Difference between revisions of "Judge of Existence (3.5e Class)"
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'''{{Anchor|Power Points/Day}}:''' A judge has the ability to manifest [[SRD:Powers|powers]]. This is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of power points is given on the above table. In addition, he receives bonus power points per day if he has a high [[SRD:Intelligence|Intelligence]] score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). A judge can manifest any power that has a power point cost equal to or lower than his manifester level. The total number of powers a judge can manifest in a day is limited only by his daily power points. A judge simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points. The [[SRD:DC|Difficulty Class]] for [[SRD:Saving Throw|saving throws]] against judge powers is 10+power’s level+judge’s Intelligence modifier. | '''{{Anchor|Power Points/Day}}:''' A judge has the ability to manifest [[SRD:Powers|powers]]. This is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of power points is given on the above table. In addition, he receives bonus power points per day if he has a high [[SRD:Intelligence|Intelligence]] score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). A judge can manifest any power that has a power point cost equal to or lower than his manifester level. The total number of powers a judge can manifest in a day is limited only by his daily power points. A judge simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points. The [[SRD:DC|Difficulty Class]] for [[SRD:Saving Throw|saving throws]] against judge powers is 10+power’s level+judge’s Intelligence modifier. | ||
− | '''{{Anchor|Powers Known}}:''' At 1st level, a judge learns three judge powers of his choice (see below). The above table shows when a judge can unlock the knowledge of a new power. Choose the powers known from the Judge Power List. (''Exception:'' The feats [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] do allow a judge to learn powers from the lists of other classes.) At 1st level, a judge gains access to the Judge Power List: | + | '''{{Anchor|Powers Known}}:''' At 1st level, a judge learns three judge powers of his choice (see below). The above table shows when a judge can unlock the knowledge of a new power. Choose the powers known from the Judge Power List. (''Exception:'' The feats [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] do allow a judge to learn powers from the lists of other classes.) At 1st level, a judge gains access to the Judge Power List (powers in bold are area effects): |
− | *1st-level Powers: ''[[SRD:Astral Construct (Power)|astral construct]], [[SRD:Compression|compression]], [[SRD:Control Flames|control flames]], [[SRD:Control Light|control light]], [[SRD:Control Object|control object]], [[SRD:Create Sound|create sound]], [[SRD:Psionic Minor Creation|minor creation]], [[SRD:Detect Psionics|detect psionics]], [[SRD:Detect Teleportation|detect teleportation]], [[SRD:Energy Ray|energy ray]], [[SRD:Entangling Ectoplasm|entangling ectoplasm]], [[SRD:Expansion|expansion]], [[SRD:Force Screen|force screen]], [[SRD:Psionic Grease|grease]], [[Psionic Jelly Floor (3.5e Power)|jelly floor]], [[SRD:Know Direction and Location|know direction and location]], [[SRD:Matter Agitation|matter agitation]], [[SRD:My Light|my light]], [[SRD:Precognition|precognition]], [[SRD:Stomp|stomp]], [[SRD:Synesthete|synesthete]];'' | + | *1st-level Powers: ''[[SRD:Astral Construct (Power)|astral construct]], [[SRD:Compression|compression]], [[SRD:Control Flames|control flames]], [[SRD:Control Light|control light]], [[SRD:Control Object|control object]], [[SRD:Create Sound|create sound]], [[SRD:Psionic