Difference between revisions of "Judge of Existence (3.5e Class)"
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*1st-level Powers: ''[[SRD:Astral Construct (Power)|astral construct]], [[SRD:Compression|compression]], [[SRD:Control Flames|control flames]], [[SRD:Control Light|control light]], [[SRD:Control Object|control object]], [[SRD:Create Sound|create sound]], [[SRD:Detect Psionics|detect psionics]], [[SRD:Detect Teleportation|detect teleportation]], [[SRD:Energy Ray|energy ray]], [[SRD:Entangling Ectoplasm|entangling ectoplasm]], [[SRD:Expansion|expansion]], [[SRD:Force Screen|force screen]], [[SRD:Psionic Grease|grease]], [[SRD:Know Direction and Location|know direction and location]], [[SRD:Matter Agitation|matter agitation]], [[SRD:Psionic Minor Creation|minor creation]], [[SRD:My Light|my light]], [[SRD:Precognition|precognition]], [[SRD:Stomp|stomp]], [[SRD:Synesthete|synesthete]];'' | *1st-level Powers: ''[[SRD:Astral Construct (Power)|astral construct]], [[SRD:Compression|compression]], [[SRD:Control Flames|control flames]], [[SRD:Control Light|control light]], [[SRD:Control Object|control object]], [[SRD:Create Sound|create sound]], [[SRD:Detect Psionics|detect psionics]], [[SRD:Detect Teleportation|detect teleportation]], [[SRD:Energy Ray|energy ray]], [[SRD:Entangling Ectoplasm|entangling ectoplasm]], [[SRD:Expansion|expansion]], [[SRD:Force Screen|force screen]], [[SRD:Psionic Grease|grease]], [[SRD:Know Direction and Location|know direction and location]], [[SRD:Matter Agitation|matter agitation]], [[SRD:Psionic Minor Creation|minor creation]], [[SRD:My Light|my light]], [[SRD:Precognition|precognition]], [[SRD:Stomp|stomp]], [[SRD:Synesthete|synesthete]];'' | ||
*2nd-level Powers: ''[[SRD:Body Equilibrium|body equilibrium]], [[SRD:Call Weaponry|call weaponry]], [[SRD:Concealing Amorpha|concealing amorpha]], [[SRD:Concussion Blast|concussion blast]], [[SRD:Control Air|control air]], [[SRD:Detect Hostile Intent|detect hostile intent]], [[SRD:Energy Missile|energy missile]], [[SRD:Psionic Identify|identify]], [[SRD:Inertial Armor|inertial armor]], [[Psionic Jelly Floor (3.5e Power)|jelly floor]], [[SRD:Psionic Levitate|levitate]], [[SRD:Read Thoughts|read thoughts]], [[SRD:Psionic Repair Damage|repair damage]], [[SRD:Psionic Scent|scent]], [[SRD:Sensitivity to Psychic Impressions|sensitivity to psychic impressions]], [[SRD:Specified Energy Adaptation|specified energy adaptation]], [[SRD:Psionic Tongues|tongues]], [[SRD:Wall Walker|wall walker]];'' | *2nd-level Powers: ''[[SRD:Body Equilibrium|body equilibrium]], [[SRD:Call Weaponry|call weaponry]], [[SRD:Concealing Amorpha|concealing amorpha]], [[SRD:Concussion Blast|concussion blast]], [[SRD:Control Air|control air]], [[SRD:Detect Hostile Intent|detect hostile intent]], [[SRD:Energy Missile|energy missile]], [[SRD:Psionic Identify|identify]], [[SRD:Inertial Armor|inertial armor]], [[Psionic Jelly Floor (3.5e Power)|jelly floor]], [[SRD:Psionic Levitate|levitate]], [[SRD:Read Thoughts|read thoughts]], [[SRD:Psionic Repair Damage|repair damage]], [[SRD:Psionic Scent|scent]], [[SRD:Sensitivity to Psychic Impressions|sensitivity to psychic impressions]], [[SRD:Specified Energy Adaptation|specified energy adaptation]], [[SRD:Psionic Tongues|tongues]], [[SRD:Wall Walker|wall walker]];'' | ||
