Difference between revisions of "Battle Vines (3.5e Invocation)"
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{| class="d20 dragon monstats" cellspacing="0" cellpadding="0" | {| class="d20 dragon monstats" cellspacing="0" cellpadding="0" | ||
− | |+ style="font-size: larger; white-space: nowrap;" |Battle Vines | + | |+ style="font-size: larger; white-space: nowrap;" |Battle Vines [Lash] |
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− | | colspan="2" |[[Level::Verdant Channeler Least]]; 1st | + | | colspan="2" |[[Level::Verdant Channeler Least]]; 1st |
|}{{#set:Summary=You cause your vine lash feral strike to become much more potent in combat.}} | |}{{#set:Summary=You cause your vine lash feral strike to become much more potent in combat.}} | ||
Revision as of 17:19, 18 March 2018
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Verdant Channeler Least; 1st |
A staple of Verdant Channeler, this turn they weak vines into powerful weapons. While using this Invocation, the Verdant Channeler's vine lash feral strike deal damage as if it was one size category larger and gain both the Improved Grab and Trip ability, although it may only use one in any given attack.
This Invocation last for 24 hours or until dismissed. You may only have two [Lash] Invocations active at any given time.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Invocations → Verdant Channeler
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