Difference between revisions of "Valuable Currency (3.5e Variant Rule)"

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(Converting Old Values)
(Converting Old Values)
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Edit:This currency doesn't work properly, wasn't well thought out... 50cp=50cp -- 500cp=5sp -- 5sp=50cp.
 
Edit:This currency doesn't work properly, wasn't well thought out... 50cp=50cp -- 500cp=5sp -- 5sp=50cp.
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I thought it simpler when doing treasure hoards and buying things, and making economy easier to contain.
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In anything that give you worth in coins, whether it be items, art works, gems, mundane salvage, all the way to heaps of treasure chests...
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I use this to stop them feeling overly rich... look in player handbook and look at some items, use the guide I give as a reference.
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===Coins===
 
===Coins===

Revision as of 22:10, 29 June 2016

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Author: Azel Deslin (talk)
Date Created: 11/11/09
Status: In Progress
Editing: Clarity edits only please
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Valuable Currency

In an effort to make coin currency viable in a magical economy this variant makes valuable metals, well, valuable. If gold is to be a true standard in a magical economy players should not have to drop it hundreds of pounds at a time. This variant focuses on a PC driven economy instead of the basic workings of commoners who never get focused on anyway.

Converting Old Values

Anything with a given price in copper pieces retains its original price. A price given in silver gets reduced to 10%, gold reduced to 1% and platinum reduced to .1% the original value.

Thus a price in gold gets reduced to an equal amount of silver (50 gold is thus 50 silver). Silver, 50 silver to 5 silver or 5 silver to 50 copper. Prices are not normally given in platinum but if they are 1 platinum would become 10 silver or 10 platinum 1 gold or or 100 platinum 10 gold.


Edit:This currency doesn't work properly, wasn't well thought out... 50cp=50cp -- 500cp=5sp -- 5sp=50cp.

I thought it simpler when doing treasure hoards and buying things, and making economy easier to contain. In anything that give you worth in coins, whether it be items, art works, gems, mundane salvage, all the way to heaps of treasure chests...


I use this to stop them feeling overly rich... look in player handbook and look at some items, use the guide I give as a reference.



Coins

The most common coin is the gold piece (gp). A gold piece is worth 100 silver pieces. Each silver piece is worth 100 copper pieces (cp). In addition to copper, silver, and gold coins, there are also platinum pieces (pp), which are each worth 100 gp.

The standard coin weighs about a third of an ounce (fifty to the pound).

Table: Coins

Exchange Value
CP SP GP PP
Copper piece (cp)= 1 1/100 1/10,000 1/1,000,000
Silver piece (sp)= 100 1 1/100 1/10,000
Gold piece (gp)= 10,000 100 1 1/100
Platinum piece (pp)= 1,000,000 10,000 100 1

Wealth Other Than Coins

Merchants commonly exchange trade goods without using currency. As a means of comparison, some trade goods are detailed below.

Table: Trade Goods

Cost Item
1 cp One pound of wheat
2 cp One pound of flour, or one chicken
10 cp One pound of iron
50 cp One pound of tobacco
1 sp One pound of cinnamon, or one goat
2 sp One pound of ginger or pepper, or one sheep
3 sp One pig
4 sp One square yard of linen
5 sp One pound of salt
50 sp One square yard of silk, or one cow
15 sp One pound of saffron or cloves, or one ox
50 gp One pound of gold
5,000 gp One pound of platinum

Selling Loot

In general, a character can sell something for half its listed price.

Trade goods are the exception to the half-price rule. A trade good, in this sense, is a valuable good that can be easily exchanged almost as if it were cash itself.



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AuthorAzel Deslin +
Identifier3.5e Variant Rule +
Rated ByRiverOffers +
RatingRating Pending +
TitleValuable Currency +