Difference between revisions of "FT05 Battlerifle (3.5e Equipment)"
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|sdamage=2d6 | |sdamage=2d6 | ||
|mdamage=3d6 | |mdamage=3d6 | ||
− | |crit= | + | |crit=19-20/x2 |
− | |range= | + | |range=300 |
|weight=14 | |weight=14 | ||
|type=Piercing | |type=Piercing | ||
|hp=30 | |hp=30 | ||
|hardness=20}} | |hardness=20}} | ||
− | + | {{:Template:XK Features|XK12|attack|[[XK01 Clip (3.5e Equipment)|XK01]]|10|move|piercing|7|A high-range assault rifle.}} | |
− | + | ''Stealth:'' All components have a permanent [[SRD:Psionic Sequester|psionic sequester]]-like effect imbibed into them (the only difference is the gun can be seen with eyes that see the color spectrum (i.e. creatures with darkvision cannot see it). | |
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− | All components have a permanent [[SRD:Psionic Sequester|psionic sequester]]-like effect imbibed into them (the only difference is the gun can be seen with eyes that see the color spectrum (i.e. creatures with darkvision cannot see it) | ||
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{{3.5e Mundane Weapons Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Equipment]] [[Category:Weapon]] [[Category:Futuristic]] [[Category:XK]] | {{3.5e Mundane Weapons Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Equipment]] [[Category:Weapon]] [[Category:Futuristic]] [[Category:XK]] |
Revision as of 00:50, 25 March 2019
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XK12 Sniper Battlerifle
Martial Two-Handed Projectile
Cost: | 2000 gp |
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Damage (Small): | 2d6 |
Damage (Medium)1: | 3d6 |
Critical: | 19-20/x2 |
Range Increment: | 300' |
Weight2: | 14 lbs |
Type3: | Piercing |
HP4: | 30 |
Hardness: | 20 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
Stealth: All components have a permanent psionic sequester-like effect imbibed into them (the only difference is the gun can be seen with eyes that see the color spectrum (i.e. creatures with darkvision cannot see it).
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