Difference between revisions of "Mechanus Core (3.5e Equipment)"
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− | {{author|author_name=Sulacu|date_created=February | + | {{author |
+ | |author_name=Sulacu | ||
+ | |contributors=MisterSinister | ||
+ | |date_created=1st February, 2008 | ||
+ | |status=Cleaned up by MisterSinister | ||
+ | |editing= | ||
+ | }} | ||
− | + | <onlyinclude>{{3.5e Magic Item | |
+ | |name=Mechanus Core | ||
+ | |price=27,000gp (lesser); or 55,000gp (normal), or 110,000gp (greater) | ||
+ | |itemlevel=16th; or 18th; or 21st | ||
+ | |desc= | ||
+ | |bslot= - | ||
+ | |cl=7th (lesser); or 12th (normal); or 17th (greater) | ||
+ | |aura=Strong (DC 22) [[SRD:Transmutation School|transmutation]] | ||
+ | |act=Full-round (manipulation) | ||
+ | |summary=A metal object that bestows mental ability scores on any construct or object it is fitted into. | ||
+ | }} | ||
− | A mechanus core is inert when it is not in use, but when it is inserted into a working construct or animated object, it suddenly connects and bestows upon the construct a semblance of sentience. Mechanus cores | + | This device looks like it is grafted from carefully wrought [[SRD:Adamantine|adamantine]] components, that fit together almost seamlessly. Underneath the shell lies an obsidian core, on which myriad bluish lights seem to constantly shift and curdle, as if simulating consciousness. |
+ | |||
+ | A ''mechanus core'' is inert when it is not in use, but when it is inserted into a working construct or animated object as a full-round action, it suddenly connects and bestows upon the construct a semblance of sentience. ''Mechanus cores'' set all of the construct's or animated object's mental ability scores to the following (rolled each time it is implanted, but no more than once per construct or animated object): | ||
'''Mechanus Core, Lesser:''' 2d6+2. | '''Mechanus Core, Lesser:''' 2d6+2. | ||
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'''Mechanus Core, Greater:''' 4d6. | '''Mechanus Core, Greater:''' 4d6. | ||
− | A mechanus core can even be inserted within an inanimate object, animating the object as if a permanent [[SRD:Animate Objects|''animate objects'']] spell has been cast on it. Despite this, the limits of the spell still apply; a mechanus core cannot animate an object for which its effective caster level is insufficient (a normal mechanus core with effective CL 12 cannot animate a [[SRD:Gargantuan Size|Gargantuan]] object, because that requires CL 16). When a mechanus core is removed from such an object, it once again becomes inanimate | + | A ''mechanus core'' can even be inserted within an inanimate object, animating the object as if a permanent [[SRD:Animate Objects|''animate objects'']] spell has been cast on it. Despite this, the limits of the spell still apply; a ''mechanus core'' cannot animate an object for which its effective caster level is insufficient (a normal ''mechanus core'' with effective CL 12 cannot animate a [[SRD:Gargantuan Size|Gargantuan]] object, because that requires CL 16). This will not improve its mental ability scores however - they will be as the norm for the ''animate objects'' spell. When a ''mechanus core'' is removed from such an object, it once again becomes inanimate. |
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+ | :''Prerequisites:'' [[SRD:Craft Wondrous Item|Craft Wondrous Item]], [[SRD:Animate Objects|''animate objects'']], ''awaken construct''{{cite|SC3}} | ||
+ | :''Cost to Create:'' 13,500gp, 1080 XP, 27 days; or 27,500gp, 2,200 XP, 55 days; or 55,000gp, 4,400 XP, 110 days</onlyinclude> | ||
+ | |||
---- | ---- | ||
− | + | {{3.5e Wondrous Items Breadcrumb}} | |
− | [[Category: | + | [[Category:3.5e]] |
[[Category:User]] | [[Category:User]] | ||
− | |||
[[Category:Equipment]] | [[Category:Equipment]] | ||
[[Category:Magic]] | [[Category:Magic]] | ||
[[Category:Wondrous Item]] | [[Category:Wondrous Item]] | ||
+ | |||
+ | {{Navboxes}} |
Latest revision as of 11:27, 19 June 2017
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Price (Item Level): | 27,000gp (lesser); or 55,000gp (normal), or 110,000gp (greater) (16th; or 18th; or 21st) |
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Body Slot: | - |
Caster Level: | 7th (lesser); or 12th (normal); or 17th (greater) |
Aura: | Strong (DC 22) transmutation |
Activation: | Full-round (manipulation) |
Weight: | – |
This device looks like it is grafted from carefully wrought adamantine components, that fit together almost seamlessly. Underneath the shell lies an obsidian core, on which myriad bluish lights seem to constantly shift and curdle, as if simulating consciousness.
A mechanus core is inert when it is not in use, but when it is inserted into a working construct or animated object as a full-round action, it suddenly connects and bestows upon the construct a semblance of sentience. Mechanus cores set all of the construct's or animated object's mental ability scores to the following (rolled each time it is implanted, but no more than once per construct or animated object):
Mechanus Core, Lesser: 2d6+2.
Mechanus Core, Normal: 3d6+1.
Mechanus Core, Greater: 4d6.
A mechanus core can even be inserted within an inanimate object, animating the object as if a permanent animate objects spell has been cast on it. Despite this, the limits of the spell still apply; a mechanus core cannot animate an object for which its effective caster level is insufficient (a normal mechanus core with effective CL 12 cannot animate a Gargantuan object, because that requires CL 16). This will not improve its mental ability scores however - they will be as the norm for the animate objects spell. When a mechanus core is removed from such an object, it once again becomes inanimate.
- Prerequisites: Craft Wondrous Item, animate objects, awaken construct
- Cost to Create: 13,500gp, 1080 XP, 27 days; or 27,500gp, 2,200 XP, 55 days; or 55,000gp, 4,400 XP, 110 days
Back to Main Page → 3.5e Homebrew → Equipment → Wondrous Items
Author | Sulacu + |
Body Slot | - + |
Cost | 27,000gp (lesser); or 55,000gp (normal), or 110,000gp (greater) + |
Identifier | 3.5e Equipment + |
Level | 16th; or 18th; or 21st + |
Rating | Undiscussed + |
Summary | A metal object that bestows mental ability scores on any construct or object it is fitted into. + |
Title | Mechanus Core + |