− | *3rd-level Powers: ''[[Astral Elemental (3.5e Power)|astral elemental]], [[SRD:Danger Sense|danger sense]], [[SRD:Psionic Darkvision|darkvision]], [[SRD:Dispel Psionics|dispel psionics]], [[SRD:Ectoplasmic Cocoon|ectoplasmic cocoon]], [[SRD:Energy Wall|energy wall]], [[SRD:Eradicate Invisibility|eradicate invisibility]], [[SRD:Escape Detection|escape detection]], [[SRD:False Sensory Input|false sensory input]], [[SRD:Read Thoughts|read thoughts]], [[SRD:Telekinetic Force|telekinetic force]], [[SRD:Telekinetic Thrust|telekinetic thrust]], [[SRD:Touchsight|touchsight]], [[SRD:Ubiquitous Vision|ubiquitous vision]];'' | + | *3rd-level Powers: ''[[Astral Elemental (3.5e Power)|astral elemental]], [[SRD:Danger Sense|danger sense]], [[SRD:Psionic Darkvision|darkvision]], [[SRD:Dispel Psionics|dispel psionics]], [[SRD:Ectoplasmic Cocoon|ectoplasmic cocoon]], [[SRD:Energy Wall|energy wall]], [[SRD:Eradicate Invisibility|eradicate invisibility]], [[SRD:Escape Detection|escape detection]], [[SRD:Exhalation of the Black Dragon|exhalation of the black dragon]], [[SRD:False Sensory Input|false sensory input]], [[SRD:Read Thoughts|read thoughts]], [[SRD:Telekinetic Force|telekinetic force]], [[SRD:Telekinetic Thrust|telekinetic thrust]], [[SRD:Touchsight|touchsight]], [[SRD:Ubiquitous Vision|ubiquitous vision]];'' |
*4th-level Powers: ''[[SRD:Aura Sight|aura sight]], [[SRD:Control Body|control body]], [[SRD:Detect Remote Viewing|detect remote viewing]], [[SRD:Psionic Dimensional Anchor|dimensional anchor]], [[SRD:Psionic Dimension Door|dimension door]], [[SRD:Energy Adaptation|energy adaptation]], [[SRD:Psionic Fabricate|fabricate]], [[SRD:Psionic Freedom of Movement|freedom of movement]], [[SRD:Intellect Fortress|intellect fortress]], [[SRD:Metamorphosis|metamorphosis]], [[SRD:Power Leech|power leech]], [[SRD:Steadfast Perception|steadfast perception]], [[SRD:Telekinetic Maneuver|telekinetic maneuver]];'' | *4th-level Powers: ''[[SRD:Aura Sight|aura sight]], [[SRD:Control Body|control body]], [[SRD:Detect Remote Viewing|detect remote viewing]], [[SRD:Psionic Dimensional Anchor|dimensional anchor]], [[SRD:Psionic Dimension Door|dimension door]], [[SRD:Energy Adaptation|energy adaptation]], [[SRD:Psionic Fabricate|fabricate]], [[SRD:Psionic Freedom of Movement|freedom of movement]], [[SRD:Intellect Fortress|intellect fortress]], [[SRD:Metamorphosis|metamorphosis]], [[SRD:Power Leech|power leech]], [[SRD:Steadfast Perception|steadfast perception]], [[SRD:Telekinetic Maneuver|telekinetic maneuver]];'' | ||
*5th-level Powers: ''[[SRD:Adapt Body|adapt body]], [[SRD:Catapsi|catapsi]], [[SRD:Ectoplasmic Shambler|ectoplasmic shambler]], [[SRD:Energy Ball|energy ball]], [[SRD:Fiery Discorporation|fiery discorporation]], [[SRD:Incarnate|incarnate]], [[SRD:Leech Field|leech field]], [[SRD:Psionic Major Creation|major creation]], [[SRD:Psionic True Seeing|true seeing]];'' | *5th-level Powers: ''[[SRD:Adapt Body|adapt body]], [[SRD:Catapsi|catapsi]], [[SRD:Ectoplasmic Shambler|ectoplasmic shambler]], [[SRD:Energy Ball|energy ball]], [[SRD:Fiery Discorporation|fiery discorporation]], [[SRD:Incarnate|incarnate]], [[SRD:Leech Field|leech field]], [[SRD:Psionic Major Creation|major creation]], [[SRD:Psionic True Seeing|true seeing]];'' | ||
