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Dungeons and Dragons Wiki:Article Balance

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Low Balance
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Campaign balance is a fine art, as it is extremely difficult to classify exactly. What is balanced in one campaign might not be balanced in another, by virtue of what classes, feats, and other such options are available to characters. Balance goes both ways, and it's important to realize that material that is perfectly reasonable in some games may be ridiculously overpowered or so weak as to not be worth writing down in others. A primary goal of this wiki is to help our users more easily find homebrew material that fits well within the balance their campaign already uses.
To that end, most of our pages articles will list a general ''levelcategory'' of balance. These depending on the sorts of power levels are described herethat the game supports. Each level It should be said right off that no balance category is better or worse than any other, the only right one is named after the class one that best exemplifies it, works for your game and your playstyle. Each category contains a number of classes, prestige classes, and character options published by Wizards of the Coast to provide further examples of material at that levelwithin it. The options listed here aren't intended to be used to win or lose any contests, but just to give you a good pool of work to compare our homebrew against. It should be said right off that no level is better or worse than any other, the only right level is the one that works for your game and your playstyle.
As part of that, we accept Breaking things down in this way also means that an option is only overpowered or underpowered when compared with the other available options. There is material within published works that is going to be overpowered for some campaigns, just as there is material that is going to be weak in some campaigns. Sometimes that is even the same material viewed from two different games. These balance levels categories are an attempt to place homebrew works on this site in a greater context. If an article is listed at as having a given levelparticular article balance, we believe it is best matched with other material in that category and thus appropriate for inclusion in a campaign that already primarily includes the options indicated at that level. It may overperform at some levels, it may underperform at others, and it may change based on campaign considerations regarding enemy and equipment distributions, but it shouldn't overshadow or be useless compared to other material overall.
So please look over our article balance levelscategories, and see if you can pick out which one your games tend to work underuse. We hope that you find material here for that balance level your style of play that helps expand the fun of your games , without making you worry about unbalancing it.
==3.5th Edition Balance Points=={{sidebar underbar |I never had a problem before... |  You may never have had a character in your game consistently overshadowing everyone else. Or a character feel completely useless because they just don't contribute like the rest of the party without that artifact sword you gave them. It's possible that you've never banned a spell because it was too strong, or boosted a feat that you thought was too weak. Perhaps you've never had a player use a strong class ability in a way that seemed like abuse, or you've never seen a group stack some abilities and rules together to "win" the game without actually playing it anymore. If that's the case, you probably don't need to worry about this and can just use whatever you like from the wiki. And you should feel very lucky.
  For the rest of us who have had some of these problems, these the article balance points categories should help to minimize , or at least point out , the potential pitfalls. Even if you've never worried about it before and don't particularly feel like worrying about it now, we hope that these levels make it easier for your to identify and resolve the actual root of any instances where you feel that a player is over or under performing.}}===Monk Level===
The [[SRD:Monk==3rd and 3.5th Edition=={{sidebar|Alternate Balance Category Names|At one point these article balance categories were named for classes. Low used to be called Monk]] Level is , Moderate was Fighter, High was Rogue, and Very High was Wizard. These terms are no longer used in general, but may still be present in some older comments.}}There are many things that could be used to measure the lowest possible level strength of balancea character. Materials in On this category will remain competitive with fighter level material up wiki we have elected to level 9 measure classes by their strength against their enemies and challenges, and with rogue character options and wizard level material, as well as appropriate CR monsters, up additions by what they add to level 5a character against his enemies and challenges. Additional levels may be possible with extensive optimization, but after these points the higher category content will likely begin These comparisons are what led to pull awayour balance categories.
The Monk It is widely considered important to be note that, with respect to classes, these balance levels are not intended to represent the weakest pinnacle of a class, nor its minimum. They are intended to represent an average member of all the core class, one who avoids trap options and builds a competent member of their class. You can certainly play some of these classesat a lower balance level by intentionally choosing weaker options, and this fact is agreed upon you can occasionally play some of these classes at a higher level by this wiki's [[Dungeons using tricks and Dragons Wiki:Rating Committee|Rating Committee]]optimizing. We do not allow any level Attempting to categorize every build of balance lower than Monk-level on the wikievery character is simply impossible, and anything weaker than the core monk may be deleted per wiki policywe go with a more general approach here.
