Difference between revisions of "SRD5:Oath of Devotion"

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{{5esrd}}
 
{{5esrd}}
The '''Oath of Devotion''' is a {{srd5lc|Sacred Oath}} of {{SRD5|Paladin}}s in 5th edition.
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<onlyinclude>
 
{{#set: Class=Paladin}}
 
{{#set: Class=Paladin}}
The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods’ tenets as the measure of their devotion. They hold angels — the perfect servants of good — as their ideals, and incorporate images of angelic wings into their helmets or coats of arms.
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{{5e Subclass Traits
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|name=Oath of Devotion <!-- name of subclass -->
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|sorttext=
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|class=Paladin <!-- name of parent class -->
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|classNS=s <!-- s=SRD5, p=pointer, u=user -->
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|subclassType=Sacred Oath <!-- Martial Archetype, Arcane Tradition, etc. -->
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|summary= <!-- 1 or 2 line summary of subclass -->
  
====Tenets of Devotion====
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|trait1name=Oath Spells
{{#set: Features=Tenets of Devotion}}Though the exact words and strictures of the Oath of Devotion vary, paladins of this oath share these tenets.
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|trait1desc={{5e Subclass Spells Table
 
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|name=Sacred oath
'''Honesty.''' Don’t lie or cheat. Let your word be your promise. <br />
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|class=Paladin <!-- name of the class that this subclass belongs to -->
'''Courage.''' Never fear to act, though caution is wise. <br />
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|spells1={{srd5lc|Protection from Evil and Good}}, {{srd5lc|Sanctuary}}
'''Compassion.''' Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom. <br />
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|spells3={{srd5lc|Lesser Restoration}}, {{srd5lc|Zone of Truth}}
'''Honor.''' Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm. <br />
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|spells5={{srd5lc|Freedom of Movement}}, {{srd5lc|Guardian of Faith}}
'''Duty.''' Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.
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|spells7={{srd5lc|Beacon of Hope}}, {{srd5lc|Dispel Magic}}
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|spells9={{srd5lc|Commune}}, {{srd5lc|Flame Strike}}
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}}
  
====Oath Spells====
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|trait2name=Channel Divinity
{{#set: Features=Oath Spells}}You gain oath spells at the paladin levels listed.
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|trait2desc=When you take this oath at 3rd level, you gain the following two Channel Divinity options.
 
 
{|class="zebra"
 
!colspan=2|Oath of Devotion Spells
 
|-
 
!Paladin<br />Level
 
!Spells
 
|-
 
|align="center"|3rd
 
|protection from evil and good, sanctuary
 
|-
 
|align="center"|5th
 
|lesser restoration, zone of truth
 
|-
 
|align="center"|9th
 
|beacon of hope, dispel magic
 
|-
 
|align="center"|13th
 
|freedom of movement, guardian of faith
 
|-
 
|align="center"|17th
 
|commune, flame strike
 
|}
 
 
 
====Channel Divinity====
 
{{#set: Features=Channel Divinity}}When you take this oath at 3rd level, you gain the following two Channel Divinity options.  
 
  
 
=====Sacred Weapon=====
 
=====Sacred Weapon=====
{{#set: Features=Sacred Weapon}}As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-­‐‑foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.  
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As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-­‐‑foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.  
  
 
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.  
 
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.  
  
 
=====Turn the Unholy=====
 
=====Turn the Unholy=====
{{#set: Features=Turn the Unholy}}As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.  
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As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.  
  
 
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.  
 
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.  
  
====Aura of Devotion====
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|trait3name=Aura of Devotion
{{#set: Features=Aura of Devotion}}Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious.  
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|trait3desc=Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious.  
  
 
At 18th level, the range of this aura increases to 30 feet.  
 
At 18th level, the range of this aura increases to 30 feet.  
  