Minor Creation|minor creation]], [[SRD:Detect Psionics|detect psionics]], [[SRD:Detect Teleportation|detect teleportation]], [[SRD:Energy Ray|energy ray]], [[SRD:Entangling Ectoplasm|entangling ectoplasm]], [[SRD:Expansion|expansion]], [[SRD:Force Screen|force screen]], [[SRD:Psionic Grease|'''grease''']], [[Psionic Jelly Floor (3.5e Power)|'''jelly floor''']], [[SRD:Know Direction and Location|know direction and location]], [[SRD:Matter Agitation|matter agitation]], [[SRD:My Light|my light]], [[SRD:Precognition|precognition]], [[SRD:Stomp|'''stomp''']], [[SRD:Synesthete|synesthete]];'' |
− | *2nd-level Powers: ''[[SRD:Body Equilibrium|body equilibrium]], [[SRD:Call Weaponry|call weaponry]], [[SRD:Chameleon|chameleon]], [[SRD:Concealing Amorpha|concealing amorpha]], [[SRD:Concussion Blast|concussion blast]], [[SRD:Control Air|control air]], [[SRD:Detect Hostile Intent|detect hostile intent]], [[SRD:Specified Energy Adaptation|specified energy adaptation]], [[SRD:Energy Missile|energy missile]], [[SRD:Psionic Identify|identify]], [[SRD:Inertial Armor|inertial armor]], [[SRD:Psionic Levitate|levitate]], [[SRD:Precognition|precognition]], [[SRD:Read Thoughts|read thoughts]], [[SRD:Psionic Repair Damage|repair damage]], [[SRD:Psionic Scent|scent]], [[SRD:Sensitivity to Psychic Impressions|sensitivity to psychic impressions]], [[SRD:Psionic Tongues|tongues]], [[Transmute Gravity (3.5e Power)|transmute gravity]], [[SRD:Wall Walker|wall walker]];'' | + | *2nd-level Powers: ''[[SRD:Body Equilibrium|body equilibrium]], [[SRD:Call Weaponry|call weaponry]], [[SRD:Chameleon|chameleon]], [[SRD:Concealing Amorpha|concealing amorpha]], [[SRD:Concussion Blast|concussion blast]], [[SRD:Control Air|control air]], [[SRD:Detect Hostile Intent|detect hostile intent]], [[SRD:Specified Energy Adaptation|specified energy adaptation]], [[SRD:Energy Missile|energy missile]], [[SRD:Psionic Identify|identify]], [[SRD:Inertial Armor|inertial armor]], [[SRD:Psionic Levitate|levitate]], [[SRD:Precognition|precognition]], [[SRD:Read Thoughts|read thoughts]], [[SRD:Psionic Repair Damage|repair damage]], [[SRD:Psionic Scent|scent]], [[SRD:Sensitivity to Psychic Impressions|sensitivity to psychic impressions]], [[SRD:Psionic Tongues|tongues]], [[Transmute Gravity (3.5e Power)|'''transmute gravity''']], [[SRD:Wall Walker|wall walker]];'' |
− | *3rd-level Powers: ''[[Astral Elemental (3.5e Power)|astral elemental]], [[Biological Reconstruction (3.5e Power)|biological reconstruction]], [[SRD:Danger Sense|danger sense]], [[SRD:Psionic Darkvision|darkvision]], [[SRD:Dismiss Ectoplasm|dismiss ectoplasm]], [[SRD:Dispel Psionics|dispel psionics]], [[SRD:Ectoplasmic Cocoon|ectoplasmic cocoon]], [[SRD:Ectoplasmic Form|ectoplasmic form]], [[SRD:Energy Wall|energy wall]], [[SRD:Eradicate Invisibility|eradicate invisibility]], [[SRD:Escape Detection|escape detection]], [[SRD:Exhalation of the Black Dragon|exhalation of the black dragon]], [[SRD:False Sensory Input|false sensory input]], [[SRD:Read Thoughts|read thoughts]], [[SRD:Telekinetic Force|telekinetic force]], [[SRD:Telekinetic Thrust|telekinetic thrust]], [[SRD:Touchsight|touchsight]], [[Transmute Earth (3.5e Power)|transmute earth]], [[SRD:Ubiquitous Vision|ubiquitous vision]], [[Virus Replication (3.5e Power)|virus replication]];'' | + | *3rd-level Powers: ''[[Astral Elemental (3.5e Power)|astral elemental]], [[Biological Reconstruction (3.5e Power)|biological reconstruction]], [[SRD:Danger Sense|danger sense]], [[SRD:Psionic Darkvision|darkvision]], [[SRD:Dismiss Ectoplasm|dismiss ectoplasm]], [[SRD:Dispel Psionics|dispel psionics]], [[SRD:Ectoplasmic Cocoon|ectoplasmic cocoon]], [[SRD:Ectoplasmic Form|ectoplasmic form]], [[SRD:Energy Wall|'''energy wall''']], [[SRD:Eradicate Invisibility|eradicate invisibility]], [[SRD:Escape Detection|escape detection]], [[SRD:Exhalation of the Black Dragon|'''exhalation of the black dragon''']], [[SRD:False Sensory Input|false sensory input]], [[SRD:Read Thoughts|read thoughts]], [[SRD:Telekinetic Force|telekinetic force]], [[SRD:Telekinetic Thrust|'''telekinetic thrust''']], [[SRD:Touchsight|touchsight]], [[Transmute Earth (3.5e Power)|'''transmute earth''']], [[SRD:Ubiquitous Vision|ubiquitous vision]], [[Virus Replication (3.5e Power)|virus replication]];'' |
