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→Class Features
'''{{Anchor|Partial Class Advancement}}:''' The slider class gives advancement to pre-existing class features, such as sneak attack, bardic songs per day (but not bardic music known), caster level (but not spells known), and initiator level (but not new maneuvers). It does not grant new class features, nor does it grant spells per day, spells known, or similar abilities.
'''{{Anchor|Slide}} {{Su}}:''' As a swift action, the slider can abruptly move up to 5 ft per class level HD each round. Though it is movement, it's not a move action and therefore is no good synergizing with other move actions (such as drawing a weapon or activating a rush). Sliding can otherwise be done at will. You provoke attacks of opportunity for movement as normal.
'''{{Anchor|Sudden Slide}} {{Su}}:''' At 2nd level, you can slide so suddenly as to disrupt others plans. You can slide as an immediate action, but half the normal distance. You still provoke, and a creature whose turn was interrupted mid-move or mid-attack can choose to use the remainder of their move action, or redirect any further attacks as needed. For example, a fighter who no longer can reach their target can use the remainder of their full attack to fire their ranged weapon, or a charging character could choose to continue charging past you and hit your ally that was behind you. Targeted effects still affect you if you are within spell range, though spells with attack rolls will miss.
'''{{Anchor|Wide Step}} {{Ex}}:''' At 4th level a slider can step through space when stepping away tactically. They make take a 10 ft step instead of a 5 ft step.
'''{{Anchor|Damage Speed}} {{Su}}:''' The 5th level slider can increase their speed, and they use the same knowledge in reverse to decrease yours. As a standard action the slider may make a touch attack, forcing a [[Will]] save (same DC as Force Movement). The target takes 1d6 1d4 damage plus 1 per character level from the temporal disruption, and their speed is reduced by 5 ft per class level (minimum 5 ft). The effect remains for 5 rounds, or if the creature takes a standard action to break the supernatural effect over them.
If the damage would cause the creature to hit 0 hp, the slider can choose to leave them at 1 hp, but completely immobile. This lasts forever, until an outside creature makes a standard action to break them out of the supernatural effect, or you end the penalty as a free action. The creature is not paralyzed and can still talk, perform purely mental actions, and be damaged.
'''{{Anchor|Hasty Rush}} {{Su}}:''' The 7th level slider can accelerate themselves as a free action a number of rounds per day equal to their character level. They gain the effects of ''[[SRD:Haste|haste]]'', as if using [[SRD:Boots of Speed|Boots of Speed]]. The duration of the ''haste'' effect need not be consecutive rounds.
'''{{Anchor|Slippery Movement}} {{Su}}:''' Movement At 7th level, movement done by the slide and sudden slide abilities no longer provoke attacks of opportunity. In addition you gain the domain power of the [[SRD:Travel Domain|Travel Domain]] as a cleric of your level. This stacks with cleric levels you possess if you already have the Travel domain.
'''''{{Anchor|Sliding Greater Teleport}}'' {{Sp}}:''' The sliding teleport ability upgrades with ''[[SRD:Greater Teleport|greater teleport]]'' (self only). Alternatively, you can use the normal ''teleport'' version, but now bring along others as the spell. As long as they remain in contact with you, they slide along with you at effectively infinite speed and are subject to the same restrictions as your motion.