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!class="left" rowspan="2"|Type | !class="left" rowspan="2"|Type | ||
!rowspan="2"|Minimum Level | !rowspan="2"|Minimum Level | ||
− | !colspan=" | + | !colspan="5"|Power Point Cost and Subtype |
!rowspan="2"|Notes and Changes | !rowspan="2"|Notes and Changes | ||
|- | |- | ||
− | ! | + | !3||5||7||9||11 |
|- | |- | ||
− | |'''[[Transmute Earth (3.5e Power)|Earth]]'''||1st | + | |'''[[Transmute Earth (3.5e Power)|Earth]]'''||1st||[[SRD:Soften Earth and Stone|soften earth and stone]]||[[SRD:Transmute Mud to Rock|mud to rock]]||[[SRD:Transmute Rock to Mud|rock to mud]]||[[SRD:Move Earth|move earth]]<sup>1</sup>||[[SRD:Earthquake|earthquake]]||1: four 10’ squares, max 10’ deep, & 10 min to cast |
|- | |- | ||
− | |'''[[Transmute Gravity (3.5e Power)|Gravity]]'''||1st||[[SRD:Feather Fall|feather fall | + | |'''[[Transmute Gravity (3.5e Power)|Gravity]]'''||1st||[[SRD:Feather Fall|feather fall]]||[[SRD:About Planes#Heavy Gravity|heavy]]/[[SRD:About Planes#Light Gravity|light]]||[[SRD:About Planes#Objective Directional Gravity|directional]]||[[SRD:About Planes#No Gravity|no gravity]]||[[SRD:Meteor Swarm|meteor swarm]]||— |
|- | |- | ||
− | |'''[[Transmute Life (3.5e Power)|Life]]'''|| | + | |'''[[Transmute Life (3.5e Power)|Life]]'''||1st||[[SRD:Cure Moderate Wounds|cure moderate wounds]]<sup>1</sup>||[[SRD:Animate Dead|animate dead]]||[[SRD:Mass Cure Light Wounds|mass cure light wounds]]<sup>1</sup>||[[SRD:Raise Dead|raise dead]]||[[SRD:Heal|heal]]||1: heals living and undead |
|- | |- | ||
− | |'''[[Transmute | + | |'''[[Transmute Nature (3.5e Power)|Nature]]'''||1st||[[SRD:Entangle|entangle]]||[[SRD:Summon Nature's Ally III|summon nature's ally III]]||[[SRD:Black Tentacles|black tentacles]]<sup>1</sup>||[[SRD:Ectoplasmic Shambler|ectoplasmic shambler]]<sup>2</sup>||[[SRD:Animal Shapes|animal shapes]]||1: vines & vulnerable to fire, 2: four 10’ squares |
|- | |- | ||
− | |'''[[Transmute | + | |'''[[Transmute Stamina (3.5e Power)|Stamina]]'''||1st||touch of rejuvenation||[[SRD:Ray of Exhaustion|ray of exhaustion]]||[[SRD:Symbol of Sleep|symbol of sleep]]||[[SRD:Psychic Crush|psychic crush]]||[[SRD:Heal|heal]]||— |
|- | |- | ||
− | |'''[[Transmute | + | |'''[[Transmute Weather (3.5e Power)|Weather]]'''||1st||[[SRD:Fog Cloud|fog cloud]]||[[SRD:Call Lightning|call lightning]]||[[SRD:Control Water|control water]]<sup>1</sup>||[[SRD:Control Weather|control weather]]<sup>2</sup>||[[SRD:Whirlwind|whirlwind]]||1: three 10’ squares max 5’ deep, & lasts for 30 minutes, 2: full-round action, 100’ radius, lasts for 30 min. & cannot create hurricanes or tornados |
|- | |- | ||
− | |'''[[Transmute | + | |'''[[Transmute Magic (3.5e Power)|Magic]]'''||4th||[[SRD:Dispel Magic|dispel magic]]||[[SRD:Break Enchantment|break enchantment]]||[[SRD:About Planes#Impeded Magic|impeded magic]]<sup>1</sup>||[[SRD:Antimagic Field|antimagic field]]<sup>1</sup>||[[SRD:About Planes#Wild Magic|wild magic]]<sup>1</sup>||1: 30' radius |