− | *4th-level Powers: ''[[SRD:Aura Sight|aura sight]], [[SRD:Control Body|control body]], [[Cure Conditions (3.5e Power)|cure conditions]], [[SRD:Detect Remote Viewing|detect remote viewing]], [[SRD:Psionic Dimensional Anchor|dimensional anchor]], [[SRD:Psionic Dimension Door|dimension door]], [[SRD:Energy Adaptation|energy adaptation]], [[SRD:Psionic Fabricate|fabricate]], [[Frankenstein's Monster (3.5e Power)|Frankenstein's monster]], [[SRD:Psionic Freedom of Movement|freedom of movement]], [[SRD:Immovability|immovability]], [[SRD:Intellect Fortress|intellect fortress]], [[SRD:Metamorphosis|metamorphosis]], [[SRD:Psionic Plane Shift|plane shift]], [[SRD:Power Leech|power leech]], [[SRD:Steadfast Perception|steadfast perception]], [[SRD:Telekinetic Maneuver|telekinetic maneuver]], [[Transmute Magnetics (3.5e Power)| | + | *4th-level Powers: ''[[SRD:Aura Sight|aura sight]], [[SRD:Control Body|control body]], [[Cure Conditions (3.5e Power)|cure conditions]], [[SRD:Detect Remote Viewing|detect remote viewing]], [[SRD:Psionic Dimensional Anchor|dimensional anchor]], [[SRD:Psionic Dimension Door|dimension door]], [[SRD:Energy Adaptation|energy adaptation]], [[SRD:Psionic Fabricate|fabricate]], [[Frankenstein's Monster (3.5e Power)|Frankenstein's monster]], [[SRD:Psionic Freedom of Movement|freedom of movement]], [[SRD:Immovability|immovability]], [[SRD:Intellect Fortress|intellect fortress]], [[SRD:Metamorphosis|metamorphosis]], [[SRD:Psionic Plane Shift|plane shift]], [[SRD:Power Leech|power leech]], [[SRD:Steadfast Perception|steadfast perception]], [[SRD:Telekinetic Maneuver|telekinetic maneuver]], [[Transmute Magnetics (3.5e Power)|'''transmute magnetics''']], [[SRD:Wall of Ectoplasm|'''wall of ectoplasm''']];'' |
− | *5th-level Powers: ''[[SRD:Adapt Body|adapt body]], [[SRD:Catapsi|catapsi]], [[SRD:Psionic Major Creation|major creation]], [[SRD:Ectoplasmic Shambler|ectoplasmic shambler]], [[SRD:Energy Ball|energy ball]], [[SRD:Fiery Discorporation|fiery discorporation]], [[SRD:Incarnate|incarnate]], [[SRD:Leech Field|leech field]], [[SRD:Psychic Crush|psychic crush]], [[SRD:Psychofeedback|psychofeedback]], [[SRD:Psionic Teleport|teleport]], [[Transmute Magic (3.5e Power)| | + | *5th-level Powers: ''[[SRD:Adapt Body|adapt body]], [[SRD:Catapsi|catapsi]], [[SRD:Psionic Major Creation|major creation]], [[SRD:Ectoplasmic Shambler|'''ectoplasmic shambler''']], [[SRD:Energy Ball|'''energy ball''']], [[SRD:Fiery Discorporation|fiery discorporation]], [[SRD:Incarnate|incarnate]], [[SRD:Leech Field|leech field]], [[SRD:Psychic Crush|psychic crush]], [[SRD:Psychofeedback|psychofeedback]], [[SRD:Psionic Teleport|teleport]], [[Transmute Magic (3.5e Power)|'''transmute magic''']], [[SRD:Psionic True Seeing|true seeing]];'' |