Other ===Low Balance===This level contains material that is widely considered to be the weakest. Classes in this balance range generally have extensive multiple attribute dependency and need to boost several attributes to remain competitive with other classes. They have a slower progression in areas they are supposed to remain competent in when compared to other classes. They have class abilities that counter-synergize with their intended role in the party. They gain significant or important class features many levels after other classes and monsters have gained them, when the feature is less relevant. Sometimes these class features come with extensive restrictions that keep them from becoming a more useful ability.  Low article balance material, therefore, is material that does not synergize well with other abilities, offers abilities that are well below those seen by higher powered classes and most monsters for the level they are granted at, progresses substantially more slowly than other classes and the monsters, or offers a small or extremely circumstantial bonus. It also contains most material that is almost entirely fluff, only granting extremely minor benefits. Material in this category will remain competitive with moderate level material up to level 8. It should remain competitive with high and very high balance material, as well as appropriate CR monsters, up to level 4. Additional levels may be possible with extensive optimization, but after these points the higher category content will likely begin to pull away.  '''Note:''' This is the lowest level of balance we support on this wiki, as anything with less power basically doesn't play using the same rules. We do not allow any level of balance lower than Low on the wiki, and anything weaker will be deleted per wiki [[Project:Deletion Policy|policy]]. Classes and prestige classes, published by Wizards of the Coast, that can be considered around the Monk low level of balance include:* Healer<ref name="miniatures handbook">[[Publication:Miniatures Handbook|Miniatures Handbook]]</ref>* [[SRD:Monk|Monk]]* [[SRD:Ranger|Ranger]] (TWF builds)
* Samurai<ref name="complete warrior">[[Publication:Complete Warrior|Complete Warrior]]</ref>
* Healer<ref name="miniatures handbook">[[Publication:Miniatures Handbook|Miniatures Handbook]]</ref>
* [[SRD:Soulknife|Soulknife]]
Some feats, published by Wizards of the Coast, that can be considered around the Monk low level of balance include:
* [[SRD:Alertness|Alertness]] as well as most other skill bonus feats.
* [[SRD:Combat Casting|Combat Casting]]
* Most of the feats in the PHB.
For a complete list of low balance articles on this wiki that use the Monk Level of balance, [[Special:SearchByProperty/Balance-20PointArticle%20Balance/MonkLow|click here]].
===Fighter LevelModerate Balance===Classes in this balance category generally have sufficient numerical progression in important areas to maintain their intended role, but often lack significant class features. They may gain sufficient feats to keep abilities fresh and its tricks CR appropriate for a time, but they eventually begin to fall behind monsters who simply acquire new abilities faster than they can. This level is often restricted in reach as well, often being melee only or gaining no significant ranged abilities.
A step up from Monk Level is the balance level corresponding to the [[SRD:Fighter|core Fighter]]. Materials Material in this category will remain competitive with rogue high level material and appropriate CR monsters up to around level 98, and though it will be passed up by wizard very high level material earlier than that. Additional competitive levels may be possible with extensive optimization, but after these points the higher category content will likely begin to pull away. Examples of such optimization would include the "chain tripper" fighter. A "spirited charger" fighter, whose primary goal in life is to wield a lance and use [[SRD:Spirited Charge|Spirited Charge]], with a ''very'' careful magic item selection is fairly competitive, if boring, against monsters at all levels of the game and more likely playing at a high balance level than a moderate one.
This balance point stretches roughly from the chain tripper Fighter to a Fighter whose primary goal in life It is to wield a lance and use [[SRD:Spirited Charge|Spirited Charge]] and have ''very'' careful magic item selection (a build worth noting that is fairly competitive, if boring, against many higher CR monsters and balance material can still be used in games at this level simply by not making use of all levels of the game)their abilities. The latter is an example of Ranged monsters or spell casters that close to melee to utilize their shiny weapons and allow the level of optimization required melee based fighters to keep this content relevant in simple close and strike them are examples. Similarly, "blaster" wizards who favor direct damage with [[SRD:Rogue|Rogues]] spells and published monsters "heal bot" clerics are likely playing at high levels; it is still a fighter level build because of its general lack of options and one-dimensionalitythis balance range as well.
Other classes and prestige classes, published by Wizards of the Coast, that can be considered around the Fighter moderate level of balance include:
* [[SRD:Barbarian|Barbarian]]
* WarlockHexblade<ref name="complete arcanewarrior">[[Publication:Complete Warrior|Complete Warrior]]</ref>* [[SRD:Fighter|Fighter]]* Scout<ref name="complete adventurer">[[Publication:Complete ArcaneAdventurer|Complete ArcaneAdventurer]]</ref>* [[SRD:Ranger|Ranger]] (Bow builds)* Warmage<ref name="complete arcane" >[[Publication:Complete Arcane|Complete Arcane]]</ref>
Some feats, published by Wizards of the Coast, that can be considered around the Fighter moderate level of balance include:
* [[SRD:Power Attack|Power Attack]]
* [[SRD:Weapon Focus|Weapon Focus]]
For a complete list of moderate balance articles on this wiki that use the Fighter Level of balance, [[Special:SearchByProperty/BalanceArticle-20Point20Balance/FighterModerate|click here]].
