Difference between revisions of "FT05 Battlerifle (3.5e Equipment)"

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|sdamage=2d6
 
|sdamage=2d6
 
|mdamage=3d6
 
|mdamage=3d6
|crit=18-20/x3
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|crit=19-20/x2
|range=400
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|range=300
 
|weight=14
 
|weight=14
 
|type=Piercing
 
|type=Piercing
 
|hp=30
 
|hp=30
 
|hardness=20}}
 
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<onlyinclude>[[Summary::A XK12 is a high-range assault rifle with a scope.]] The XK12 has two different firing modes, single fire (with scope) and semi-automatic. It requires an immediate action to change modes. The XK12 holds 10 rounds and requires a standard action to reload.
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{{:Template:XK Features|XK12|attack|[[XK01 Clip (3.5e Equipment)|XK01]]|10|move|piercing|7|A high-range assault rifle.}}
  
When in semi-automatic mode, the XK12 is fired as an attack action. However, all attacks after first have a -2 penalty to attack.
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''Stealth:'' All components have a permanent [[SRD:Psionic Sequester|psionic sequester]]-like effect imbibed into them (the only difference is the gun can be seen with eyes that see the color spectrum (i.e. creatures with darkvision cannot see it).
 
 
When in single fire mode, the XK12 gives a +4 bonus to attack rolls. However, it takes a  standard action to fire in this mode.</onlyinclude>
 
 
 
All components have a permanent [[SRD:Psionic Sequester|psionic sequester]]-like effect imbibed into them (the only difference is the gun can be seen with eyes that see the color spectrum (i.e. creatures with darkvision cannot see it).
 
 
 
''Craft (Xeno-):'' Creatures with the [[Craft Xeno- (3.5e Skill)|craft (xeno-weaponsmithing)]] skill can craft XK12s and their ammo.
 
 
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{{3.5e Mundane Weapons Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Equipment]] [[Category:Weapon]] [[Category:Futuristic]] [[Category:XK]]
 
{{3.5e Mundane Weapons Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Equipment]] [[Category:Weapon]] [[Category:Futuristic]] [[Category:XK]]

Revision as of 00:50, 25 March 2019

XK Future Equipment

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Author: Franken Kesey (talk)
Date Created: 03/17/19
Status: Fin
Editing: In talk page.
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XK12 Sniper Battlerifle

Martial Two-Handed Projectile

Cost: 2000 gp
Damage (Small): 2d6
Damage (Medium)1: 3d6
Critical: 19-20/x2
Range Increment: 300'
Weight2: 14 lbs
Type3: Piercing
HP4: 30
Hardness: 20

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

Template:XK Features

Stealth: All components have a permanent psionic sequester-like effect imbibed into them (the only difference is the gun can be seen with eyes that see the color spectrum (i.e. creatures with darkvision cannot see it).


Back to Main Page3.5e HomebrewEquipmentWeapons

AuthorFranken Kesey +
ClassProjectile +
Cost2000 gp +
Critical19-20/x2 +
Damage3d6 +
Damage TypePiercing +
Hardness20 +
Hit Points30 +
Identifier3.5e Equipment +
ProficiencyMartial +
Range300 +
RatingUndiscussed +
SizeTwo-Handed +
TitleFT05 Battlerifle +
Weight14 +