Difference between revisions of "Morph Ball (3.5e Equipment)"
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{{author | {{author | ||
− | |author_name=Eiji | + | |author_name=Eiji-kun |
|date_created=5-16-08 | |date_created=5-16-08 | ||
|status=Complete (credit also to Moosh Nailo) | |status=Complete (credit also to Moosh Nailo) | ||
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[[Image:Morphball.gif|thumb|The morph ball can fit in small spaces.]] | [[Image:Morphball.gif|thumb|The morph ball can fit in small spaces.]] | ||
− | {{Magic Item | + | {{3.5e Magic Item |
| name=Morph Ball | | name=Morph Ball | ||
| aura=Moderate; (DC 18) [[Transmutation]] | | aura=Moderate; (DC 18) [[Transmutation]] | ||
| cl=7th | | cl=7th | ||
− | | price= | + | | price=8000 gp |
| bslot=Shoulders, Warforged Component | | bslot=Shoulders, Warforged Component | ||
| act=Standard Action or Move (see text) | | act=Standard Action or Move (see text) | ||
− | | | + | | weight=— |
+ | |summary=Transforms the warforged into a metal ball that can roll quickly. | ||
}} | }} | ||
− | This attachment gives the warforged large round shoulder pads, and enabled a secondary form known as Morph Ball. As a | + | This attachment gives the warforged large round shoulder pads, and enabled a secondary form known as Morph Ball. As a standard action which does not provoke attacks of opportunity, they transform into a small metal ball able to roll around on its own. The warforged is considered two sizes smaller than its original form. They gain a +10 enhancement bonus to speed, which increases by +10 when moving downhill (and decreases -10 when moving uphill). They may not attack in this form (but see below), so this form is largely for mobility purposes. |
If the creature equipping this item is a spellcaster or a warlock, they have access to an offensive measure in the form of morph ball bombs. Spellcasters may expend spell slots to drop a glowing energy sphere in its wake as a standard action, that detonates in a 5 ft. radius dealing 1d6 magic damage per level of the arcane spell sacrificed, Reflex half DC 10 + 1/2 HD + primary casting modifier (default [[Cha]]). This explosion does not harm the morph ball. Warlocks deal 1d6 damage for every 1d6 of their eldritch blast, and they may apply their invocations to the explosion as long as it does not alter the shape of the explosion. The concussive blasts are very effective against objects, able to ignore hardness of 10 and less. Against greater hardness, it only deals half damage. The bombs also deal double damage against crystalline objects and creatures as if it were a [[SRD:Shatter|shatter]] spell. | If the creature equipping this item is a spellcaster or a warlock, they have access to an offensive measure in the form of morph ball bombs. Spellcasters may expend spell slots to drop a glowing energy sphere in its wake as a standard action, that detonates in a 5 ft. radius dealing 1d6 magic damage per level of the arcane spell sacrificed, Reflex half DC 10 + 1/2 HD + primary casting modifier (default [[Cha]]). This explosion does not harm the morph ball. Warlocks deal 1d6 damage for every 1d6 of their eldritch blast, and they may apply their invocations to the explosion as long as it does not alter the shape of the explosion. The concussive blasts are very effective against objects, able to ignore hardness of 10 and less. Against greater hardness, it only deals half damage. The bombs also deal double damage against crystalline objects and creatures as if it were a [[SRD:Shatter|shatter]] spell. | ||
− | The explosion may be delayed up to 3 rounds, allowing the Morph Ball to escape and leave exploding treasures in its wake, though such spheres are obvious to the naked eye. This item is part of the Chozo Warrior set, with the [[Hand Cannon ( | + | The explosion may be delayed up to 3 rounds, allowing the Morph Ball to escape and leave exploding treasures in its wake, though such spheres are obvious to the naked eye. This item is part of the Chozo Warrior set, with the [[Hand Cannon (3.5e Equipment)|Hand Cannon]], [[Space Jump Boots (3.5e Equipment)|Space Jump Boots]], and [[Tactical Visor (3.5e Equipment)|Tactical Visor]] |
