Difference between revisions of "FT25 Assault System (3.5e Equipment)"

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==XK24 Assault System==
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{{3.5e Mundane Weapon
[[Summary::A XK24 assault system attacks with a beam, bombs and a force gun.]] Unless noted otherwise in a vehicle entry, all can be controlled by a gunner. However, it requires a full round action to switch between each gun system. See below for each sub-components features:
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|weap=XK24 Assault System
*Beam Weapon: The XK24 comes with a medium-sized [[XK11 Beam Weapon (3.5e Equipment)|beam weapon]], which has two different firing modes (see page).
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|sme=e
*Bombs: The XK24 can fire [[XK06 Cell (3.5e Equipment)|XK06 cell]] bombs. These can be dropped as attack actions and detonate on impact.
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|ulot=t
*Force Gun: The XK24 comes with a [[XK16 Force Gun (3.5e Equipment)|force gun]], which can be fired as a full-round action (see page).
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|ampt=p
*Shields: The XK24 comes with the [[Shield (3.5e Creature Ability)|shield special ability]], granting it a +2 deflection bonus and 20 extra HP; the shield regenerates 2 HP per round.
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|cost=8000
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|sdamage=Varies
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|mdamage=Varies
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|crit=x2
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|range=400
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|weight=120
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|type=Varies
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|hp=50
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|hardness=30}}
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{{:Template:XK Shield|XK24|1|1|2|10|red|14|11|A XK24 has an energy shield, sniperifle, beam weapon and launcher.}}
  
''Craft (Xeno-):'' Creatures with the [[Craft Xeno- (3.5e Skill)|craft (xeno-weapon)]] skill can craft XK24s and their ammo.
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'''Weapons:''' The XK20 comes with a [[XK05 Sniperifle (3.5e Equipment)|XK05]], [[XK14 Beam Weapon (3.5e Equipment)|XK14]] and [[XK15 Launcher (3.5e Equipment)|XK15]] (all medium sized). However, only one can be fired at once (by one gunner); it requires a full-round action to switch between weapons.
 
 
A XK24 Assault System costs [[Cost::20,000 gp]]. (Info for table, ignore: [[Damage::Varies]] [[Range::Varies]].)
 
 
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{{3.5e Mundane Weapons Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Equipment]] [[Category:Weapon]] [[Category:XK]]
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{{3.5e Mundane Weapons Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Equipment]] [[Category:Weapon]] [[Category:Futuristic]] [[Category:XK]]

Revision as of 06:48, 25 March 2019

←This was made to be used on bots and vehicles

XK Future Equipment

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Author: Franken Kesey (talk)
Date Created: 03/17/19
Status: Fin
Editing: In talk page.
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XK24 Assault System

Exotic Two-Handed Projectile

Cost: 8000 gp
Damage (Small): Varies
Damage (Medium)1: Varies
Critical: x2
Range Increment: 400'
Weight2: 120 lbs
Type3: Varies
HP4: 50
Hardness: 30

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

Template:XK Shield

Weapons: The XK20 comes with a XK05, XK14 and XK15 (all medium sized). However, only one can be fired at once (by one gunner); it requires a full-round action to switch between weapons.


Back to Main Page3.5e HomebrewEquipmentWeapons

AuthorFranken Kesey +
ClassProjectile +
Cost8000 gp +
Criticalx2 +
DamageVaries +
Damage TypeVaries +
Hardness30 +
Hit Points50 +
Identifier3.5e Equipment +
ProficiencyExotic +
Range400 +
RatingUndiscussed +
SizeTwo-Handed +
TitleFT25 Assault System +
Weight120 +