====Purity of Spirit====
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|trait4name=Purity of Spirit
{{#set: Features=Purity of Spirit}}Beginning at 15th level, you are always under the effects of a protection from evil and good spell.  
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|trait4desc=Beginning at 15th level, you are always under the effects of a protection from evil and good spell.  
  
====Holy Nimbus====
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|trait5name=Holy Nimbus
{{#set: Features=Holy Nimbus}}At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-­foot radius, and dim light shines 30 feet beyond that.  
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|trait5desc=At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-­foot radius, and dim light shines 30 feet beyond that.  
  
 
Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.  
 
Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.  
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In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.  
 
In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.  
  
Once you use this feature, you can’t use it again until you finish a long rest.  
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Once you use this feature, you can’t use it again until you finish a long rest.
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|desc=The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods’ tenets as the measure of their devotion. They hold angels — the perfect servants of good — as their ideals, and incorporate images of angelic wings into their helmets or coats of arms.
 +
====Tenets of Devotion====
 +
Though the exact words and strictures of the Oath of Devotion vary, paladins of this oath share these tenets.
 +
 
 +
'''Honesty.''' Don’t lie or cheat. Let your word be your promise. <br />
 +
'''Courage.''' Never fear to act, though caution is wise. <br />
 +
'''Compassion.''' Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom. <br />
 +
'''Honor.''' Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm. <br />
 +
'''Duty.''' Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.
 +
 
  
 +
}}
 +
</onlyinclude>
 
==Sources==
 
==Sources==
 
* [[SRD-OGL v5.1]]
 
* [[SRD-OGL v5.1]]
 
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{{SRD5 Footer}}
 
{{SRD5 Footer}}
{{DEFAULTSORTKEY: Oath of Devotion}}
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{{5e Subclass Breadcrumb|Paladin}}
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{{5e Footer Templates}}
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{{DEFAULTSORTKEY: Oath of Devotion SRD5}}
 
[[Category:5e]]
 
[[Category:5e]]
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[[Category:5e Subclasses]]
 
[[Category:5e Sacred Oaths]]
 
[[Category:5e Sacred Oaths]]
 
[[Category:5e Paladins]]
 
[[Category:5e Paladins]]
[[Category:5e Subclasses]]
 
 
[[Category:Subclass]]
 
[[Category:Subclass]]
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{{Navboxes}}

Revision as of 02:43, 5 November 2018

This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY


Oath of Devotion is a sacred oath of the Paladin class.

The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods’ tenets as the measure of their devotion. They hold angels — the perfect servants of good — as their ideals, and incorporate images of angelic wings into their helmets or coats of arms.

Tenets of Devotion

Though the exact words and strictures of the Oath of Devotion vary, paladins of this oath share these tenets.

Honesty. Don’t lie or cheat. Let your word be your promise.
Courage. Never fear to act, though caution is wise.
Compassion. Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom.
Honor. Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.
Duty. Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.  

Oath Spells

Sacred oath Spells

Paladin Level Spells  
1st protection from evil and good, sanctuary 
3rd lesser restoration, zone of truth 
5th freedom of movement, guardian of faith 
7th beacon of hope, dispel magic 
9th commune, flame strike
 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Sacred Weapon

As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-­‐‑foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Turn the Unholy

As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action. 

Aura of Devotion

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious.

At 18th level, the range of this aura increases to 30 feet. 

Purity of Spirit

Beginning at 15th level, you are always under the effects of a protection from evil and good spell. 

Holy Nimbus

At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-­foot radius, and dim light shines 30 feet beyond that.

Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.

In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.

Once you use this feature, you can’t use it again until you finish a long rest.


Sources



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Back to Main Page5x5eClassPaladin Warning: Default sort key "Oath of Devotion SRD5" overrides earlier default sort key "Oath of Devotion".

Facts about "Oath of Devotion"
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
Canontrue +
ClassPaladin +
FeaturesOath Spells +, Channel Divinity +, Aura of Devotion +, Purity of Spirit + and Holy Nimbus +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
Subclasstrue +
TitleOath of Devotion +