Difference between revisions of "Wings of Thunder (3.5e Maneuver)"
From Dungeons and Dragons Wiki
m (Adding NavBoxes back.) |
(spelling errors) |
||
Line 19: | Line 19: | ||
|save=Fortitude negates; See Text | |save=Fortitude negates; See Text | ||
|summary=Gain +30 fly speed, and become able to travel as supersonic speeds for overland flights. | |summary=Gain +30 fly speed, and become able to travel as supersonic speeds for overland flights. | ||
− | |fluff=The wind blows past you at fantastic speeds, as the ground flashes | + | |fluff=The wind blows past you at fantastic speeds, as the ground flashes underneath in a blur. |
− | |text=You gain a +30 enhancement bonus to your fly speed. Alternatively over the course of 1 minute you can accelerate from your normal speed to supersonic speeds, crossing 1.5 miles every round. While you are traveling supersonic speeds you leave an obvious sonic boom which deafens anyone in 30 feet of you for 1 minute (DC 16 + [[Dex]], [[Fortitude]] negates). While flying you are protected from debris as if a ''[[SRD:Wind Wall|wind wall]]'' effect, which prevents dust, arrows, and birds from crushing you, pushing any | + | |text=You gain a +30 enhancement bonus to your fly speed. Alternatively over the course of 1 minute you can accelerate from your normal speed to supersonic speeds, crossing 1.5 miles every round. While you are traveling supersonic speeds you leave an obvious sonic boom which deafens anyone in 30 feet of you for 1 minute (DC 16 + [[Dex]], [[Fortitude]] negates). While flying you are protected from debris as if a ''[[SRD:Wind Wall|wind wall]]'' effect, which prevents dust, arrows, and birds from crushing you, pushing any obstacles off to the side. Only large immobile objects like giant rocks and mountains can stop you, dealing you 20d6 damage and rendering you stunned, no save, for 1d6 rounds. You are able to keep up with your fantastic speed, but your maneuverability drops to clumsy and it takes you 1 minute to slow down to normal speeds. This is useful for crossing vast distances and you can typically end up at your location with an error rate of 1d10x100 feet away from your intended destination. |
This maneuver is extraordinary, but the supersonic form is a supernatural ability. | This maneuver is extraordinary, but the supersonic form is a supernatural ability. |
Latest revision as of 22:54, 12 January 2016
| |||||||||
Rate this article Discuss this article |
Aerial Ace (Stance) | |
Level: | 5 |
---|---|
Prerequisite: | Needs two Aerial Ace maneuvers |
Initiation Action: | Swift Action |
Range: | Personal |
Target: | Self |
Saving Throw: | Fortitude negates; See Text |
You gain a +30 enhancement bonus to your fly speed. Alternatively over the course of 1 minute you can accelerate from your normal speed to supersonic speeds, crossing 1.5 miles every round. While you are traveling supersonic speeds you leave an obvious sonic boom which deafens anyone in 30 feet of you for 1 minute (DC 16 + Dex, Fortitude negates). While flying you are protected from debris as if a wind wall effect, which prevents dust, arrows, and birds from crushing you, pushing any obstacles off to the side. Only large immobile objects like giant rocks and mountains can stop you, dealing you 20d6 damage and rendering you stunned, no save, for 1d6 rounds. You are able to keep up with your fantastic speed, but your maneuverability drops to clumsy and it takes you 1 minute to slow down to normal speeds. This is useful for crossing vast distances and you can typically end up at your location with an error rate of 1d10x100 feet away from your intended destination.
This maneuver is extraordinary, but the supersonic form is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Aerial Ace
Eiji-kunv |
---|