Difference between revisions of "Caster's Headache (3.5e Disease)"
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|author_name=Wildmage | |author_name=Wildmage | ||
|date_created=10/02-2011 | |date_created=10/02-2011 | ||
− | |status= | + | |status=Complete |
}} | }} | ||
<onlyinclude>{{3.5e Disease | <onlyinclude>{{3.5e Disease | ||
− | |summary=You slowly gain | + | |summary=You slowly gain Spellstrained levels and lose magic power. |
− | |name= | + | |name=Caster's Headache |
− | |infection= | + | |infection=Inhaled<sup>1</sup> |
|dc=16 | |dc=16 | ||
|incubation=1 day | |incubation=1 day | ||
Line 14: | Line 14: | ||
}} | }} | ||
<small> | <small> | ||
− | # Just being | + | #Just being within 5 ft. of a creature who is sick with [[Caster's Headache (3.5e_Disease)|Caster's Headache]] for more than a minute exposes you to the disease, unless extreme wind conditions favor you. |
− | # You gain 1 | + | #You gain 1 permanent [[Spellstrained (3.5e Condition)|spellstrained]] level each day you fail your Fortitude save, which are removed together with the disease. |
+ | </small> | ||
</onlyinclude> | </onlyinclude> | ||
− | + | Sometimes, when a spellcaster is [[SRD:Disintegrate|Disintegrated]], it leaves behind a green cloud of magic gas that spreads [[Caster's Headache (3.5e_Disease)|Caster's Headache]]; the most common start of a Caster's Headache outbreak is after carriers who are sick transmit it to others by just being near them. | |
+ | |||
+ | == [[Better Disease Implementation (3.5e Variant Rule)]] == | ||
+ | |||
+ | {{3.5e Aarnott Disease | ||
+ | |name=Caster's Headache | ||
+ | |infectiontype=Inhaled | ||
+ | |cycle=1 day | ||
+ | |flavor=Your magic has begun to devour itself; you feel the magic within slowly draining away. | ||
+ | |stage1=If you cast more than 1 spell per 2 rounds, you gain 1 permanent [[Spellstrained (3.5e Condition)|spellstrained]] level. | ||
+ | |stage2=You gain 1 permanent [[Spellstrained (3.5e Condition)|spellstrained]] level per disease stage. | ||
+ | |stage3=Up to x stages, each with no new effects past stage 2 (to a max of x = caster level of victim). | ||
+ | |stage4=(Stage x+1) You disintegrate into a green cloud of gas, exposing all within 100ft to the disease. | ||
+ | }} | ||
+ | |||
+ | '''Infection Type:''' inhaled<sup>1</sup><sup>2</sup> | ||
+ | |||
+ | '''Cycle:''' 1 day | ||
+ | |||
+ | '''Stage 1:''' | ||
+ | |||
+ | ''You feel weakened whenever you use magic.'' | ||
+ | |||
+ | Whenever you cast a spell without a full round with no spellcasting before, you gain 1 permanent [[Spellstrained (3.5e Condition)|spellstrained]] level.<sup>3</sup> | ||
+ | |||
+ | '''Stage 2:''' | ||
+ | |||
+ | ''Each day, your inner magic burns a little more.'' | ||
+ | |||
+ | You gain 1 permanent [[Spellstrained (3.5e Condition)|spellstrained]] level<sup>4</sup> per disease stage. | ||
+ | |||
+ | '''Stage 3+:''' | ||
+ | |||
+ | ''Your magic is about to implode your body and soul.'' | ||
+ | |||
+ | Up to x stages<sup>5</sup>, each with no new effects past stage 2. | ||
+ | |||
+ | '''Stage x+1:''' | ||
+ | |||
+ | ''With a last scream, you leave this world a last gift in form of a deadly cloud.'' | ||
+ | |||
+ | You disintegrate from within and die. Your remains turn into a green mist that spreads with a speed of 20 ft per turn from your place of death until it has filled all available space up to 100 ft away. Any creature with a caster level that passes through this death mist must make a Fortitude save or be infected itself (DC is equal to the victim's caster level + its Charisma modifier). | ||
+ | |||
+ | A moderate wind (11+ mph) disperses the fog in 6 rounds; a strong wind (21+ mph) disperses the fog in 2 rounds. | ||
+ | |||
+ | <small> | ||
+ | # Just being within 5 ft. of a creature who is sick with [[Caster's Headache (3.5e_Disease)|Caster's Headache]] for more than a minute exposes you to the disease, unless extreme wind conditions favor you. | ||
+ | # Any creature without a caster level is completely immune to this disease. | ||
