Difference between revisions of "Rocs Fall, Everyone Dies (3.5e Maneuver)"
From Dungeons and Dragons Wiki
Luigifan18 (talk | contribs) m (Grammar check) |
Luigifan18 (talk | contribs) m (Link-making) |
||
Line 20: | Line 20: | ||
|summary=If you are dropped in mid-air, you can get your revenge by crashing with great force. Sometimes you even do it willingly. | |summary=If you are dropped in mid-air, you can get your revenge by crashing with great force. Sometimes you even do it willingly. | ||
|fluff=You feel your strength leaving you, but you will take them out with you as you let your body go into free fall, building up energy for a massive impact. | |fluff=You feel your strength leaving you, but you will take them out with you as you let your body go into free fall, building up energy for a massive impact. | ||
− | |text=If you are dropped (−1 and less) in midair, you can activate this maneuver to let your body freefall. You do not enjoy the slow fall effect most creatures have by having wings, taking fall damage as appropriate. You may choose to land anywhere within 60 ft. of your horizontal position. When you crash, you land explosively, dealing 2d6 sonic damage for every 10 feet you fell (maximum 40d6 at 200 ft.) out in a 40 ft. radius, [[Fortitude]] DC 18 + [[Dex]] for half. The area of the explosion is pulverized and turned into difficult terrain. | + | |text=If you are dropped (−1 and less) in midair, you can activate this maneuver to let your body freefall. You do not enjoy the slow fall effect most creatures have by having wings, taking [[SRD:Falling|fall damage]] as appropriate. You may choose to land anywhere within 60 ft. of your horizontal position. When you crash, you land explosively, dealing 2d6 sonic damage for every 10 feet you fell (maximum 40d6 at 200 ft.) out in a 40 ft. radius, [[Fortitude]] DC 18 + [[Dex]] for half. The area of the explosion is pulverized and turned into difficult terrain. |
This is typically done when death is certain and the resulting fall damage wouldn't matter, as you are already dead on landing. You may perform it willingly as a full-round action, taking fall damage (but not sonic damage) as appropriate and rendering you [[SRD:Prone|prone]] and [[SRD:Dazed|dazed]] for 1 round. If you do not take the fall damage, you do not deal the damage for falling. <!--The sonic damage you deal through this maneuver is proportional to the falling damage you actually take; that is, you deal 2d6 sonic damage for every 1d6 falling damage you take.--> | This is typically done when death is certain and the resulting fall damage wouldn't matter, as you are already dead on landing. You may perform it willingly as a full-round action, taking fall damage (but not sonic damage) as appropriate and rendering you [[SRD:Prone|prone]] and [[SRD:Dazed|dazed]] for 1 round. If you do not take the fall damage, you do not deal the damage for falling. <!--The sonic damage you deal through this maneuver is proportional to the falling damage you actually take; that is, you deal 2d6 sonic damage for every 1d6 falling damage you take.--> |
Latest revision as of 14:10, 9 December 2017
| |||||||||
Rate this article Discuss this article |
Aerial Ace (Counter, Strike) [Sonic] | |
Level: | 8 |
---|---|
Prerequisite: | Needs three Aerial Ace maneuvers |
Initiation Action: | Immediate Action or Full-Round Action; See Text |
Range: | 60 ft.; See Text |
Area: | 40-ft. radius from point of impact; See Text |
Duration: | Instantaneous |
Saving Throw: | Fortitude half |
If you are dropped (−1 and less) in midair, you can activate this maneuver to let your body freefall. You do not enjoy the slow fall effect most creatures have by having wings, taking fall damage as appropriate. You may choose to land anywhere within 60 ft. of your horizontal position. When you crash, you land explosively, dealing 2d6 sonic damage for every 10 feet you fell (maximum 40d6 at 200 ft.) out in a 40 ft. radius, Fortitude DC 18 + Dex for half. The area of the explosion is pulverized and turned into difficult terrain.
This is typically done when death is certain and the resulting fall damage wouldn't matter, as you are already dead on landing. You may perform it willingly as a full-round action, taking fall damage (but not sonic damage) as appropriate and rendering you prone and dazed for 1 round. If you do not take the fall damage, you do not deal the damage for falling.
This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Aerial Ace
Eiji-kunv |
---|
Facts about "Rocs Fall, Everyone Dies (3.5e Maneuver)"
Author | Eiji-kun + |
Descriptor | Sonic + |
Discipline | Aerial Ace + |
Identifier | 3.5e Maneuver + |
Level | 8 + |
Rating | Undiscussed + |
Summary | If you are dropped in mid-air, you can get your revenge by crashing with great force. Sometimes you even do it willingly. + |
Title | Rocs Fall, Everyone Dies + |
Type | Counter, Strike + |