Difference between revisions of "User:XX the memenist Xx/Warlord (5e Class)"

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{{Incomplete|Class unfinished}}
 
 
 
{{author
 
{{author
 
|author_name= XX the memenist Xx
 
|author_name= XX the memenist Xx
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====Quick Build====
 
====Quick Build====
  
First make strength your best followed by Charisma ( or intelligence if you plan on going tactician ) third choose the solider background
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First make strength your best followed by Charisma, Second choose the solider background
  
 
==Class Features==
 
==Class Features==
 
{{5e Class Features
 
{{5e Class Features
 
|classname= Warlord
 
|classname= Warlord
|hitdie=14
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|hitdie=12
 
|armorprofs= Light armor, Medium armor, shields
 
|armorprofs= Light armor, Medium armor, shields
 
|weaponprofs= Simple weapons, Martial Weapons
 
|weaponprofs= Simple weapons, Martial Weapons
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|skillprofs= Choose 3: Athletics, Intimadation, History, animal handling and insight
 
|skillprofs= Choose 3: Athletics, Intimadation, History, animal handling and insight
 
|equipment=* (A) Scale mail or (B) leather armor, Longbow and 20 arrow
 
|equipment=* (A) Scale mail or (B) leather armor, Longbow and 20 arrow
* (A if you are general subclass) your army and you or (B if you are Tactician subclass) A tacticians guide
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* (A) explorers pack or (B)
 
* (A) Heavy crossbow or (B) 2 hand crossbows
 
* (A) Heavy crossbow or (B) 2 hand crossbows
 
* (A) two Melee Weapons or (B) a melee weapon and a shield
 
* (A) two Melee Weapons or (B) a melee weapon and a shield
Explorers pack
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Your army and you (book) and 5d4 x 10 Gp
 
}}
 
}}
  
 
{{5e Class Simple
 
{{5e Class Simple
|classname=<!-- name of class -->
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|classname= Warlord
|feature1=<!-- features granted at 1 -->
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|feature1= Leadership, Attack style
|feature2=<!-- features granted at 2 -->
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|feature2= Mount
|feature3=<!-- features granted at 3 -->
+
|feature3= --
|feature4=<!-- features granted at 4 -->
+
|feature4= You and What army ?, Ability score improvement
|feature5=<!-- features granted at 5 -->
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|feature5= --
|feature6=<!-- features granted at 6 -->
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|feature6= GUARDS!!!!!!!
|feature7=<!-- features granted at 7 -->
+
|feature7= --
|feature8=<!-- features granted at 8 -->
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|feature8= Undead influence, Ability score improvement
|feature9=<!-- features granted at 9 -->
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|feature9= Second attack style
|feature10=<!-- features granted at 10 -->
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|feature10= MEDIC !
|feature11=<!-- features granted at 11 -->
+
|feature11= --
|feature12=<!-- features granted at 12 -->
+
|feature12= (More) guards, Ability score improvement
|feature13=<!-- features granted at 13 -->
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|feature13= Retainers
|feature14=<!-- features granted at 14 -->
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|feature14= Siege weapons
|feature15=<!-- features granted at 15 -->
+
|feature15= --
|feature16=<!-- features granted at 16 -->
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|feature16= Increased Army growth rate, Ability score improvement
|feature17=<!-- features granted at 17 -->
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|feature17= --
|feature18=<!-- features granted at 18 -->
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|feature18= Triple threat
|feature19=<!-- features granted at 19 -->
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|feature19= Ability score improvement
|feature20=<!-- features granted at 20 -->
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|feature20= Great army
 
}}
 
}}
  
===<- class feature name ->===
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=== Attack style ===
 +
 
 +
When you first start in this class you can choose a fighting style.
 +
 
 +
==== Archery ====
 +
 
 +
You get a +2 bonus to attack rolls you make with a ranged weapon.
  
<- description of class feature ->
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==== Defense ====
  
====<- class feature sub-ability ->====
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While wearing armor you gain a +1 bonus to AC.
  
