Difference between revisions of "SRD5:Path of the Berserker"

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#redirect: [[SRD5:Barbarian#Path of the Berserker]]
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{{5esrd}}
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{{5e Subclass Traits
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|name=Path of the Berserker <!-- name of subclass -->
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|sorttext=Berserker Path of the
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|class=Barbarian <!-- name of parent class -->
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|classNS=s <!-- s=SRD5, p=pointer, u=user -->
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|kind=Primal Path <!-- Martial Archetype, Arcane Tradition, etc. -->
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|pub=SRD5
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|summary=This path is a path of untrammeled fury, slick with blood.
  
[[Category:Class|Barbarian Path of the Berserker 5e]]
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|trait1name=Frenzy
[[Category:Subclass|Path of the Berserker 5e]]
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|trait1desc=Starting when you choose this path at 3rd level, you can go into a frenzy when you {{srd5lc|Rage}}. If you do so, for the duration of your rage, you can make a single {{srd5lc|Melee Weapon Attack}} as a {{srd5lc|Bonus Action}} on each of your {{srd5lc|Turn}}s after this one. When your rage ends, you suffer one level of {{srd5lc|Exhaustion}}.
[[Category:5e Primal Paths|Berserker Path of]]
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|trait2name=Mindless Rage
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|trait2desc=Beginning at 6th level, you cannot be [[charmed]] while [[raging]].
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|trait3name=Unchecked Fury
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|trait3desc=Beginning at 10th level, if you miss with a {{srd5lc|Melee Attack}} on your turn, you can make one, and only one, additional melee attack on that turn.
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|trait4name=Intimidating Presence
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|trait4desc=Beginning at 10th level, you can use your {{srd5lc|Action}} to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a {{SRD5|Wisdom}} {{srd5lc|Saving Throw}} ({{SRD5|DC}} equal to 8 + your {{srd5lc|Proficiency Bonus}} + your {{SRD5|Charisma}} modifier) or be {{srd5lc|Frightened}} of you until the end of your next turn. On the subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
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If the creature succeeds  on its saving throw, you can't use this feature on that creature again for 24 hours.
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|trait5name=Retaliation
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|trait5desc=Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your {{srd5lc|Reaction}} to make a melee weapon attack against that creature.
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|desc=For some barbarians, {{srd5lc|Rage}} is a means to an end -- that end being violence. The '''Path of the Berserker''' is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.
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}}
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==Sources==
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* {{pub|SRD-OGL v5.1}}
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<hr />
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{{5e Subclass Breadcrumb|Barbarian}}
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[[Category:5e Barbarians]]
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[[Category:5e Primal Paths]]

Latest revision as of 04:55, 1 December 2018

This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY

Path of the Berserker is a subclass of the Barbarian class.

For some barbarians, rage is a means to an end -- that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.  

Frenzy

Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage, you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion

Mindless Rage

Beginning at 6th level, you cannot be charmed while raging

Unchecked Fury

Beginning at 10th level, if you miss with a melee attack on your turn, you can make one, and only one, additional melee attack on that turn. 

Intimidating Presence

Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On the subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.

If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours. 

Retaliation

Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.


Sources[edit]


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