|- | |- | ||
− | |'''[[Transmute | + | |'''[[Transmute Magnetics (3.5e Power)|Magnetics]]'''||10th||—||—||metalkinesis||freeze armored creatures<sup>1</sup>||or magnetic repulsion||1: if wearing medium or heavy metal armor |
|- | |- | ||
− | |'''[[Transmute | + | |'''[[Transmute Plane (3.5e Power)|Plane]]'''||10th||—||—||[[SRD:Ectoplasmic Form|ectoplasmic form]]||[[SRD:Psionic Plane Shift|plane shift]]||[[SRD:Psionic Ethereal Jaunt|ethereal jaunt]]||— |
|- | |- | ||
− | |'''[[Transmute | + | |'''[[Transmute Space (3.5e Power)|Space]]'''||10th||—||—||[[SRD:Psionic Dimension Door|dimension door]]||[[SRD:Psionic Teleport|teleport]]||baneful dimension door||— |
|- | |- | ||
− | + | |'''[[Transmute Time (3.5e Power)|Time]]'''||10th||—||—||[[SRD:Haste|hasten]]/[[SRD:Slow|slow]]<sup>1</sup>||[[SRD:Second Chance|second chance]]||[[SRD:Temporal Acceleration|temporal acceleration]]||1: 10’ square | |
− | |||
− | |'''[[Transmute Time (3.5e Power)|Time]]'''||10th | ||
|- | |- | ||
| class="foot" colspan="9" | | | class="foot" colspan="9" | | ||
#Fill | #Fill | ||
|} | |} | ||
− | |||
===Campaign Information=== | ===Campaign Information=== | ||
====Playing a Judge==== | ====Playing a Judge==== | ||
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|14{{!!}}class="left"|Judge have honed control over the forces – the zone controller extraordinaire! | |14{{!!}}class="left"|Judge have honed control over the forces – the zone controller extraordinaire! | ||
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− | |21{{!!}}class="left"|Judge can have intense sway over how the laws of nature function. They can transmute Earth, Gravity, Life, Nature, Stamina, Weather, | + | |21{{!!}}class="left"|Judge can have intense sway over how the laws of nature function. They can transmute Earth, Gravity, Life, Nature, Stamina, Weather, Magic, Magnetics, Planes, Space and Time. |
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|28{{!!}}class="left"|Specific info on a judge. | |28{{!!}}class="left"|Specific info on a judge. |
Revision as of 11:06, 11 April 2019
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1
Alternate Magic, Other
Full
Contents
[hide]Judge of Existence
Most live in a prosaic world of the base perceptions, bound by Ultimate Laws – truths that hinder the capacity of progress. Prisoners to common sense and logic, a land where even science becomes a religion. Even the most basic manipulations of existence cannot be understood by these sorry souls. This is the way of the lesser man. A judge of existence is a proponent of straining the limits – nay, being without limits, then deciding what limits the rest must follow. A Judge of Existence is a student of the power of Space. They can warp matter, and alter time, gravity and weather in an area.
Making a Judge
“ | What is is always ephemeral – walls become dust, life turns to death and then life again. The rules of nature change as the wind. | ” |
—Jubal, Human Judge |
Abilities: Intelligence is the key ability of this class. Wisdom has minor importance in this class.
Alignment: Any
Starting Gold: 5d4×10 gp (125 gp).
