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To be doneNeneki style themselves in a fairly whimsical manner, due to their swift upbringing. Many Neneki decide upon their own names, and they have a propensity for picking names that sound 'cool' to them or that are currently trending. Their mercurial natures reflect the changeability of their form, and as such it's not a rare occurrence for a Neneki to get tired of an old name and pick a new one. As a result, many Neneki endow themselves with names that are exotic, have random letters tacked onto the end, or that simply belong to someone they admire.
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Neneki in physical form are roughly equal in size to [[SRD:Human|humans]], and weigh about the same as a human of their height and build.
==== Physiology and Reproduction ====
The experimentation that resulted in the birth of the first Neneki drastically altered their internal physiology. Using the interconnectivity and cohesion observable in many species of [[SRD:Ooze Type|oozes]], Neneki have ''decentralized cellular function''. Each physical cell has the necessary organelles to sustain itself, and Neneki cells naturally group and array themselves when congregated into physical form, creating substructures that emulate the muscle, digestion and respiratory systems present in other organic species. Neneki cells can create these internal structures within seconds of being brought together, allowing them extensive control over their own cohesion and enabling them such feats as changing shape and colour, and squeezing themselves through the tiniest of cracks and reconstituting themselves into humanoid form afterwards. The cellular structure of Neneki is incredibly flexible yet robust, capable of at one time exceeding the resilience of ordinary flesh and at the other time approaching the viscosity of jello.
===Names===
===Racial Traits===
|attribfluff=Neneki share the toughness attributed to slimes and oozes, but their lack of physical rigidity somewhat decreases their ability to exert force. As Neneki mature extremely quickly, they are often less experienced in the ways of the world until later age.
|type={{Property Link|Type|SRD:Ooze Type|Ooze}}|subtype={{Property Link|Subtype|SRD:Augmented Subtype|Augmented }} Humanoid, {{Property Link|Subtype|Xenotheric(3.5e Creature Subtype)|Xenotheric}}|typefluff=Created from [[Noo (3.5e Race)|Noo]] biomass bound to humanoid bodies, they have inherited some or their alien traits.
|size={{Property Link|Size|SRD:Medium|Medium}}
|basespeed=30
|othermove=
|vision=low-light
|specialtext1=Neneki can let their physical forms dissolve into a formless ooze shape. While in this state, their mass occupies the same 5-foot square, and they lose their arms, legs, head and their ability to speak or wield manufactured weapons. Neneki can manipulate the adhesive qualities of their biomass in order to stick to surfaces. When in ooze shape the Neneki has ''[[SRD:Freedom of Movement|freedom of movement]]'' for the purpose of defending against [[SRD:Grapple|grapples]]. Furthermore, their land speed halves and they gain a [[SRD:Climb|climb]] speed equal to that halved land speed. Ooze shape Neneki may move along walls and even ceilings without falling. While in ooze shape, a neneki may freely and immediately reattach any lost biomass by touching it, like cut-off limbs or bodyparts, which will return to their rightful place on the Neneki's body upon dropping out of ooze shape.<br>Neneki in ooze shape can squeeze through the tiniest of gaps. By expending one [[SRD:Round|round]] of actionsThey can pass through holes, gaps and openings fit for much smaller creatures, the Neneki though their speed halves all its speeds and makes itself one once for every size category smaller for the purpose of squeezing through gaps. The Neneki may stack this effect a maximum of up creature would have to four times in order be to pass through the obstruction normally. For example, a neneki can squeeze through holes and tunnels fit for [[SRD:made by mice (Fine Size|Fine]] creatures), but doing so will be done at speed reduced by a factor 16.<br>Changing between humanoid and ooze shape requires a [[SRD:Standard Actions|standard action]]A neneki can technically pass through any membrane that individual cells can fit through (down to roughly 0.1 millimetres), but passing through incredibly fine material may take hours or days worth of time.
|special1={{Anchor|Ooze Shape}}
|specialtype1=Ex
|specialtext2=A Neneki has [[SRD:Regeneration|regeneration]] 1 that is overcome by [[SRD:Cold Effect|cold]] and [[SRD:Fire Effect|fire]] effects. Neneki do not die from being beheaded, and neither do they take extra damage from or have to save against a [[SRD:Coup de Grace|coup de grace]] attempt made against them unless the attack or part thereof would overcome its regeneration. A neneki is never immune to [[SRD:Nonlethal Damage|nonlethal damage]] dealt as a result of her regeneration.
|special2=[[SRD:Regeneration|{{Anchor|Regeneration}}]]
|specialtype2=Ex
|specialtype3=Ex
|specialtexy4specialtext4=Neneki possess the traits of an [[SRD:Ooze Type|ooze]], with the exception of Mindless and Blind. They get no [[SRD:Blindsense|blindsense]] and none of the immunities commonly associated with mindlessness and blindness. Furthermore, while they are resistant to [[SRD:Critical Hit|critical hits]], they are not completely immune. Neneki are treated as having 50% [[SRD:Fortification|fortification]] against critical hits. In addition, due to their Ooze-like consistency, they do not incur penalties for aging.
|special4=[[SRD:Ooze Type|Ooze]] Traits
|specialtext5=Neneki have [[SRD:Telepathy|telepathy]] out to 100 feet and have a personal [[Bio-Energy (3.5e Creature Ability)|bio-energy]] pool, immunity to [[SRD:Poison|poison]], [[SRD:Petrified|petrification]] and form-altering effects, and [[SRD:Resistance to Energy|resistance]] to [[SRD:Acid Effect|acid]] 10 and [[SRD:Electricity Effect|electricity]] 10. Neneki eat and breathe, but need not sleep. Neneki may take [[Xenotheric (3.5e Feat Type)|Xenotheric feats]] if they have at least 3 [[SRD:Hit Dice|HD]], but can never take feats that grant them protection against fire or cold, such as [[Cold Retardant Fur Varia Skin (3.5e Feat)|Cold Retardant FurVaria Skin]] or [[Icy Resilience (3.5e Feat)|Icy Resilience]].
|special5=[[Xenotheric (3.5e Subtype)|Xenotheric]] Traits
|specialtext6=Neneki have [[SRD:Vulnerability to Energy|vulnerability]] to [[SRD:Cold Effect|cold]] and [[SRD:Fire Effect|fire]]. In conditions of at least [[SRD:Environment#Cold Dangers|severe cold]], a Neneki's body hardens and it loses the benefits of its [[#Ooze Shape|ooze shape]] and [[#Ooze Body|ooze body]] abilities. Contrariwise, in conditions of at least [[SRD:Environment#Cold Dangers|severe heat]], it involuntarily enters its [[#Ooze Shape|ooze shape]] and cannot return to its normal form until it leaves the heat. Whenever they take more than their character level/HD in [[SRD:Cold Effect|cold]] or [[SRD:Fire Effect|fire]] damage, they incur the effects of severe heat or cold as described above for 1d3 [[SRD:Round|rounds]] unless they succeed on a [[SRD:Fortitude|Fortitude]] save (. The save DC is equal to the damage dealt)minus the Neneki's character level/HD.
|special6=''Susceptibility to Climate''
|bonuslanguage=Any
|favoredclass=
|la=Not Sure Yet1|ecl=2
}}
===Vital Statistics===