Difference between revisions of "Boogie Fever (3.5e Disease)"
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− | A serious disease that is often joked about nonetheless, Boogie Fever is a magical disease that will eventually cause its victims to dance themselves to death. Given no other factors, it has an incubation period of 1 day. It spreads more virulently around dancing | + | A serious disease that is often joked about nonetheless, Boogie Fever is a magical disease that will eventually cause its victims to dance themselves to death. Given no other factors, it has an incubation period of 1 day. It spreads more virulently around dancing — all the more dangerous given that it forces its victims to dance. When the victim is dancing, the incubation period is only 1 hour, and any creature dancing within 30' of a dancing, infected creature takes a −4 to their Fort save against catching the disease. |
− | Failing one save causes the victim to be [[Jitterbug (3.5e Power)|jittery | + | Failing one save causes the victim to be [[Jitterbug (3.5e Power)|jittery]]. Failing a second save causes the creature to be [[SRD:Fatigued|fatigued]] and to spend a move action every round to dance, provoking an [[SRD:Attack of Opportunity|attack of opportunity]]. Failing a third save causes the victim to be [[SRD:Exhausted|exhausted]] and to spend a standard action every round to dance. If you fail a fourth save, you die from dancing so much. Your body continues dancing for an hour, remaining contagious for that time before becoming a normal corpse. Succeeding on a save reduces the severity of the disease by one. |
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Latest revision as of 22:21, 19 December 2015
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Infection: | Inhalation, Contact* |
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DC: | 15 |
Incubation : | See text |
Damage : | Special (see text) |
A serious disease that is often joked about nonetheless, Boogie Fever is a magical disease that will eventually cause its victims to dance themselves to death. Given no other factors, it has an incubation period of 1 day. It spreads more virulently around dancing — all the more dangerous given that it forces its victims to dance. When the victim is dancing, the incubation period is only 1 hour, and any creature dancing within 30' of a dancing, infected creature takes a −4 to their Fort save against catching the disease.
Failing one save causes the victim to be jittery. Failing a second save causes the creature to be fatigued and to spend a move action every round to dance, provoking an attack of opportunity. Failing a third save causes the victim to be exhausted and to spend a standard action every round to dance. If you fail a fourth save, you die from dancing so much. Your body continues dancing for an hour, remaining contagious for that time before becoming a normal corpse. Succeeding on a save reduces the severity of the disease by one.
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