Starting Age: Complex
Level | Base Attack Bonus |
Saving Throws | Special | Power Points/Day |
Powers Known |
Maximum Power Level Known | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +2 | +0 | +2 | Convert Energy Damage, Transmute | 01 | 1 | 1st | |||||||||||||||||||||||||||||||||
2nd | +1 | +3 | +0 | +3 | +10 Transmute Points | 1 | 2 | 1st | |||||||||||||||||||||||||||||||||
3rd | +2 | +3 | +1 | +3 | 3 | 3 | 1st | ||||||||||||||||||||||||||||||||||
4th | +3 | +4 | +1 | +4 | +1 Transmutation | 5 | 4 | 2nd | |||||||||||||||||||||||||||||||||
5th | +3 | +4 | +1 | +4 | +20 Transmute Points | 7 | 5 | 2nd | |||||||||||||||||||||||||||||||||
6th | +4 | +5 | +2 | +5 | 11 | 6 | 2nd | ||||||||||||||||||||||||||||||||||
7th | +5 | +5 | +2 | +5 | +1 Transmutation | 15 | 7 | 3rd | |||||||||||||||||||||||||||||||||
8th | +6/+1 | +6 | +2 | +6 | +30 Transmute Points | 19 | 8 | 3rd | |||||||||||||||||||||||||||||||||
9th | +6/+1 | +6 | +3 | +6 | 23 | 9 | 3rd | ||||||||||||||||||||||||||||||||||
10th | +7/+2 | +7 | +3 | +7 | +1 Transmutation | 27 | 10 | 4th | |||||||||||||||||||||||||||||||||
11th | +8/+3 | +7 | +3 | +7 | +40 Transmute Points | 35 | 11 | 4th | |||||||||||||||||||||||||||||||||
12th | +9/+4 | +8 | +4 | +8 | 43 | 12 | 4th | ||||||||||||||||||||||||||||||||||
13th | +9/+4 | +8 | +4 | +8 | +1 Transmutation | 51 | 13 | 5th | |||||||||||||||||||||||||||||||||
14th | +10/+5 | +9 | +4 | +9 | +50 Transmute Points | 59 | 14 | 5th | |||||||||||||||||||||||||||||||||
15th | +11/+6/+1 | +9 | +5 | +9 | 67 | 15 | 5th | ||||||||||||||||||||||||||||||||||
16th | +12/+7/+2 | +10 | +5 | +10 | +1 Transmutation | 79 | 16 | 6th | |||||||||||||||||||||||||||||||||
17th | +12/+7/+2 | +10 | +5 | +10 | +60 Transmute Points | 91 | 17 | 6th | |||||||||||||||||||||||||||||||||
18th | +13/+8/+3 | +11 | +6 | +11 | 103 | 18 | 6th | ||||||||||||||||||||||||||||||||||
19th | +14/+9/+4 | +11 | +6 | +11 | +1 Transmutation | 115 | 19 | 6th | |||||||||||||||||||||||||||||||||
20th | +15/+10/+5 | +12 | +6 | +12 | Change Reality, +70 Transmute Points | 127 | 20 | 6th | |||||||||||||||||||||||||||||||||
Class Skills (6 + Int modifier per level, ×4 at 1st level) |
Class Features
Weapon and Armor Proficiency: Judges are proficient with all simple weapons, plus the bolas, flail, nunchaku, rapier, spiked chain and whip. Judges are proficient with light and medium armor, and with shields (except tower shields). Armor, of any type, does not hinder judge abilities.
Power Points/Day: A judge has the ability to manifest powers. This is limited by the power points he has available. His base daily allotment of power points is given on the above table. In addition, he receives bonus power points per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Power Points). A 1st-level judge gains no power points for his class level, but he gains bonus power points (if he is entitled to any), and can manifest the single power he knows with those power points. A judge can manifest any power that has a power point cost equal to or lower than his manifester level. The total number of powers a judge can manifest in a day is limited only by his daily power points. A judge simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points. The Difficulty Class for saving throws against judge powers is 10+power’s level+judge’s Intelligence modifier.
