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|prereqs=[[SRD:Toughness|Toughness]]
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit=You gain 3 Hit Points, for each iteration of [[SRD:Toughness|Toughness]] (Including this feat) you gain 1 temporary hit point which refresh at the start of your turnas long as you didn't attack last round. If you are below 1 hit point when you gain those temporary hit point, they are absorbed as healing at the end of your turn (up to a maximum of 1 hp).
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
|normal=