<- description of class features sub-ability ->
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==== Dueling ====
  
<--- repeat above class feature blocks for all class features --->
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While holding a melee weapon in one hand and no weapon. You gain a +2 to attack rolls with that weapon
  
==<- subclass header ->==
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==== Great Weapon Fighting ====
  
<- subclass introduction ->
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When you roll a 1 or a 2 on a damage die for an attack you make with a Melee Weapon that you are wielding with two hands, you can reroll the dice roll and keep the score even if it is a one or a two
  
<- include ant desired subclasses on this page with the following format: "{{:<Subclass Name> (5e Subclass)}}", with each entry on it's own line. for example: ->
 
  
{{:<Subclass Name1> (5e Subclass)}}
 
  
{{:<Subclass Name2> (5e Subclass)}}
 
  
  

Latest revision as of 19:17, 30 September 2016

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Author: XX the memenist Xx (talk)
Date Created: 5/5/16
Status: In progress
Editing: Clarity edits only please
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Warlord[edit]

Riding his Bronze dragon into battle, A Kobold tells his army to advance while the kobold starts shooting the enemies from afar. An elf looks at a map and quickly finds the strengths and the weaknesses of the tactical location of the army. A Human Sees the land that is meant to be his and leads his friends into battle to help him.

Thinking and clever[edit]

Being the leader (usually) of the adventuring party, A warlord is a valuable part of the team requiring it to have a high charisma and high intelligence

Tough also[edit]

Being the glue that keeps the team together, a warlord is Required to be physically tough, Or else the the warlord is the expired soup kind of glue

Creating a Warlord[edit]

A warlord usually focuses on on the leader type of person

Quick Build[edit]

First make strength your best followed by Charisma, Second choose the solider background

Class Features[edit]

As a Warlord, you gain the following class features.

Hit Points[edit]

Hit Dice: 112 per Warlord level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 112 + your Constitution modifier

Proficiencies[edit]

Armor: Light armor, Medium armor, shields
Weapons: Simple weapons, Martial Weapons
Tools: Land vehicles
Saving Throws: Str & cha
Skills: Choose three from [[Choose 3: Athletics (5e)|]], [[Intimadation (5e)|]], History, [[animal handling and insight (5e)|]].

Equipment[edit]

You start with the following equipment, in addition to the equipment granted by your background:

  • (A) Scale mail or (B) leather armor, Longbow and 20 arrow
  • (A) explorers pack or (B)
  • (A) Heavy crossbow or (B) 2 hand crossbows
  • (A) two Melee Weapons or (B) a melee weapon and a shield
  • Your army and you (book) and 5d4 x 10 Gp


The Warlord

Level Proficiency
Bonus
Features
1st +2 Leadership, Attack style
2nd +2 Mount
3rd +2 --
4th +2 You and What army ?, Ability score improvement
5th +3 --
6th +3 GUARDS!!!!!!!
7th +3 --
8th +3 Undead influence, Ability score improvement
9th +4 Second attack style
10th +4 MEDIC !
11th +4 --
12th +4 (More) guards, Ability score improvement
13th +5 Retainers
14th +5 Siege weapons
15th +5 --
16th +5 Increased Army growth rate, Ability score improvement
17th +6 --
18th +6 Triple threat
19th +6 Ability score improvement
20th +6 Great army

Attack style[edit]

When you first start in this class you can choose a fighting style.

Archery[edit]

You get a +2 bonus to attack rolls you make with a ranged weapon.

Defense[edit]

While wearing armor you gain a +1 bonus to AC.

Dueling[edit]

While holding a melee weapon in one hand and no weapon. You gain a +2 to attack rolls with that weapon

Great Weapon Fighting[edit]

When you roll a 1 or a 2 on a damage die for an attack you make with a Melee Weapon that you are wielding with two hands, you can reroll the dice roll and keep the score even if it is a one or a two




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