Difference between revisions of "Waltz of Slight Sleight (3.5e Maneuver)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Grammar and formatting check)
m
Line 19: Line 19:
 
|dur=1 round
 
|dur=1 round
 
|save=See Text
 
|save=See Text
|summary=For a save you make, or a save a target makes, use your Dexterity.  
+
|summary=For saves you make, or saves a target makes, use your Dexterity.  
 
|fluff=Those who value precision and muscle memory over most other attributes find it soon permeates all they do.  
 
|fluff=Those who value precision and muscle memory over most other attributes find it soon permeates all they do.  
 
|text=Invented by Gilfrei the Swift, a [[Chasseur (3.5e Prestige Class)|Chasseur]] [[Duelist (3.5e Class)|Duelist]] who wanted to expand the versatility of his incredible Dexterity.  
 
|text=Invented by Gilfrei the Swift, a [[Chasseur (3.5e Prestige Class)|Chasseur]] [[Duelist (3.5e Class)|Duelist]] who wanted to expand the versatility of his incredible Dexterity.  

Revision as of 20:08, 17 December 2017

Homebrew.png
Author: SecondDeath777 (talk)
Date Created: 17 December 2017
Status: Experimental.
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Waltz of Slight Sleight
Dancing Goddess, Thousand Daggers (Boost) [X-Discipline]
Level: 4
Prerequisite: Sleight of Hand 10 Ranks, Perform 10 Ranks, Two Thousand Daggers maneuvers or Two Dancing Godess Maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round
Saving Throw: See Text
Those who value precision and muscle memory over most other attributes find it soon permeates all they do.

Invented by Gilfrei the Swift, a Chasseur Duelist who wanted to expand the versatility of his incredible Dexterity.

Until your next turn, you may substitute any Fortitude or Will save you must make with a Reflex save, effectively escaping the vicinity in advance and not making your physical or mental fortitude a factor. However, in order to do so, you must "teleport" to the nearest spot outside the effect's area. If it is targeted, or has an area of at least a mile, no forced movement is required, or engaged.

Until your next turn, for any DC you force someone to save against that contains at least one of your attributes, for each attribute used that is not your Dexterity modifier, you may substitute your Dexterity modifier.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDancing Goddess
Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesThousand Daggers

Article BalanceHigh +
AuthorSecondDeath777 +
DescriptorX-Discipline +
DisciplineDancing Goddess + and Thousand Daggers +
Identifier3.5e Maneuver +
Level4 +
RatingUndiscussed +
SummaryFor saves you make, or saves a target makes, use your Dexterity. +
TitleWaltz of Slight Sleight +
TypeBoost +