Difference between revisions of "SRD5:Dwarf"

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Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.  
 
Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.  
  
'''Ability Score Increase.''' Your Constitution score increases by 2. <br />
+
'''Ability Score Increase.''' Your {{SRD5|Constitution}} score increases by 2. <br />
 
'''Age.''' Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years. <br />
 
'''Age.''' Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years. <br />
'''Alignment.''' Most dwarves are lawful, believing firmly in the benefits of a well-­ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order. <br />
+
'''Alignment.''' Most dwarves are {{srd5lc|Alignment|lawful}}, believing firmly in the benefits of a well-­ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order. <br />
'''Size.''' Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium. <br />
+
'''Size.''' Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is {{SRD5|Medium}}. <br />
'''Speed.''' Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. <br />
+
'''Speed.''' Your base walking {{srd5lc|Speed}} is 25 feet. Your speed is not reduced by wearing {{srd5lc|Heavy Armor}}. <br />
 
'''Darkvision.''' Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. <br />
 
'''Darkvision.''' Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. <br />
'''Dwarven Resilience.''' You have advantage on saving throws against poison, and you have resistance against poison damage. <br />
+
'''Dwarven Resilience.''' You have {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Poison}}, and you have {{srd5lc|Resistance}} against poison damage. <br />
'''Dwarven Combat Training.''' You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. <br />
+
'''Dwarven Combat Training.''' You have [[SRD5:Weapon#Weapon Proficiency|proficiency]] with the [[SRD5:Weapon#Battleaxe|battleaxe]], [[SRD5:Weapon#Handaxe|handaxe]], [[SRD5:Weapon#Light Hammer|light hammer]], and [[SRD5:Weapon#Warhammer|warhammer]]. <br />
'''Tool Proficiency.''' You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools. <br />
+
'''Tool Proficiency.''' You gain [[SRD5:Tool|proficiency]] with the [[SRD5:Tool#Artisan.E2.80.99s_Tools|artisan’s tools]] of your choice: smith’s tools, brewer’s supplies, or mason’s tools. <br />
'''Stonecunning.''' Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. <br />
+
'''Stonecunning.''' Whenever you make an {{SRD5|Intelligence}} ({{SRD5|History}}) {{srd5lc|Check}} related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. <br />
'''Languages.''' You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.  
+
'''Languages.''' You can speak, read, and write [[SRD5:Language#Common|Common]] and [[SRD5:Language#Dwarvish|Dwarvish]]. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.  
  
 
===Hill Dwarf===
 
===Hill Dwarf===
 
As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience.  
 
As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience.  
  
'''Ability Score Increase.''' Your Wisdom score increases by 1. <br />
+
'''Ability Score Increase.''' Your {{SRD5|Wisdom{{ score increases by 1. <br />
'''Dwarven Toughness.''' Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
+
'''Dwarven Toughness.''' Your {{srd5lc|Hit Point Maximum}} increases by 1, and it increases by 1 every time you gain a level.
  
 
{{Other Official|
 
{{Other Official|

Revision as of 15:01, 17 December 2017

Disambiguation.png Not the article you are looking for?
see SRD:Dwarf (disambiguation).
This material is published under the OGL

Dwarf is a playable race in 5th edition. A subrace should also be selected.

Dwarf Traits

Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.

Ability Score Increase. Your Constitution score increases by 2.
Age. Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-­ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Tool Proficiency. You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

Hill Dwarf

As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience.

Ability Score Increase. Your {{SRD5|Wisdom{{ score increases by 1.
Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Gray Dwarf

Disambiguation.png Also see Duergar (disambiguation)

The grey dwarf (Duergar) is a subrace described in Volo's Guide to Monsters

Mountain Dwarf

The mountain dwarf is a subrace described in the Player's Handbook.

This section contains official information, not part of the SRD.

Sources



Back to Main PageSystem Reference Document

Facts about "Dwarf"
Ability ModsCon +2 +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
Canontrue +
Constitution+2 +
FeaturesAge +, Alignment +, Size +, Speed +, Darkvision 60 +, Dwarven Resilience +, Dwarven Combat Training +, Tool Proficiency +, Stonecunning + and Languages +
Is Racetrue +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
Race NameDwarf +
SizeMedium +
Subracetrue +
SummaryShort, heavy, subterranean humanoids +
TitleDwarf +
TypeHumanoid +