Difference between revisions of "Deisteel (3.5e Equipment)"

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Alloying deisteel utterly ruins it; it cannot be combined with other materials (through the [[Material Composite (3.5e Equipment)|material composite]] enhancement, by example). Deisteel items are very light and only weigh 25% of an item's original weight. Items made out of deisteel count as both [[SRD:Adamantine|Adamantine]] and [[SRD:Mithral|Mithral]]. Finally deisteel does not rust and appear to be unaffected by age, thus it cannot be magically rusted or it hardness decreased.  
 
Alloying deisteel utterly ruins it; it cannot be combined with other materials (through the [[Material Composite (3.5e Equipment)|material composite]] enhancement, by example). Deisteel items are very light and only weigh 25% of an item's original weight. Items made out of deisteel count as both [[SRD:Adamantine|Adamantine]] and [[SRD:Mithral|Mithral]]. Finally deisteel does not rust and appear to be unaffected by age, thus it cannot be magically rusted or it hardness decreased.  
  
A deisteel possess properties which make it ideal for weapon making, treat it as both an [[SRD:Adamantine|Adamantine]] and [[SRD:Mithral|Mithral]] weapon. A deisteel weapon possess incredible force, it critical hit threat and multiplier increase by 1 (to a maximum of x5), this effect is applied after other effect which affect the weapon's critical hit ability (such as the [[SRD:Improved Critical|Imporved Critical]] feat). A deisteel projectile weapon also has it range increased by 50%, which stack with any ability which also increase it range.
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A deisteel possess properties which make it ideal for weapon making, treat it as both an [[SRD:Adamantine|Adamantine]] and [[SRD:Mithral|Mithral]] weapon. A deisteel weapon possess incredible force, it critical hit threat and multiplier increase by 1 (to a maximum of x5), this effect is applied after other effect which affect the weapon's critical hit ability (such as the [[SRD:Improved Critical|Improved Critical]] feat). A deisteel projectile weapon also has it range increased by 50%, which stack with any ability which also increase it range.
  
 
When applied to the construction of armor or shield it grant great flexibility and protection. A deisteel armor or shield count as [[SRD:Adamantine|Adamantine]] and [[SRD:Mithral|Mithral]]. The damage reduction granted by the armor and shield stack with each other and other permanent source of DR.  Deisteel armor also greatly lessen otherwise fatal blows, attacks with extra multiples of damage are reduced by one multiple (such as a ×3 critical hit becoming a ×2 critical hit). Attacks that grant extra physical damage dice reduce the extra dice by half (so a rogue with 4d6 sneak attack deals 2d6 sneak attack instead but extra [Fire] damage dice from a flaming weapon would not).
 
When applied to the construction of armor or shield it grant great flexibility and protection. A deisteel armor or shield count as [[SRD:Adamantine|Adamantine]] and [[SRD:Mithral|Mithral]]. The damage reduction granted by the armor and shield stack with each other and other permanent source of DR.  Deisteel armor also greatly lessen otherwise fatal blows, attacks with extra multiples of damage are reduced by one multiple (such as a ×3 critical hit becoming a ×2 critical hit). Attacks that grant extra physical damage dice reduce the extra dice by half (so a rogue with 4d6 sneak attack deals 2d6 sneak attack instead but extra [Fire] damage dice from a flaming weapon would not).

Revision as of 15:16, 5 August 2016

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Author: Leziad (talk)
Date Created: 10th July 2014
Status: Finished
Editing: Clarity edits only please
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Deisteel

Deisteel is an extremely rare and mighty material; it is extremely hard, light, and packs a powerful punch. It is said that deisteel is an alloy of two now lost materials. As a material, deisteel is not mined; rather, long-lost deisteel items are found in perfect condition, and crafting a deisteel item requires the destruction of one of these ancient relics. Deisteel has the same texture as regular steel, however, it is a glossy black with gold reflection and is extremely lightweight. Finally deisteel is not instantly destroyed by disintegrate or similar effects, but it is still damaged (hardness applies).

Alloying deisteel utterly ruins it; it cannot be combined with other materials (through the material composite enhancement, by example). Deisteel items are very light and only weigh 25% of an item's original weight. Items made out of deisteel count as both Adamantine and Mithral. Finally deisteel does not rust and appear to be unaffected by age, thus it cannot be magically rusted or it hardness decreased.

A deisteel possess properties which make it ideal for weapon making, treat it as both an Adamantine and Mithral weapon. A deisteel weapon possess incredible force, it critical hit threat and multiplier increase by 1 (to a maximum of x5), this effect is applied after other effect which affect the weapon's critical hit ability (such as the Improved Critical feat). A deisteel projectile weapon also has it range increased by 50%, which stack with any ability which also increase it range.

When applied to the construction of armor or shield it grant great flexibility and protection. A deisteel armor or shield count as Adamantine and Mithral. The damage reduction granted by the armor and shield stack with each other and other permanent source of DR. Deisteel armor also greatly lessen otherwise fatal blows, attacks with extra multiples of damage are reduced by one multiple (such as a ×3 critical hit becoming a ×2 critical hit). Attacks that grant extra physical damage dice reduce the extra dice by half (so a rogue with 4d6 sneak attack deals 2d6 sneak attack instead but extra [Fire] damage dice from a flaming weapon would not).

Deisteel is ridiculously hard to work with; double the craft DC of any item made of deisteel and increase that the craft DC further by +10. Only the most talented of craftsmen can hope to work with the material. Deisteel is always masterwork, the masterwork cost is included in the prices given below. Thus, deisteel weapons and ammunition have a +1 enhancement bonus on attack rolls.

Deisteel has 60 hit points per inch of thickness and hardness 25. Deisteel quarters all electric and cold damage, and takes half damage from acid, fire, force, and sonic.

Type of Deisteel Item Item Cost Modifier
Ammunition +360 gp
Light Armor and Shield +9,000 gp
Medium Armor and Heavy Shield +20,000 gp
Heavy Armor and Tower Shield +40,000 gp
Weapon +18,000 gp



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Leziad's Homebrew (4519 Articles)
Leziadv
AuthorLeziad +
Identifier3.5e Equipment +
Rated ByEthereal1111 +
RatingRating Pending +
SummaryDeisteel is an extremely rare and mighty material; it is extremely hard, light, and packs a powerful punch. It is said that deisteel is an alloy of two now lost materials. +
TitleDeisteel +