Difference between revisions of "Dredmoor Armor (3.5e Equipment)"

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Lond was a wealthy kingdom ruled by a benevolent king named Thrunvald IV. Unbeknownst to the people of the kingdom, King Thrunvald's court had been infiltrated by a vampire lord during the early years of his rule. Within the next decade, every noble in the kingdom had been turned into [[SRD:Vampire|vampires]] or killed, and Thrunvald himself was sired as well, becoming an ageless puppet king to the newly redubbed nation of Dredmoor. Within the century that followed, millions of people died in atrocious necromantic rituals, while millions more fled to neighboring kingdoms as refugees. Dredmoor became a kingdom of the Undead, perpetually shrouded in a thick unnatural overcast, where beings of the night could safely walk the streets.  
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Lond was a wealthy kingdom ruled by a benevolent king named Thrunvald IV. Unbeknownst to the people of the kingdom, King Thrunvald's court had been infiltrated by a vampire lord during the early years of his rule. Within the next decade, every noble in the kingdom had been turned into [[SRD:Vampire|vampires]] or killed, and Thrunvald himself was sired as well, becoming an ageless puppet king to the newly redubbed nation of Dredmoor. During the century that followed, millions of people died in atrocious necromantic rituals, while millions more fled to neighboring kingdoms as refugees. Dredmoor became a kingdom of the Undead, perpetually shrouded in a thick unnatural overcast, where beings of the night could safely walk the streets.  
  
 
While the upper-class denizens of Dredmoor had little reason to venture into lands where the sun shone, the threat of invasion by the surrounding human kingdoms led to the development of specialized armors that could protect undead from the natural forces they detest. Dredmoor armor is a full-body protection consisting of a beautifully embossed breast-and-back, greaves, bracers and gauntlets, with leather underlays and a cowled helm and cloak. Said to exude a 'terrible beauty', Dredmoor armor is expertly fashioned from [[Blacksteel (3.5e Equipment)|blacksteel]] and [[Nighthide (3.5e Equipment)|nighthide]] and counts as both armor and cloak for the latter. Dredmoor armor incorporates the benefits of both materials. Long exposure to undead left the armor permeated with negative energy. Dredmoor armor is always [[SRD:Masterwork|masterwork]]; price and benefits are subsumed in the above statistics.
 
While the upper-class denizens of Dredmoor had little reason to venture into lands where the sun shone, the threat of invasion by the surrounding human kingdoms led to the development of specialized armors that could protect undead from the natural forces they detest. Dredmoor armor is a full-body protection consisting of a beautifully embossed breast-and-back, greaves, bracers and gauntlets, with leather underlays and a cowled helm and cloak. Said to exude a 'terrible beauty', Dredmoor armor is expertly fashioned from [[Blacksteel (3.5e Equipment)|blacksteel]] and [[Nighthide (3.5e Equipment)|nighthide]] and counts as both armor and cloak for the latter. Dredmoor armor incorporates the benefits of both materials. Long exposure to undead left the armor permeated with negative energy. Dredmoor armor is always [[SRD:Masterwork|masterwork]]; price and benefits are subsumed in the above statistics.
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*Any [[SRD:Undead Type|undead]] creature or other creatures healed by negative energy gains [[Rapid Healing (3.5e Creature Ability)|rapid healing]] 5. Living creatures or other creatures healed by positive energy become [[SRD:Sickened|sickened]] and cannot recover [[SRD:Hit Points|hit points]] naturally until the armor is removed.
 
*Any [[SRD:Undead Type|undead]] creature or other creatures healed by negative energy gains [[Rapid Healing (3.5e Creature Ability)|rapid healing]] 5. Living creatures or other creatures healed by positive energy become [[SRD:Sickened|sickened]] and cannot recover [[SRD:Hit Points|hit points]] naturally until the armor is removed.
*Instead of falling, you can glide up to 10 feet per [[SRD:Hit Dice|HD]] and/or [[SRD:Character Level|character level]] you possess. While gliding, your altitude reduces by 5 feet for every 20 feet you move horizontally. This effect is an extension of the benefits from a [[Nighthide (3.5e Equipment)|nighthide]] cloak; if you fall at the end of gliding, your effective falling distance is reduced by the amount of distance you glided.
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*Instead of falling, you can glide up to 10 feet per [[SRD:Hit Dice|HD]] and/or [[SRD:Character Level|character level]] you possess. While gliding, your altitude reduces by 5 feet for every 20 feet you move horizontally. This effect is an extension of the benefits from a [[Nighthide (3.5e Equipment)|nighthide]] cloak; gliding still counts as falling, and the distance that you glide counts towards the amount of falling distance you can negate. As such, if you reach the end of the distance you can glide or fall safely and are still in the air, you will fall the rest of the way down as normal.
 
*You gain +2 [[SRD:Turn Resistance|turn resistance]] and if you are capable of [[SRD:Turn or Rebuke Undead#Evil Clerics and Undead|rebuking or commanding undead]], you count as two [[SRD:Caster Level|caster levels]] higher when you do so.
 
*You gain +2 [[SRD:Turn Resistance|turn resistance]] and if you are capable of [[SRD:Turn or Rebuke Undead#Evil Clerics and Undead|rebuking or commanding undead]], you count as two [[SRD:Caster Level|caster levels]] higher when you do so.
 