+ | # These permanent [[Spellstrained (3.5e Condition)|spellstrained]] levels can not be removed by any means, but will disappear when cured of the disease. | ||
+ | # These permanent [[Spellstrained (3.5e Condition)|spellstrained]] levels will follow your disease stage; they grow and fall with the disease. | ||
+ | # Unlike other diseases, Caster's Headache does not have a fixed set of stages. Instead, it has up to x+1 stages, where x is equal to the caster level of the victim, and each stage has no new effect after stage 2 (other than increasing the effects of stage 2) until stage x+1. | ||
+ | </small> | ||
+ | |||
---- | ---- | ||
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[[Category:User]] | [[Category:User]] | ||
[[Category:Disease]] | [[Category:Disease]] | ||
+ | [[Category:Aarnott Disease]] | ||
+ | [[Category:Spellstrained]] | ||
+ | |||
+ | {{Navboxes}} |
Latest revision as of 01:08, 13 December 2017
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Infection: | Inhaled1 |
---|---|
DC: | 16 |
Incubation : | 1 day |
Damage : | Special2 |
- Just being within 5 ft. of a creature who is sick with Caster's Headache for more than a minute exposes you to the disease, unless extreme wind conditions favor you.
- You gain 1 permanent spellstrained level each day you fail your Fortitude save, which are removed together with the disease.
Sometimes, when a spellcaster is Disintegrated, it leaves behind a green cloud of magic gas that spreads Caster's Headache; the most common start of a Caster's Headache outbreak is after carriers who are sick transmit it to others by just being near them.
Better Disease Implementation (3.5e Variant Rule)[edit]
Caster's Headache | Inhaled, 1 day cycle | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Your magic has begun to devour itself; you feel the magic within slowly draining away. | ||||||||||||||||||||
You are cured. | ⇐ | If you cast more than 1 spell per 2 rounds, you gain 1 permanent spellstrained level. | ⇔ | You gain 1 permanent spellstrained level per disease stage. | ⇔ | Up to x stages, each with no new effects past stage 2 (to a max of x = caster level of victim). | ⇔ | (Stage x+1) You disintegrate into a green cloud of gas, exposing all within 100ft to the disease. |
Infection Type: inhaled12
Cycle: 1 day
Stage 1:
You feel weakened whenever you use magic.
Whenever you cast a spell without a full round with no spellcasting before, you gain 1 permanent spellstrained level.3
Stage 2:
Each day, your inner magic burns a little more.
You gain 1 permanent spellstrained level4 per disease stage.
Stage 3+:
Your magic is about to implode your body and soul.
Up to x stages5, each with no new effects past stage 2.
Stage x+1:
With a last scream, you leave this world a last gift in form of a deadly cloud.
You disintegrate from within and die. Your remains turn into a green mist that spreads with a speed of 20 ft per turn from your place of death until it has filled all available space up to 100 ft away. Any creature with a caster level that passes through this death mist must make a Fortitude save or be infected itself (DC is equal to the victim's caster level + its Charisma modifier).
A moderate wind (11+ mph) disperses the fog in 6 rounds; a strong wind (21+ mph) disperses the fog in 2 rounds.
- Just being within 5 ft. of a creature who is sick with Caster's Headache for more than a minute exposes you to the disease, unless extreme wind conditions favor you.
- Any creature without a caster level is completely immune to this disease.
- These permanent spellstrained levels can not be removed by any means, but will disappear when cured of the disease.
- These permanent spellstrained levels will follow your disease stage; they grow and fall with the disease.
- Unlike other diseases, Caster's Headache does not have a fixed set of stages. Instead, it has up to x+1 stages, where x is equal to the caster level of the victim, and each stage has no new effect after stage 2 (other than increasing the effects of stage 2) until stage x+1.
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