− | *6th-level Powers: ''[[SRD:Breath of the Black Dragon|breath of the black dragon]], [[SRD:Dispelling Buffer|dispelling buffer]], [[SRD:Greater Psionic Fabricate|greater fabricate]], [[SRD:Null Psionics Field|null psionics field]], [[SRD:Oak Body|oak body]], [[SRD:Psionic Overland Flight|overland flight]], [[SRD:Suspend Life|suspend life]], [[Transmute Alignment and Energy (3.5e Power)|transmute alignment and energy]];'' | + | *6th-level Powers: ''[[SRD:Breath of the Black Dragon|'''breath of the black dragon''']], [[SRD:Dispelling Buffer|dispelling buffer]], [[SRD:Greater Psionic Fabricate|greater fabricate]], [[SRD:Null Psionics Field|'''null psionics field''']], [[SRD:Oak Body|oak body]], [[SRD:Psionic Overland Flight|overland flight]], [[SRD:Suspend Life|suspend life]], [[Transmute Alignment and Energy (3.5e Power)|'''transmute alignment and energy''']];'' |
− | *7th-level Powers: ''[[SRD:Divert Teleport|divert teleport]], [[SRD:Energy Conversion|energy conversion]], [[SRD:Energy Wave|energy wave]], [[SRD:Psionic Ethereal Jaunt|ethereal jaunt]], [[SRD:Psionic Phase Door|phase door]], [[SRD:Reddopsi|reddopsi]];'' | + | *7th-level Powers: ''[[SRD:Divert Teleport|divert teleport]], [[SRD:Energy Conversion|energy conversion]], [[SRD:Energy Wave|'''energy wave''']], [[SRD:Psionic Ethereal Jaunt|ethereal jaunt]], [[SRD:Psionic Phase Door|phase door]], [[SRD:Reddopsi|reddopsi]];'' |
*8th-level Powers: ''[[SRD:Bend Reality|bend reality]], [[SRD:Hypercognition|hypercognition]], [[SRD:Psionic Iron Body|iron body]], [[SRD:Recall Death|recall death]], [[SRD:Shadow Body|shadow body]], [[SRD:Psionic Greater Teleport|greater teleport]];'' | *8th-level Powers: ''[[SRD:Bend Reality|bend reality]], [[SRD:Hypercognition|hypercognition]], [[SRD:Psionic Iron Body|iron body]], [[SRD:Recall Death|recall death]], [[SRD:Shadow Body|shadow body]], [[SRD:Psionic Greater Teleport|greater teleport]];'' | ||
− | *9th-level Powers: ''[[SRD:Affinity Field|affinity field]], [[SRD:Psionic Etherealness|etherealness]], [[SRD:Timeless Body|timeless body]], [[SRD:Tornado Blast|tornado blast]].'' | + | *9th-level Powers: ''[[SRD:Affinity Field|affinity field]], [[SRD:Psionic Etherealness|etherealness]], [[SRD:Timeless Body|timeless body]], [[SRD:Tornado Blast|'''tornado blast''']].'' |
'''{{Anchor|Convert Energy Damage}} {{Ex}}:''' At 1st level, as an immediate action a judge can change up to 10 points of energy damage into a different energy type (i.e., turn cold into fire damage). This has no effect on if the damage hits, and still does the same damage (just a different type). This can be applied to both ally and opponent damage, but opponents can resist with a Will save (DC10+1/2 class level+Intelligence modifier). At 1st level energy damage is defined as: Cold, Electricity, Fire, Force and Sonic. At 10th level energy damage is expanded to include: Acid, Air, Earth and Water. This only works on energy damage, not things like piercing or ability damage. This converts the target's effect equally even with such things as lightning strike or area effects (i.e., at 1st could convert 5 points of cold damage into fire to all affected creatures). This conversion lasts for only 1 round (+1/3 class levels), thus energy effects that last longer revert back to their original energy type in following rounds. At 3rd and every three after, can convert 5 more damage (i.e., 15 at 6th). | '''{{Anchor|Convert Energy Damage}} {{Ex}}:''' At 1st level, as an immediate action a judge can change up to 10 points of energy damage into a different energy type (i.e., turn cold into fire damage). This has no effect on if the damage hits, and still does the same damage (just a different type). This can be applied to both ally and opponent damage, but opponents can resist with a Will save (DC10+1/2 class level+Intelligence modifier). At 1st level energy damage is defined as: Cold, Electricity, Fire, Force and Sonic. At 10th level energy damage is expanded to include: Acid, Air, Earth and Water. This only works on energy damage, not things like piercing or ability damage. This converts the target's effect equally even with such things as lightning strike or area effects (i.e., at 1st could convert 5 points of cold damage into fire to all affected creatures). This conversion lasts for only 1 round (+1/3 class levels), thus energy effects that last longer revert back to their original energy type in following rounds. At 3rd and every three after, can convert 5 more damage (i.e., 15 at 6th). |
