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Expanded Armor (3.5e Variant Rule)

1,224 bytes added, 18:49, 13 November 2016
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Honestly, there is nothing wrong with that. It's not just the melee fighter's desire to be properly protected in a fight; it's downright necessary for his survival. However, having a greater number of viable options to choose from for every potential type of character encourages a variety that goes more than skin-deep. Wearing a specific kind of armor should have more meaning than simply boosting your AC. Therefore we have ''Expanded Armor'', an extensive wardrobe of protective gear that offers more than just the basic stats.
=== Benefits Description === Expanded armors grant the same basic statistics as ordinary armors, but come with several benefits that increases the wearer's effectiveness in certain areas. Some heavy armors will ablate certain types of damage or offer some other form of special protection, while others will ward against climate extremes or grant certain benefits in and out of combat. Many expanded armors work as masterwork skill tools for one or more skills. Most of the added benefits are comparatively minor, but will serve to make the armor more useful for specialized professions and classes. Though some expanded armors may produce effects that are magical in nature, they are considered as mundane armor for the purpose of construction and crafting. Many of the non-mundane benefits are the results of either faith, circumstance, an alchemical effect, or even exposure to certain phenomena along an extended period of time. Expanded armors can be enhanced as ordinary armors and may be made of different materials. Only materials that can be manipulated with the specific [[SRD:Craft Skill|Craft]] skills required to craft the expanded armor can be used to make it. The base market price of an expanded armor is between 200 and 5,000 gp.
=== Make your own Expanded Armor ===

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