*You do not incur any penalties for being vulnerable to light while wearing the armor. If you are mortally baned by daylight (such as by being a [[SRD:Vampire|vampire]]) you are merely [[SRD:Staggered|staggered]] while directly exposed to the sun.
 
*You do not incur any penalties for being vulnerable to light while wearing the armor. If you are mortally baned by daylight (such as by being a [[SRD:Vampire|vampire]]) you are merely [[SRD:Staggered|staggered]] while directly exposed to the sun.
  
[[SRD:Craft Skill|Craft]] (metalworking and leatherworking) DC [[Craft DC::35]]. Market Price 5,000 gp.
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[[SRD:Craft Skill|Craft]] (metalworking and leatherworking) DC [[Craft DC::35]]. Creator must be [[SRD:Undead Type|undead]] or capable of channeling negative energy. Market Price 5,000 gp.
 
</onlyinclude>
 
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{{3.5e Armors Breadcrumb}}
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{{3.5e Expanded Armor Breadcrumb}}
 
[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]

Latest revision as of 13:09, 20 June 2018

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Author: Sulacu (talk)
Date Created: November 17, 2016
Status: Complete
Editing: Clarity edits only please
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Dredmoor Armor[edit]

This jet black armor belongs to the land of Dredmoor, an ancient kingdom where the dead rule.

Dredmoor Armor (Medium)
Size Humanoid
Cost
Nonhumanoid
Cost
Armor
Bonus
Weight Hit
Points
Small 5000 gp 10000 gp +5 12.5 lb. 30
Medium 5000 gp 10000 gp +5 25 lb. 30
Non-Standard Sizes
Fine 2500 gp 5000 gp +2 2.5 lb. 30
Diminutive 2500 gp 5000 gp +2 2.5 lb. 30
Tiny 2500 gp 5000 gp +2 2.5 lb. 30
Large 10000 gp 20000 gp +5 50 lb. 30
Huge 20000 gp 40000 gp +5 125 lb. 30
Gargantuan 40000 gp 80000 gp +5 200 lb. 30
Colossal 80000 gp 160000 gp +5 300 lb. 30
Maximum
Dex Bonus
Armor Check
Penalty
Arcane Spell
Failure
Hardness
+3 -2 20% 10
Speed
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 15 ft. 20 ft. 30 ft. 35 ft. 40 ft. 50 ft. 55 ft. 60 ft. 70 ft.
Don Don Hastily Remove
4 minutes1 1 minute  1 minute1
  1. If the character has some help, cut this time in half. A single character doing nothing else can help one or two adjacent characters. Two characters can't help each other don armor at the same time.

Lond was a wealthy kingdom ruled by a benevolent king named Thrunvald IV. Unbeknownst to the people of the kingdom, King Thrunvald's court had been infiltrated by a vampire lord during the early years of his rule. Within the next decade, every noble in the kingdom had been turned into vampires or killed, and Thrunvald himself was sired as well, becoming an ageless puppet king to the newly redubbed nation of Dredmoor. During the century that followed, millions of people died in atrocious necromantic rituals, while millions more fled to neighboring kingdoms as refugees. Dredmoor became a kingdom of the Undead, perpetually shrouded in a thick unnatural overcast, where beings of the night could safely walk the streets.

While the upper-class denizens of Dredmoor had little reason to venture into lands where the sun shone, the threat of invasion by the surrounding human kingdoms led to the development of specialized armors that could protect undead from the natural forces they detest. Dredmoor armor is a full-body protection consisting of a beautifully embossed breast-and-back, greaves, bracers and gauntlets, with leather underlays and a cowled helm and cloak. Said to exude a 'terrible beauty', Dredmoor armor is expertly fashioned from blacksteel and nighthide and counts as both armor and cloak for the latter. Dredmoor armor incorporates the benefits of both materials. Long exposure to undead left the armor permeated with negative energy. Dredmoor armor is always masterwork; price and benefits are subsumed in the above statistics.

Dredmoor armor grants the following benefits when worn, on top of its general protective capabilities:

  • Any undead creature or other creatures healed by negative energy gains rapid healing 5. Living creatures or other creatures healed by positive energy become sickened and cannot recover hit points naturally until the armor is removed.
  • Instead of falling, you can glide up to 10 feet per HD and/or character level you possess. While gliding, your altitude reduces by 5 feet for every 20 feet you move horizontally. This effect is an extension of the benefits from a nighthide cloak; gliding still counts as falling, and the distance that you glide counts towards the amount of falling distance you can negate. As such, if you reach the end of the distance you can glide or fall safely and are still in the air, you will fall the rest of the way down as normal.
  • You gain +2 turn resistance and if you are capable of rebuking or commanding undead, you count as two caster levels higher when you do so.
  • You do not incur any penalties for being vulnerable to light while wearing the armor. If you are mortally baned by daylight (such as by being a vampire) you are merely staggered while directly exposed to the sun.

Craft (metalworking and leatherworking) DC 35. Creator must be undead or capable of channeling negative energy. Market Price 5,000 gp.



Back to Main Page3.5e HomebrewEquipmentMundane ArmorExpanded Armor

Arcane Spell Failure20% +
Armor Bonus+5 +
Armor Check-2 +
AuthorSulacu +
Cost5000 gp +
Craft DC35 +
Identifier3.5e Equipment +
Max Dex Bonus+3 +
RatingUndiscussed +
SummaryJet black armor worn by the undead knights of Dredmoor. +
TitleDredmoor Armor +
TypeMedium +
Weight25 lb. +