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1
Alternate Magic, Other
Full
Contents
[hide]Judge of Existence
Most live in a prosaic world of the base perceptions, bound by Ultimate Laws – truths that hinder the capacity of progress. Prisoners to common sense and logic, a land where even science becomes a religion. Even the most basic manipulations of existence cannot be understood by these sorry souls. This is the way of the lesser man. A judge of existence is a proponent of straining the limits – nay, being without limits, then deciding what limits the rest must follow. A Judge of Existence is a student of the power of Space. They can warp matter, and alter gravity and weather in an area.
Making a Judge
“ | What is is always ephemeral – walls become dust, life turns to death and then life again. The rules of nature change as the wind. | ” |
—Jubal, Human Judge |
Abilities: Intelligence is the key ability of this class. Wisdom has minor importance in this class.
Alignment: Any
Starting Gold: 5d4×10 gp (125 gp).
Starting Age: Complex
Level | Base Attack Bonus |
Saving Throws | Special | Power Points/Day |
Powers Known |
Maximum Power Level Known | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +2 | +2 | Convert Energy Damage 10, Transmute | 2 | 3 | 1st | |||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +3 | +3 | — | 6 | 5 | 1st | |||||||||||||||||||||||||||||||||
3rd | +2 | +1 | +3 | +3 | Bonus Feat | 11 | 7 | 2nd | |||||||||||||||||||||||||||||||||
4th | +3 | +1 | +4 | +4 | Convert Energy Damage 15 | 17 | 9 | 2nd | |||||||||||||||||||||||||||||||||
5th | +3 | +1 | +4 | +4 | — | 25 | 11 | 3rd | |||||||||||||||||||||||||||||||||
6th | +4 | +2 | +5 | +5 | — | 35 | 13 | 3rd | |||||||||||||||||||||||||||||||||
7th | +5 | +2 | +5 | +5 | Convert Energy Damage 20 | 46 | 15 | 4th | |||||||||||||||||||||||||||||||||
8th | +6/+1 | +2 | +6 | +6 | — | 58 | 17 | 4th | |||||||||||||||||||||||||||||||||
9th | +6/+1 | +3 | +6 | +6 | Bonus Feat | 72 | 19 | 5th | |||||||||||||||||||||||||||||||||
10th | +7/+2 | +3 | +7 | +7 | Convert Energy Damage 25 | 88 | 21 | 5th | |||||||||||||||||||||||||||||||||
11th | +8/+3 | +3 | +7 | +7 | — | 106 | 23 | 6th | |||||||||||||||||||||||||||||||||
12th | +9/+4 | +4 | +8 | +8 | — | 126 | 25 | 6th | |||||||||||||||||||||||||||||||||
13th | +9/+4 | +4 | +8 | +8 | Convert Energy Damage 30 | 147 | 27 | 7th | |||||||||||||||||||||||||||||||||
14th | +10/+5 | +4 | +9 | +9 | — | 170 | 29 | 7th | |||||||||||||||||||||||||||||||||
15th | +11/+6/+1 | +5 | +9 | +9 | Bonus Feat | 195 | 30 | 8th | |||||||||||||||||||||||||||||||||
16th | +12/+7/+2 | +5 | +10 | +10 | Convert Energy Damage 35 | 221 | 32 | 8th | |||||||||||||||||||||||||||||||||
17th | +12/+7/+2 | +5 | +10 | +10 | — | 250 | 34 | 9th | |||||||||||||||||||||||||||||||||
18th | +13/+8/+3 | +6 | +11 | +11 | — | 280 | 36 | 9th | |||||||||||||||||||||||||||||||||
19th | +14/+9/+4 | +6 | +11 | +11 | Convert Energy Damage 40 | 311 | 38 | 9th | |||||||||||||||||||||||||||||||||
20th | +15/+10/+5 | +6 | +12 | +12 | Change Reality | 343 | 40 | 9th | |||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features
Weapon and Armor Proficiency: Judges are proficient with all simple weapons, plus bolas, rapier, spiked chain and whip. Judges are proficient with light and medium armor, and with shields (except tower shields). Armor, of any type, does not hinder judge abilities.
