DC), burn 5,000 XP (−50 DC), 10d6 backlash damage (−10 DC).

This spell functions like greater refresh magic, except that the refresh roll is 1d10+40, it can't cause magic items to explode, and the refresh roll result is added to the remaining duration of a spell regardless of what its initial duration was (you could seriously make a time stop last for over 40 rounds if you wanted to). Ultimate Refresh Magic cannot be used as an area refresh; instead, you may add or subtract your refresh roll in rounds to the remaining casting time of a spell being cast within the area by targeting the creature casting said spell, causing the spell to go off immediately if this reduces the remaining casting time to 0 rounds or less.

Regardless of how you cast it or what you cast it on, the raw magical energy involved in this spell does 10d6 backlash damage to you.

Material Component: Precious stones and metals, worth 80,000 gp.

Focus: A device that channels magical energy, worth 50,000 gp.

XP Cost: 5,000 XP.



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Luigifan18's Homebrew (383 Articles)
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AuthorLuigifan18 +
Identifier3.5e Epic Spell +
RatingUndiscussed +
SchoolTransmutation +
Spellcraft DC115 +
TitleUltimate Refresh Magic +