Powers Known: At 1st level, a judge learns a judge power of his choice (see below). The above table shows when a judge can unlock the knowledge of a new power. Choose the powers known from the Judge Power List. (Exception: The feats Expanded Knowledge and Epic Expanded Knowledge do allow a judge to learn powers from the lists of other classes.) At 1st level, a judge gains access to the Judge Power List:
- 1st-level Powers: astral construct, compression, control flames, control light, control object, create sound, detect psionics, detect teleportation, energy ray, entangling ectoplasm, expansion, force screen, grease, know direction and location, matter agitation, minor creation, my light, precognition, stomp, synesthete;
- 2nd-level Powers: body equilibrium, call weaponry, concealing amorpha, concussion blast, control air, detect hostile intent, energy missile, identify, inertial armor, jelly floor, levitate, read thoughts, repair damage, scent, sensitivity to psychic impressions, specified energy adaptation, tongues, wall walker;
- 3rd-level Powers: astral elemental, danger sense, darkvision, dispel psionics, ectoplasmic cocoon, energy wall, eradicate invisibility, escape detection, exhalation of the black dragon, false sensory input, read thoughts, telekinetic force, telekinetic thrust, touchsight, ubiquitous vision;
- 4th-level Powers: aura sight, control body, detect remote viewing, dimensional anchor, dimension door, energy adaptation, fabricate, freedom of movement, intellect fortress, metamorphosis, power leech, steadfast perception, telekinetic maneuver;
- 5th-level Powers: adapt body, catapsi, ectoplasmic shambler, energy ball, fiery discorporation, incarnate, leech field, major creation, true seeing;
- 6th-level Powers: breath of the black dragon, dispelling buffer, fabricate, greater psionic, null psionics field, suspend life.
Convert Energy Damage: At 1st level, as an immediate action a judge can change up to 5 points of damage into a different energy type (i.e., turn cold into fire damage). This has no effect on if the damage hits, and still does the same damage (just a different type). This can be applied to both ally and opponent damage, but opponents can resist with a Will save (DC10+1/2 class level+Intelligence modifier). At 3rd and every three after, can convert 5 more damage (i.e., 15 at 6th).
Bonus Transmute Points: At 2nd level, a judge gets 10 bonus power points, however, these can only be used on transmutations (or to augment them). At 5th level and every three after, this bonus increases by 10 (capping at +70 at 20th).
Change Reality (Ps): At 20th level, once per day a judge can change reality (treat like reality revision).
Transmute (Su)
A judge may issue corrections on the current form of reality, effectively transforming what is into something else. A 1st level a judge unlocks knowledge of one type from the Table: Transmutations, in addition to learning a new power at 1st level from the normal Judge Power List. A judge unlocks another at levels 4, 7, 10, 13, 16 and 19. All transmutations are shapeable, some can increase in area by one 10’ square for 2 more power points. A single transmutation is the entire type; in other words, if a judge selects “Earth”, he can augment the standard transmutation with a following one in the same list (i.e., transmute mud to rock). Standard transmutations are all above the line, all below are advanced; at 10th level a judge gains access to advanced transmutations. The save to resist transmutations is 10+power’s level+judge’s Intelligence modifier; in addition, for every 2 extra power points you spend to achieve any of these effects, this power’s save DC increases by 1.
Type | Minimum Level | Power Point Cost and Subtype | Notes and Changes | |||||
---|---|---|---|---|---|---|---|---|
3 | 5 | 7 | 9 | 11 | ||||
Earth | 1st | soften earth and stone | mud to rock | rock to mud | move earth1 | earthquake | 1: four 10’ squares, max 10’ deep, & 10 min to cast | |
Gravity | 1st | feather fall | heavy/light | directional | no gravity | meteor swarm | — | |
Life | 1st | cure moderate wounds1 | animate dead | mass cure light wounds1 | raise dead | heal | 1: heals living and undead | |
Nature | 1st | entangle | summon nature's ally III | black tentacles1 | ectoplasmic shambler2 | animal shapes | 1: vines & vulnerable to fire, 2: four 10’ squares | |
Stamina | 1st | touch of rejuvenation | ray of exhaustion | symbol of sleep | psychic crush | heal | — | |
Weather | 1st | fog cloud | call lightning | control water1 | control weather2 | whirlwind | 1: three 10’ squares max 5’ deep, & lasts for 30 minutes, 2: full-round action, 100’ radius, lasts for 30 min. & cannot create hurricanes or tornados | |
Magic | 4th | dispel magic | break enchantment | impeded magic1 | antimagic field1 | wild magic1 | 1: 30' radius | |
Magnetics | 10th | — | — | metalkinesis | freeze armored creatures1 | or magnetic repulsion | 1: if wearing medium or heavy metal armor | |
Plane | 10th | — | — | ectoplasmic form | plane shift | ethereal jaunt | — | |
Space | 10th | — | — | dimension door | teleport | baneful dimension door | — | |
Time | 10th | — | — | hasten/slow1 | second chance | temporal acceleration | 1: 10’ square | |
|
Campaign Information
Playing a Judge
Religion: Most judges are disenchanted by religion, and are hated by fundamental religious types.