===Collection Benefits=== | ===Collection Benefits=== | ||
− | '''2 Items:''' You may enter and leave Morph Ball mode as a | + | '''2 Items:''' You may enter and leave Morph Ball mode as a free action. |
'''3 Items:''' You gain the Spider Ball ability. While in Morph Ball mode you benefit from the [[SRD:Spider Climb|Spider Climb]] spell. | '''3 Items:''' You gain the Spider Ball ability. While in Morph Ball mode you benefit from the [[SRD:Spider Climb|Spider Climb]] spell. | ||
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'''4 Items:''' You gain the Power Bomb ability. 3/day your morph ball bombs are [[SRD:Maximize Spell|maximized]]. | '''4 Items:''' You gain the Power Bomb ability. 3/day your morph ball bombs are [[SRD:Maximize Spell|maximized]]. | ||
− | ''Prerequisites:'' [[SRD:Craft Wondrous Item|Craft Wondrous Item]], [[SRD:Polymorph|Polymorph]] and [[SRD:Expeditious Retreat|Expeditious Retreat]]; ''Cost to Create:'' | + | ''Prerequisites:'' [[SRD:Craft Wondrous Item|Craft Wondrous Item]], [[SRD:Polymorph|Polymorph]] and [[SRD:Expeditious Retreat|Expeditious Retreat]]; ''Cost to Create:'' 4000 gp + 320 XP. |
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{{3.5e Magical Weapons Breadcrumb}} | {{3.5e Magical Weapons Breadcrumb}} | ||
− | [[Category: | + | [[Category:3.5e]] |
[[Category:User]] | [[Category:User]] | ||
[[Category:Equipment]] | [[Category:Equipment]] | ||
[[Category:Magic]] | [[Category:Magic]] | ||
[[Category:Wondrous Item]] | [[Category:Wondrous Item]] | ||
− | + | ||
− | + | {{Navboxes}} |
Latest revision as of 08:11, 5 January 2016
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Price: | 8000 gp |
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Body Slot: | Shoulders, Warforged Component |
Caster Level: | 7th |
Aura: | Moderate; (DC 18) Transmutation |
Activation: | Standard Action or Move (see text) |
Weight: | — |
This attachment gives the warforged large round shoulder pads, and enabled a secondary form known as Morph Ball. As a standard action which does not provoke attacks of opportunity, they transform into a small metal ball able to roll around on its own. The warforged is considered two sizes smaller than its original form. They gain a +10 enhancement bonus to speed, which increases by +10 when moving downhill (and decreases -10 when moving uphill). They may not attack in this form (but see below), so this form is largely for mobility purposes.
If the creature equipping this item is a spellcaster or a warlock, they have access to an offensive measure in the form of morph ball bombs. Spellcasters may expend spell slots to drop a glowing energy sphere in its wake as a standard action, that detonates in a 5 ft. radius dealing 1d6 magic damage per level of the arcane spell sacrificed, Reflex half DC 10 + 1/2 HD + primary casting modifier (default Cha). This explosion does not harm the morph ball. Warlocks deal 1d6 damage for every 1d6 of their eldritch blast, and they may apply their invocations to the explosion as long as it does not alter the shape of the explosion. The concussive blasts are very effective against objects, able to ignore hardness of 10 and less. Against greater hardness, it only deals half damage. The bombs also deal double damage against crystalline objects and creatures as if it were a shatter spell.
The explosion may be delayed up to 3 rounds, allowing the Morph Ball to escape and leave exploding treasures in its wake, though such spheres are obvious to the naked eye. This item is part of the Chozo Warrior set, with the Hand Cannon, Space Jump Boots, and Tactical Visor
Collection Benefits[edit]
2 Items: You may enter and leave Morph Ball mode as a free action.
3 Items: You gain the Spider Ball ability. While in Morph Ball mode you benefit from the Spider Climb spell.
4 Items: You gain the Power Bomb ability. 3/day your morph ball bombs are maximized.
Prerequisites: Craft Wondrous Item, Polymorph and Expeditious Retreat; Cost to Create: 4000 gp + 320 XP.
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