Power Points/Day: A judge has the ability to manifest powers. This is limited by the power points he has available. His base daily allotment of power points is given on the above table. In addition, he receives bonus power points per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Power Points). A judge can manifest any power that has a power point cost equal to or lower than his manifester level. The total number of powers a judge can manifest in a day is limited only by his daily power points. A judge simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points. The Difficulty Class for saving throws against judge powers is 10+power’s level+judge’s Intelligence modifier.
Powers Known: At 1st level, a judge learns three judge powers of his choice (see below). The above table shows when a judge can unlock the knowledge of a new power. Choose the powers known from the Judge Power List. (Exception: The feats Expanded Knowledge and Epic Expanded Knowledge do allow a judge to learn powers from the lists of other classes.) At 1st level, a judge gains access to the Judge Power List (powers in bold are area effects):
- 1st-level Powers: astral construct, compression, control flames, control light, control object, create sound, minor creation, detect psionics, detect teleportation, energy ray, entangling ectoplasm, expansion, force screen, grease, jelly floor, know direction and location, matter agitation, my light, precognition, stomp, synesthete;
- 2nd-level Powers: body equilibrium, call weaponry, chameleon, concealing amorpha, concussion blast, control air, detect hostile intent, specified energy adaptation, energy missile, identify, inertial armor, levitate, precognition, read thoughts, repair damage, scent, sensitivity to psychic impressions, tongues, transmute gravity, wall walker;
- 3rd-level Powers: astral elemental, biological reconstruction, danger sense, darkvision, dismiss ectoplasm, dispel psionics, ectoplasmic cocoon, ectoplasmic form, energy wall, eradicate invisibility, escape detection, exhalation of the black dragon, false sensory input, read thoughts, telekinetic force, telekinetic thrust, touchsight, transmute earth, ubiquitous vision, virus replication;
- 4th-level Powers: aura sight, control body, cure conditions, detect remote viewing, dimensional anchor, dimension door, energy adaptation, fabricate, Frankenstein's monster, freedom of movement, immovability, intellect fortress, metamorphosis, plane shift, power leech, steadfast perception, telekinetic maneuver, transmute magnetics, wall of ectoplasm;
- 5th-level Powers: adapt body, catapsi, major creation, ectoplasmic shambler, energy ball, fiery discorporation, incarnate, leech field, psychic crush, psychofeedback, teleport, transmute magic, true seeing;
- 6th-level Powers: breath of the black dragon, dispelling buffer, greater fabricate, null psionics field, oak body, overland flight, suspend life, transmute alignment and energy;
- 7th-level Powers: divert teleport, energy conversion, energy wave, ethereal jaunt, phase door, reddopsi;
- 8th-level Powers: bend reality, hypercognition, iron body, recall death, shadow body, greater teleport;
- 9th-level Powers: affinity field, etherealness, timeless body, tornado blast.
Convert Energy Damage (Ex): At 1st level, as an immediate action a judge can change up to 10 points of energy damage into a different energy type (i.e., turn cold into fire damage). This has no effect on if the damage hits, and still does the same damage (just a different type). This can be applied to both ally and opponent damage, but opponents can resist with a Will save (DC10+1/2 class level+Intelligence modifier). At 1st level energy damage is defined as: Cold, Electricity, Fire, Force and Sonic. At 10th level energy damage is expanded to include: Acid, Air, Earth and Water. This only works on energy damage, not things like piercing or ability damage. This converts the target's effect equally even with such things as lightning strike or area effects (i.e., at 1st could convert 5 points of cold damage into fire to all affected creatures). This conversion lasts for only 1 round (+1/3 class levels), thus energy effects that last longer revert back to their original energy type in following rounds. At 3rd and every three after, can convert 5 more damage (i.e., 15 at 6th).