===Rogue LevelHigh Balance===Classes in this category have sufficient numerical progression in the areas they are intended to cover, but also gain significant class features which allow them to compete on a roughly even footing with enemies of most CRs. Most have some utility abilities which allow them to adjust or influence the narrative of the game, and these abilities do not come at the cost of their combat ability. Material at the high level is therefore material that is competent against all CRs, grants significant and timely abilities to deal with equal CR creatures, offers significant and level-appropriate utility, or scales to match creatures in some important aspect. This is not to say that they have abilities against every potential threat, however, and they will likely excel at certain types of encounters and do poorly at others.
A step up from the Fighter Level is the balance level corresponding to the [[SRD:Rogue|Rogue]]. This level of balance can also be called [[Same Game Test]] level, as the Rogue corresponds to an approximately 50/50 matchup on that balance guideline. Materials Material in this category will can remain competitive against appropriate CR monsters over all levels of the game, and can generally be optimized for play with wizard unoptimized very high content. It should be said that high level material only really stays high level material if it is played to its strengths, and classes at this level that select lower powered abilities or fail to make efficient use of their abilities can quite easily perform at a lower balance level. A single weapon rogue who relies on flanking for their sneak attack is likely playing the game at a moderate level, for example. On the other hand, a two-handed flask throwing rogue who gets sneak attack all of the time without flanking and makes substantial use of Use Magic Device while carrying a large assortment of wands is likely playing the game near the bottom of the very high level content.
This balance category can also be called the [[Project:Same Game Test|Same Game Test]] level, as most classes correspond to an approximately 50/50 matchup on that balance guideline. Note that this balance guideline is depreciated, however, due to repeated and unsolved arguments regarding the role of equipment and build specificity. Other classes and prestige classes, published by Wizards of the Coast, that can be considered around the Rogue High level of balance include:
* [[SRD:Bard|Bard]]
* Crusader<ref name="tome of battle">[[Publication:Tome of Battle|Tome of Battle]]</ref>
* Duskblade<ref name="player's handbook ii">[[Publication:Player's Handbook II|Player's Handbook II]]</ref>
* [[SRD:Psychic Warrior|Psychic Warrior]]
* [[SRD:Rogue|Rogue]]
* Swordsage<ref name="tome of battle" />
* Warblade<ref name="tome of battle" />
* Warlock<ref name="complete arcane" />
Some feats, published by Wizards of the Coast, that can be considered around the Rogue High level of balance include:
* Combat Brute<ref name="complete warrior" />
* Leap Attack<ref name="complete adventurer">[[Publication:Complete Adventurer|Complete Adventurer]]</ref>
* Stormguard Warrior<ref name="tome of battle" />
For a complete list of high balance articles on this wiki that use the Rogue Level of balance, [[Special:SearchByProperty/BalanceArticle-20Point20Balance/RogueHigh|click here]].
===Wizard LevelVery High Balance===The highest level of balance on the wiki is reserved for classes with substantial potential. These classes continually gain abilities that allow them to deal with equal CR opposition like classes in the high category, but they gain a wider selection of them than other classes do. They can therefore deal with a larger range of challenges than other classes, or deal with some threats super hard. Many classes in this range select which abilities they take with them on any given day, tailoring their abilities to their opposition and often winning quickly and easily as a result. They also have substantial plot affecting abilities, allowing them greater control over the story than characters at lower balance levels. Very high balance material is therefore characterized by its strength and versatility, and these combine to make material that often contributes substantially to, if not outright determines, the flow of an encounter.
The highest It is important to note that classes from this level can be played at a much lower level of balance on the wiki is the , such as having a wizard prepare spells like [[SRD:Magic Missile|Magic Missile]] and [[SRD:WizardLightning Bolt|WizardLightning Bolt]] level. Though generally spellcastersThese are a perfectly appropriate selection of spells, but the direct damage spells do not keep up with equal CR opposition, and preparing them is considered to be a moderate tactic. Players playing in this way are doing so at a moderate balance level also happens to contain a substantial portion of , which is why you can get away with wizards in Moderate level games without continuous overshadowing. Material listed in this category assumes that players will be using tactical spells like [[SRD:Color Spray|Color Spray]] and [[Races of War (3.5e Sourcebook)SRD:Stinking Cloud|TomeStinking Cloud]] material. It and will generally pull away from lower level material otherwise make optimal spell and even appropriate CR creatures as early as mid levels. Note tactical decisions that often end or decide the Wizard level should '''battle with one spell, if not''' be considered a "badge of shame", as some have referred to avoid itentirely. It This isan important distinction to make, like the rest of our balance levels, a perfectly acceptable balance point to use as spell selection and is used for many items on this wikiplay style will impact which material you allow or disallow.
