Difference between revisions of "Frankenstein's Monster (3.5e Power)"
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|disp=Visual | |disp=Visual | ||
|time=10 minutes | |time=10 minutes |
Revision as of 15:05, 12 May 2019
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Psychometabolism | |
Level: | Psion/Wilder 4, Judge of Existence 4, Wildknife 4, , |
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Display: | Visual |
Manifesting Time: | 10 minutes |
Range: | Touch |
Target: | A small or medium-sized corpse who had 5 HDs or lower. |
Duration: | Instantaneous |
Saving Throw: | None |
Power Resistance: | No |
Power Points: | 7 |
By sewing together cadaver parts, implanting a fresh brain, then jolting it with a powerful shock of electricity bring to life a corpse. This corpse becomes much like a corpse creature, as such it is not mindless, inherently evil, or directly under the manifester’s control (but has a friendly attitude towards the manifester). Unlike other necromancy abilities, all the parts must be fresh (within one week dead). This only works on creatures with cellular life, thus cannot be used on constructs, elementals or oozes.
Ability Scores: Because it is not mindless, the monster retains its Intelligence, Wisdom and Charisma scores. However, the trauma caused by placing the brain in another body, plus cell death from being without a living host for a time, kills many brain cells, this permanently reduces Intelligence score by 2 (this is retroactive on skills, remove one rank in a skill for each HD). The monster gets a +2 bonus to Strength, but has its Dexterity reduced by 2, and has no Constitution score. It retains its memory of its past life.
Type and Subtype: The monster changes it type and subtype to Undead (augmented). Making it immune to poison, paralysis, sleep effects, stunning, disease and death effects. But has no other immunity from being undead (i.e., still subject to critical hits, etc.). The monster is considered undead, and thus vulnerable to positive energy, but negative energy heals it. Since they are not inherently evil, protect from evil does not work on them, yet they can still be turned and rebuked like normal undead.
HD, Previous Class Levels, and Feats: The monster rerolls all HD less than d12 to d12s. Then, it replaces its class levels with levels in Undead. Any feats it no longer qualifies for it can replace with general or monstrous feats that it meets the prerequisites for. However, it retains all skills from its previous life (except for those ranks lost from Intelligence damage). It also replaces its BAB and saves with those from levels in Undead.
Racial Features: It retains all racial features and special abilities. The races type (if not undead), becomes an augmented subtype.
Damage Reduction: The monster gains Damage Reduction 5/Slashing.
Advancement: However, due the Monster's intelligence it can advance in a new class after being resurrected in this way. Further, it can add 1/2 its Undead levels to ranking features of the new class (i.e., manifester level, sneak attack, etc.).
Augment: You can augment this power in one or more of the following ways.
- For every additional power points you spend you can affect the corpse of a creature of one HD higher.
- If you spend 2 extra power points, you can target the corpse of a large-sized creature.
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Article Balance | High + |
Author | Franken Kesey + |
Discipline | Psychometabolism + |
Identifier | 3.5e Power + |
Level | Psion/Wilder 4 +, Judge of Existence 4 + and Wildknife 4 + |
Rating | Unrated + |
Summary | IT’S ALIVE!. + |
Title | Frankenstein's Monster + |