Bonus Feat: At 3rd level and every six after, a judge receives a bonus feat that he meets the prerequisites for.
Change Reality (Ps): At 20th level, once per day a judge can change reality (treat like reality revision).
Campaign Information
Playing a Judge
Religion: Most judges are disenchanted by religion and are hated by fundamental religious types.
Other Classes: Most are ignorant of the judge’s powers, and the intelligent think that judge abilities are simply a trick on the senses or done by legerdemain, causing most judges to easily blend in. Yet the wise see judges as very dangerous beings, especially religious tempered individuals, who consider judges to be witches. In more evangelical environments judges are openly hunted.
Combat: Judge will commonly use zone abilities in the first round – to sow chaos – then pick off its enemies one by one. Due to the fact that where one is can greatly change one’s fate, most judge may want to invest in persuasion off the battlefield to garner their words with more respect amongst allies.
Advancement: Multi-classing is very uncommon when taking this class; it does occur most often to those who want more weapon abilities. The Wildknife, Waltz of Blades, Kamikaze or Halberdier are good options for this.
Variant: The Magic Variant was made for magical campaigns. The Transmuter was made for 5th edition.
Judge in the Game: This class is not as fun in games without direct knowledge of where players are (with maps and miniatures) – and completely boring in pathfinder games.
Judges in the World
“ | It is legal because I wish it. | ” |
—Louis XIV, The Sun King |
Organizations: Judges are strengthened when around other judges, and have a few academies to spread the knowledge. However, these schools must be keep hidden from religious-minded groups, thus have a manner of enlistment. This generally involves leaving a book on existence in a public place (a library is most common), and allowing the studious to find much on their own before entering into trust.
Notables: Michael is considered the founder of this field of study, by most mortals. This is due, in part, to the fact that he himself was mortal. He was raised by a highly advanced, yet in some ways uncivilized, culture of beings beyond consciousness. The true origins of this disciple are unknown.
Judge Lore
Characters with ranks in Knowledge (The planes) can research judges to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | Judge may be able to alter some limited aspects of matter. |
10 | Judge have honed control over the forces – the zone controller extraordinaire! |
20 | Judge can have intense sway over how the laws of nature function. They can transmute Gravity, Earth, Life, Magnetics, Magic, Alignment and Energy, and Space. |
25 | Specific info on a judge. |
Back to Main Page → 3.5e Homebrew → Classes → Base Classes
Article Balance | Very High + |
Author | Franken Kesey + |
Base Attack Bonus Progression | Moderate + |
Class Ability | Alternate Magic + and Other + |
Class Ability Progression | Full + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Class + |
Length | 20 + |
Minimum Level | 1 + |
Rated By | Paleomancer +, Qwertyu63 +, Zhenra-Khal +, ProphetPX + and ErikOfWiki + |
Rating | Rated 2.8 / 4 + |
Reflex Save Progression | Good + |
Skill | Appraise +, Autohypnosis +, Balance +, Concentration +, Craft +, Intimidate +, Knowledge +, Listen +, Search +, Psicraft +, Spot +, Survival +, Tumble + and Use Psionic Device + |
Skill Points | 4 + |
Summary | Most live in a prosaic world of the base p … Most live in a prosaic world of the base perceptions, bound by Ultimate Laws – truths that hinder the capacity of progress. Prisoners to common sense and logic, a land where even science becomes a religion. Even the most basic manipulations of existence cannot be understood by these sorry souls. This is the way of the lesser man. A judge of existence is a proponent of straining the limits – nay, being without limits, then deciding what limits the rest must follow. A Judge of Existence is a student of the power of Space. They can warp matter, and alter gravity and weather in an area. and alter gravity and weather in an area. + |
Title | Judge of Existence + |
Will Save Progression | Good + |