Difference between revisions of "User:Bongo9911/Empiric Manipulator (5e Class)"

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==Sensory Controller==
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==Empiric Manipulator==
  
As a Sensory Controller you have the ability to control the 6 Human senses, Hearing, Intuition Sight, Smell, Taste, and Touch.
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As a Empiric Manipulator you have the ability to control the 6 Human senses, Hearing, Intuition Sight, Smell, Taste, and Touch.
  
 
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==Class Features==
 
==Class Features==
 
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{{5e Class Features
|classname=Sensory Controller
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|classname=Empiric Manipulator
|hitdie=1d6 per Sensory Controller level
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|hitdie=6
 
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{{5e Class Simple
|classname=Sensory Controller
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|classname=Empiric Manipulator
 
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====Sensory Mastery====
 
====Sensory Mastery====
  
At 1st level, you will pick one sense of your choice Hearing, Intuition Sight, Smell, Taste, or Touch. You will become a master of this sense, and be able to learn as many of this type of sense in spells as you want, given you can learn the spell. The other senses you will only be able to know 1 of their type at first level, and more at higher levels as shown in the Sensory Controller table.
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At 1st level, you will pick one sense of your choice Hearing, Intuition Sight, Smell, Taste, or Touch. You will become a master of this sense, and be able to learn as many of this type of sense in spells as you want, given you can learn the spell. The other senses you will only be able to know 1 of their type at first level, and more at higher levels as shown in the Empiric Manipulator table.
  
 
====Cantrips====
 
====Cantrips====
  
At 1st level, you know four cantrips of your choice from the Sensory Controller spell list. You learn additional Sensory controller cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sensory Controller table.
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At 1st level, you know four cantrips of your choice from the Empiric Manipulator spell list. You learn additional Sensory controller cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Empiric Manipulator table.
  
 
====Spell Slots====
 
====Spell Slots====
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====Spells Known of 1st Level and Higher====
 
====Spells Known of 1st Level and Higher====
  
You know two 1st-­level spells of your choice from the Sensory Controller spell list.
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You know two 1st-­level spells of your choice from the Empiric Manipulator spell list.
  
The Spells Known column of the Sensory Controller table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.
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The Spells Known column of the Empiric Manipulator table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.
  
 
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==<- subclass header ->==

Latest revision as of 01:31, 30 October 2018


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Author: Bongo9911 (talk)
Date Created: 3/24/17
Status: Beginning phases
Editing: Bongo9911
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Empiric Manipulator[edit]

As a Empiric Manipulator you have the ability to control the 6 Human senses, Hearing, Intuition Sight, Smell, Taste, and Touch.

<- intro section 1 name ->[edit]

<- intro section 1 ->

<- intro section 2 name ->[edit]

<- intro section 2 ->

Creating a <- class name ->[edit]

<- creating a member of this class section ->

Quick Build[edit]

<- quick character build choices ->

Class Features[edit]

As a Empiric Manipulator, you gain the following class features.

Hit Points[edit]

Hit Dice: 16 per Empiric Manipulator level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 16 + your Constitution modifier

Proficiencies[edit]

Armor:
Weapons:
Tools:
Saving Throws: Charisma, Intelligence
Skills: Choose two from Animal Handling, Deception, Nature, Performance, Persuasion, Survival.

Equipment[edit]

You start with the following equipment, in addition to the equipment granted by your background:

  • <- equipment line 1 ->
  • <- equipment line 2 ->
  • <- equipment line 3, add additional "*"s on new lines for each additional equipment line ->


The Empiric Manipulator

Level Proficiency
Bonus
Features
1st +2
2nd +2
3rd +2
4th +2
5th +3
6th +3
7th +3
8th +3
9th +4
10th +4
11th +4
12th +4
13th +5
14th +5
15th +5
16th +5
17th +6
18th +6
19th +6
20th +6

Empirical Magic[edit]

As a child you realized the ability to control what people were able to sense, and have since honed your skills.

Sensory Mastery[edit]

At 1st level, you will pick one sense of your choice Hearing, Intuition Sight, Smell, Taste, or Touch. You will become a master of this sense, and be able to learn as many of this type of sense in spells as you want, given you can learn the spell. The other senses you will only be able to know 1 of their type at first level, and more at higher levels as shown in the Empiric Manipulator table.

Cantrips[edit]

At 1st level, you know four cantrips of your choice from the Empiric Manipulator spell list. You learn additional Sensory controller cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Empiric Manipulator table.

Spell Slots[edit]

ADD LATER

Spells Known of 1st Level and Higher[edit]

You know two 1st-­level spells of your choice from the Empiric Manipulator spell list.

The Spells Known column of the Empiric Manipulator table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

<- subclass header ->[edit]

<- subclass introduction ->

<- include ant desired subclasses on this page with the following format: "{{:<Subclass Name> (5e Subclass)}}", with each entry on it's own line. for example: ->

{{:<Subclass Name1> (5e Subclass)}}

{{:<Subclass Name2> (5e Subclass)}}



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