Difference between revisions of "Talk:Mystic Geometrist (5e Sorcerous Origin)"
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The big problem with Extra Spellcasting is that cantrips are already intended to mostly keep pace with the fighter's Extra attack; that's why they improve at 5th and 11th levels (arguably the fighter should have gotten Extra Attack 3 at 17th but I suspect that was an eleventh hour design change). What's generally missing from this trick is the extra 3-5 damage per die of spellcasting modifier. Warlocks manage this trick with ''{{srd5lc|Eldritch Blast}}'', so I'd suggest a similar solution in this case. With Extra Spellcasting as written, a 14th level Mystic Geometrist can make 3 attacks for 3d10 fire damage with no cost. | The big problem with Extra Spellcasting is that cantrips are already intended to mostly keep pace with the fighter's Extra attack; that's why they improve at 5th and 11th levels (arguably the fighter should have gotten Extra Attack 3 at 17th but I suspect that was an eleventh hour design change). What's generally missing from this trick is the extra 3-5 damage per die of spellcasting modifier. Warlocks manage this trick with ''{{srd5lc|Eldritch Blast}}'', so I'd suggest a similar solution in this case. With Extra Spellcasting as written, a 14th level Mystic Geometrist can make 3 attacks for 3d10 fire damage with no cost. | ||
− | I'm unhappy with the Shape of Magic and Master of Cantrips just wholesale ransacking all the spell lists. Not only does it not really make any thematic statements about the Origin, it somewhat tramples the niche of other Origins that used a more limited version of the same trick (like the Divine Soul). Where I would have liked this to go is something about preparation and shapes. Maybe getting ''{{srd5lc| | + | I'm unhappy with the Shape of Magic and Master of Cantrips just wholesale ransacking all the spell lists. Not only does it not really make any thematic statements about the Origin, it somewhat tramples the niche of other Origins that used a more limited version of the same trick (like the Divine Soul). Where I would have liked this to go is something about preparation and shapes. Maybe getting ''{{srd5lc|Glyph of Warding}}'' as a sorcerer spell with some improvement or variation (can cast it as a ritual, can apply metamagic to the spell glyph, etc). --[[User:Vaegrim|Vaegrim]] ([[User talk:Vaegrim|talk]]) 22:33, 25 April 2019 (MDT) |
Revision as of 04:34, 26 April 2019
First Thoughts
The wording of Basial Magic seems needlessly convoluted, unless I'm missing something this should be identical:
"Starting at 1st level, you gain two cantrips of your choice from any classes. For you, these cantrips count as sorcerer cantrips. You gain an additional such cantrip at 14th level."
The big problem with Extra Spellcasting is that cantrips are already intended to mostly keep pace with the fighter's Extra attack; that's why they improve at 5th and 11th levels (arguably the fighter should have gotten Extra Attack 3 at 17th but I suspect that was an eleventh hour design change). What's generally missing from this trick is the extra 3-5 damage per die of spellcasting modifier. Warlocks manage this trick with eldritch blast, so I'd suggest a similar solution in this case. With Extra Spellcasting as written, a 14th level Mystic Geometrist can make 3 attacks for 3d10 fire damage with no cost.
I'm unhappy with the Shape of Magic and Master of Cantrips just wholesale ransacking all the spell lists. Not only does it not really make any thematic statements about the Origin, it somewhat tramples the niche of other Origins that used a more limited version of the same trick (like the Divine Soul). Where I would have liked this to go is something about preparation and shapes. Maybe getting glyph of warding as a sorcerer spell with some improvement or variation (can cast it as a ritual, can apply metamagic to the spell glyph, etc). --Vaegrim (talk) 22:33, 25 April 2019 (MDT)