Difference between revisions of "Talk:Book of Gears (3.5e Sourcebook)"
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:Not to get political here, since like religion its a powder keg issue, but communism has done good things politically and economically. Its just like anything, it's not a good or evil thing so much as a tool wielded by good or evil people. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 14:50, 12 April 2016 (UTC) | :Not to get political here, since like religion its a powder keg issue, but communism has done good things politically and economically. Its just like anything, it's not a good or evil thing so much as a tool wielded by good or evil people. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 14:50, 12 April 2016 (UTC) | ||
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+ | :That, and... well, I wouldn't call it politics since it's not so much real-world Communism that he extols the virtues of. It's Communism in a D&D world, and the world and politics of D&D work so differently from the real one that you'd be forgiven if you'd hardly notice that it's there. In the real world, 'Communist society' is kind of a pipe dream running on an abundance of wealth and technology that doesn't really exist where everybody is well-fed and happy, far from the socialist nightmare where the poor subsist on food stamps that you often end up with. Star Trek's United Federation of Planets is a Communist society so advanced that money no longer even exists, but because it has access to near-limitless energy and immensely advanced technology like replicators, it works because even the most lame and estranged bum can go up to a public replicator and go "Tea, Earl Grey, hot." So, perhaps the Communist utopia only works when you have access to machines that can reconstruct matter at the atomic level. | ||
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+ | :But, you see, in the world of D&D, you kind of ''do''. Even the most inept of spellcasters has access to cantrips that create water from nothing or preserve food for an indefinite amount of time. With a bit more mastery of the arcane, one can start creating all sorts of matter out of nothing. And, to take it a step further, in a world where ''[[SRD:Wish|wish]]'' exists and is mainstream the relevance of money is literally inversely proportional to the amount of it you have. So, all this considered, in D&D the Communist ideal isn't just feasible but also quite tempting. And none of this has anything to do with real-world politics. --[[User:Sulacu|Sulacu]] ([[User talk:Sulacu|talk]]) 11:38, 13 April 2016 (UTC) |
Revision as of 11:38, 13 April 2016
Ratings
DanielDraco opposes this article and rated it 0 of 4. | |
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This is just crap. It might have some good stuff near the end — I didn't read the last two chapters — but the bulk of the book just undoes the good work of the Economicon. Maybe removing the value from every single item in the game and therefore making it completely unclear as to how to actually buy them was a good idea, but they don't provide the justification. As it stands, it makes no sense. |
Like a Reverse Scrmbled Egg
Frank and K, you are an excellent game rules mechanic and presented some great ideas that could in turn become a new game on its own. But some of the ideas and references you used are absolute crap! In the Dungeonomicon you cited Communism as a shinning example of humanity and, most laughable of all, the econamic ideal. What is this whole back-ass-wards thought process you use? —Preceding unsigned comment added by Teh Storm (talk • contribs) at
- Not to get political here, since like religion its a powder keg issue, but communism has done good things politically and economically. Its just like anything, it's not a good or evil thing so much as a tool wielded by good or evil people. -- Eiji-kun (talk) 14:50, 12 April 2016 (UTC)
- That, and... well, I wouldn't call it politics since it's not so much real-world Communism that he extols the virtues of. It's Communism in a D&D world, and the world and politics of D&D work so differently from the real one that you'd be forgiven if you'd hardly notice that it's there. In the real world, 'Communist society' is kind of a pipe dream running on an abundance of wealth and technology that doesn't really exist where everybody is well-fed and happy, far from the socialist nightmare where the poor subsist on food stamps that you often end up with. Star Trek's United Federation of Planets is a Communist society so advanced that money no longer even exists, but because it has access to near-limitless energy and immensely advanced technology like replicators, it works because even the most lame and estranged bum can go up to a public replicator and go "Tea, Earl Grey, hot." So, perhaps the Communist utopia only works when you have access to machines that can reconstruct matter at the atomic level.
- But, you see, in the world of D&D, you kind of do. Even the most inept of spellcasters has access to cantrips that create water from nothing or preserve food for an indefinite amount of time. With a bit more mastery of the arcane, one can start creating all sorts of matter out of nothing. And, to take it a step further, in a world where wish exists and is mainstream the relevance of money is literally inversely proportional to the amount of it you have. So, all this considered, in D&D the Communist ideal isn't just feasible but also quite tempting. And none of this has anything to do with real-world politics. --Sulacu (talk) 11:38, 13 April 2016 (UTC)