Other Classes: Most are ignorant of the judge’s powers, and the intelligent think that judge abilities are simply a trick on the senses or done by legerdemain, causing most judges to easily blend in. Yet the wise see judges as very dangerous beings, especially religious tempered individuals, who consider judges to be witches. In more evangelical environments judges are openly hunted.
Combat: Judge will commonly use zone abilities in the first round – to sow chaos – then pick off its enemies one by one. Due to the fact that where one is can greatly change one’s fate, most judge may want to invest in persuasion off the battlefield to garner their words with more respect amongst allies.
Advancement: Multi-classing is very uncommon when taking this class; it does occur most often to those who want more weapon abilities. The Waltz of Blades, Kamikaze and Halberdier are good options for this.
Variant: The Magic Variant was made for magical campaigns.
Judge in the Game: This class is not as fun in games without direct knowledge of where players are (with maps and miniatures) – and completely boring in pathfinder games.
Judges in the World
“ | It is legal because I wish it. | ” |
—Louis XIV, The Sun King |
Organizations: Judges are strengthened when around other judges, and have a few academies to spread the knowledge. However, these schools must be keep hidden from religious-minded groups, thus have a manner of enlistment. This generally involves leaving a book on existence in a public place (a library is most common), and allowing the studious to find much on their own before entering into trust.
Notables: Michael is considered the founder of this field of study, by most mortals. This is due, in part, to the fact that he himself was mortal. He was raised by a highly advanced, yet in some ways uncivilized, culture of beings beyond consciousness. The true origins of this disciple are unknown.
Judge Lore
Characters with ranks in Knowledge (The planes) can research judges to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
7 | Judge may be able to alter some limited aspects of matter. |
14 | Judge have honed control over the forces – the zone controller extraordinaire! |
21 | Judge can have intense sway over how the laws of nature function. They can transmute Earth, Gravity, Life, Nature, Stamina, Weather, Magic, Magnetics, Planes, Space and Time. |
28 | Specific info on a judge. |
Back to Main Page → 3.5e Homebrew → Classes → Base Classes
Article Balance | High + |
Author | Franken Kesey + |
Base Attack Bonus Progression | Moderate + |
Class Ability | Alternate Magic + and Other + |
Class Ability Progression | Full + |
Fortitude Save Progression | Good + |
Identifier | 3.5e Class + |
Length | 20 + |
Minimum Level | 1 + |
Rated By | Paleomancer +, Qwertyu63 +, Zhenra-Khal +, ProphetPX + and ErikOfWiki + |
Rating | Rated 2.8 / 4 + |
Reflex Save Progression | Poor + |
Skill | Appraise +, Autohypnosis +, Balance +, Concentration +, Craft +, Intimidate +, Knowledge +, Listen +, Search +, Psicraft +, Spot +, Survival +, Tumble + and Use Psionic Device + |
Skill Points | 6 + |
Summary | Most live in a prosaic world of the base p … Most live in a prosaic world of the base perceptions, bound by Ultimate Laws – truths that hinder the capacity of progress. Prisoners to common sense and logic, a land where even science becomes a religion. Even the most basic manipulations of existence cannot be understood by these sorry souls. This is the way of the lesser man. A judge of existence is a proponent of straining the limits – nay, being without limits, then deciding what limits the rest must follow. A Judge of Existence is a student of the power of Space. They can warp matter, and alter time, gravity and weather in an area. lter time, gravity and weather in an area. + |
Title | Judge of Existence + |
Will Save Progression | Good + |