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Neria, Siren (3.5e Bloodline)

7 bytes added, 18:55, 21 October 2018
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'''{{Anchor|Capsize}} {{Ex}}:''' You can topple ships up to one size larger than them, causing the ship to sway and possibly tip over. You must make a touch attack at the end of a charge against a seafaring vehicle, and then make a special strength check (1d20 + BAB + [[Strength]]) opposed by the Profession (Sailor) check of the vehicle (+ or -4 for each size larger or smaller than Huge). If successful, the ship rocks violently dealing half your slam damage to all creatures in the vehicle and forcing balance against falling prone and concentration checks equal to the result for creatures on the ship. If you beat the opposed roll by 10 or more, the ship capsizes completely and turns upside down. A capsized ship is completely disabled, and while air trapped under the ship can keep it afloat for a few days or weeks, it is almost impossible to turn right side up. Eventually, capsized ships will sink and slip under the waves.
'''{{Anchor|Tsunami}} {{Ex}}:''' As a full-round action you may attempt to capsize every ship in the path of your charge, requiring a touch attack against each ship separately. The water within 100 feet of any point of you path is treated as Stormy water and the DC to [[SRD:Swim Skill|Swim]] in it increase by twice your [[Strength]] modifier.
'''{{Anchor|Great Neria Transformation}}:''' When you assume your merform you now become huge instead of large, gaining an additional +4 bonus to [[Strength]] and -2 [[Dexterity]].

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