Difference between revisions of "FT02 Pistol (3.5e Equipment)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m
m (gave ammo, weakened)
Line 8: Line 8:
 
|weap=XK02 Pistol
 
|weap=XK02 Pistol
 
|sme=m
 
|sme=m
|ulot=o
+
|ulot=l
 
|ampt=p
 
|ampt=p
|cost=600
+
|cost=400
 
|sdamage=1d4
 
|sdamage=1d4
 
|mdamage=1d6
 
|mdamage=1d6
|crit=19-20/x3
+
|crit=x2
 
|range=50
 
|range=50
|weight=5
+
|weight=4
 
|type=Piercing
 
|type=Piercing
 
|hp=10
 
|hp=10
|hardness=15}}
+
|hardness=10}}
<onlyinclude>[[Summary::A XK02 is a pistol.]] The XK02 is fired as an attack action, holds 7 rounds and requires a move action to reload.</onlyinclude>
+
<onlyinclude>[[Summary::A XK02 is a pistol.]] The XK02 is fired as an attack action, holds 5 rounds and requires a move action to reload (uses [[XK01 Clip (3.5e Equipment)|XK01]] ammo).</onlyinclude>
  
 
All components have a permanent [[SRD:Psionic Sequester|psionic sequester]]-like effect imbibed into them (the only difference is the gun can be seen with eyes that see the color spectrum (i.e. creatures with darkvision cannot see it).
 
All components have a permanent [[SRD:Psionic Sequester|psionic sequester]]-like effect imbibed into them (the only difference is the gun can be seen with eyes that see the color spectrum (i.e. creatures with darkvision cannot see it).
  
''Craft (Xeno-):'' Creatures with the [[Craft Xeno- (3.5e Skill)|craft (xeno-weapons)]] skill can craft XK02s and their ammo.
+
''Craft (Xeno-):'' Creatures with the [[Craft Xeno- (3.5e Skill)|craft (xeno-weapons)]] skill can craft XK02s.
 
----
 
----
 
{{3.5e Mundane Weapons Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Equipment]] [[Category:Weapon]] [[Category:Futuristic]] [[Category:XK]]
 
{{3.5e Mundane Weapons Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Equipment]] [[Category:Weapon]] [[Category:Futuristic]] [[Category:XK]]

Revision as of 23:57, 24 March 2019

XK Future Equipment

Homebrew.png
Author: Franken Kesey (talk)
Date Created: 03/24/19
Status: Fin
Editing: In talk page.
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 1 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article

XK02 Pistol

Martial Light Projectile

Cost: 400 gp
Damage (Small): 1d4
Damage (Medium)1: 1d6
Critical: x2
Range Increment: 50'
Weight2: 4 lbs
Type3: Piercing
HP4: 10
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

A XK02 is a pistol. The XK02 is fired as an attack action, holds 5 rounds and requires a move action to reload (uses XK01 ammo).

All components have a permanent psionic sequester-like effect imbibed into them (the only difference is the gun can be seen with eyes that see the color spectrum (i.e. creatures with darkvision cannot see it).

Craft (Xeno-): Creatures with the craft (xeno-weapons) skill can craft XK02s.


Back to Main Page3.5e HomebrewEquipmentWeapons

AuthorFranken Kesey +
ClassProjectile +
Cost400 gp +
Criticalx2 +
Damage1d6 +
Damage TypePiercing +
Hardness10 +
Hit Points10 +
Identifier3.5e Equipment +
ProficiencyMartial +
Range50 +
Rated ByFoxwarrior +
RatingRating Pending +
SizeLight +
SummaryA XK02 is a pistol. +
TitleFT02 Pistol +
Weight4 +