It is important Material at this balance level will generally pull away from lower level material as early as mid levels simply because they have more answers to note that this challenges. Optimized Very High level does not include people material may lead to characters who always have an answer for any equal CR challenge, and who play face challenges above their wizards casting spells like [[SRD:Magic Missile|Magic Missile]] CR as a result. Characters and [[SRD:Lightning Bolt|Lightning Bolt]]. These are creatures who have a perfectly appropriate selection near 0 chance of spellsloss, but like The Wish, The Word, or Pun-Pun are considered to be fighter level tactics and thus make the class fighter level when played in such a way (which is why you can get away with wizards in fighter level games without continuous overshadowing). Material not included in this category assumes that players will be using tactical spells like [[SRD:Color Spray|Color Spray]] and [[SRD:Stinking Cloud|Stinking Cloud]] and make otherwise optimal spell and tactical decisions that often end or decide the battle with one spell. This is an important distinction to make, as spell selection and play style will impact which material you allow or disallowhaving surpassed it.
Other classes Note that the very high level should '''not''' be considered "overpowered" or a "badge of shame", as some have referred to it in the past. It is, like the rest of our balance levels, a perfectly acceptable balance to use, leads to games that are playable (if different from their lower balance brethren), and is used for many items on this wiki. Classes and prestige classes, published by Wizards of the Coast, that can be considered around the Wizard very high level of balance include:
* Artificer<ref name="eberron campaign setting">[[Publication:Eberron Campaign Setting|Eberron Campaign Setting]]</ref>
* Archivist<ref name="heroes of horror">[[Publication:Heroes of Horror|Heroes of Horror]]</ref>
* [[SRD:Psion|Psion]]
* [[SRD:Sorcerer|Sorcerer]]
* [[SRD:Wizard|Wizard]] Some feats, published by Wizards of the Coast, that can be considered around the Wizard very high level of balance include:
* Divine Metamagic<ref name="complete divine">[[Publication:Complete Divine|Complete Divine]]</ref>
* Dragon Wild Shape<ref name="draconomicon">[[Publication:Draconomicon|Draconomicon]]</ref>
For a complete list of very high balance articles on this wiki , [[Special:SearchByProperty/Article-20Balance/Very-20High|click here]]. ===Unquantifiable Balance===There are a few rare articles on the wiki whose balance is completely unquantifiable. Most of these articles are those that give you the option to make an additional selection, and are thus dependent on the balance of the selection itself. Leadership falls into this category because of its cohort. Many of these articles are generally reserved for NPC stuff that use PCs won't take because it does not have an effect on any in-game statistic or provide any new options. The best example of such an article is [[Memories of Death (3.5e Feat)|Memories of Death]], whose effect on gameplay cannot be quantified by any means because it's so entirely volatile. Some examples from the SRD include the [[SRD:Leadership|Leadership]] feat, the Wizard Level [[SRD:Planar Binding|Planar Binding]] line of spells, and the [[SRD:Gate|Gate]] spell. For a complete list of balancearticles on this wiki that are unquantifiable, [[Special:SearchByProperty/BalanceArticle-20Point20Balance/WizardUnquantifiable|click here]].
==4th Edition and 4E Essentials Balance Points==
===Righteous Brand Level===We do not have balance points for this edition of Dungeons and Dragons.
This is not because there's not a range of balance in this version of Dungeons and Dragons, however. There's a rather wide range of balance levels actually, stretching from poorly selected class builds that don't actually have powers for their primary stats up to yogi-hat rangers who literally can't die and orbizards who never let the enemy act. The top balance point problem is that the extremely large amount of errata in 4th edition is one that uses in conjunction with the popularity of the online character builder makes these builds tenuous at best, and the Righteous Brand actual power level of the Cleric (Muscle Cleric style build) as an examplegame itself is subject to radical change. Other such Even if we had enough examples of this to specify what the different balance point include Orbizards and Rangerslevels looked like at any given time, we wouldn't be reasonably sure that any example would belong in the same level a few months later or that the level itself would even mean the same thing.
bDcmtA <As a href="http://efalembjhxbb.com/">efalembjhxbb</a>result, we have very-high power classes like the [url=http://xplxjqurxhmj.com/[Bane Guard (4e Class)|Bane Guard]]xplxjqurxhmjalongside more standard classes like the [[/urlSongweaver (4e Class)|Song Weaver], ] and [[link=http://rbcwjxaphute.com/Black Lion (4e Class)|Black Lion]rbcwjxaphute[/link]with no way to indicate which is the higher-powered option at first glance. Each author tends to select a similar balance point, however, even if it is different from that of other authors. Because of that, homebrew in this section by different authors with different goals may not be appropriate for different players at the same table, but homebrew by the same author as other material currently in use should be just fine. We strongly recommend that you examine each piece of 4e homebrew with an eye towards what other players in your game will be doing before allowing it into your campaign. And remember, http://excukiafhqyajust because it's over or underpowered for your table doesn't mean it's so for the game itself.com/
==References==
<references />