Difference between revisions of "Sword Sharp (5e Campaign Setting)/Geography and Environment"
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+ | = Geography in sword sharp = | ||
in sword sharp instead of continents there is 9 realms, with 1# being at the top left, 2# being at the top, 3# being at the top right, 4# being at the left and so on | in sword sharp instead of continents there is 9 realms, with 1# being at the top left, 2# being at the top, 3# being at the top right, 4# being at the left and so on | ||
One main difference from earth is magical terrain for example, in a magical desert dust mephits would have a higher concentration of dust mephits , it would not rain 5 days out of the the 400 days in a year yet still be a desert and finally (but not all of them) it wouldn't feel dry at all and the sand is fertile | One main difference from earth is magical terrain for example, in a magical desert dust mephits would have a higher concentration of dust mephits , it would not rain 5 days out of the the 400 days in a year yet still be a desert and finally (but not all of them) it wouldn't feel dry at all and the sand is fertile |
Revision as of 23:35, 16 March 2017
Geography in sword sharp
in sword sharp instead of continents there is 9 realms, with 1# being at the top left, 2# being at the top, 3# being at the top right, 4# being at the left and so on
One main difference from earth is magical terrain for example, in a magical desert dust mephits would have a higher concentration of dust mephits , it would not rain 5 days out of the the 400 days in a year yet still be a desert and finally (but not all of them) it wouldn't feel dry at all and the sand is fertile