Difference between revisions of "Sword Sharp (5e Campaign Setting)/Geography and Environment"

From Dungeons and Dragons Wiki
Jump to: navigation, search
Line 1: Line 1:
 +
= Geography in sword sharp =
 
in sword sharp instead of continents there is 9 realms, with 1# being at the top left, 2# being at the top, 3# being at the top right, 4# being at the left and so on
 
in sword sharp instead of continents there is 9 realms, with 1# being at the top left, 2# being at the top, 3# being at the top right, 4# being at the left and so on
  
 
One main difference from earth is magical terrain for example, in a magical desert dust mephits would have a higher concentration of dust mephits , it would not rain 5 days out of the the 400 days in a year yet still be a desert and finally (but not all of them) it wouldn't feel dry at all and the sand is fertile
 
One main difference from earth is magical terrain for example, in a magical desert dust mephits would have a higher concentration of dust mephits , it would not rain 5 days out of the the 400 days in a year yet still be a desert and finally (but not all of them) it wouldn't feel dry at all and the sand is fertile

Revision as of 23:35, 16 March 2017

Geography in sword sharp

in sword sharp instead of continents there is 9 realms, with 1# being at the top left, 2# being at the top, 3# being at the top right, 4# being at the left and so on

One main difference from earth is magical terrain for example, in a magical desert dust mephits would have a higher concentration of dust mephits , it would not rain 5 days out of the the 400 days in a year yet still be a desert and finally (but not all of them) it wouldn't feel dry at all and the sand is fertile