Difference between revisions of "S'uuisku (3.5e Race)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(another one)
(Undo revision 311698 by Franken Kesey (talk))
 
(19 intermediate revisions by 6 users not shown)
Line 2: Line 2:
 
|author_name=Dio Magellan  
 
|author_name=Dio Magellan  
 
|date_created=14 December, 2009
 
|date_created=14 December, 2009
|status=Version 1.0
+
|status=Version 1.5
 
|editing= Discuss on the [[Talk:S'uuisku (3.5e Race)|talk]] first.
 
|editing= Discuss on the [[Talk:S'uuisku (3.5e Race)|talk]] first.
 +
|adopter=Franken Kesey
 +
|date_adopted=7/24/13
 
}}
 
}}
  
 
=S'uuisku=
 
=S'uuisku=
  
[[Summary::S'uuisku, or earthly creatures are the spawn of the young, curious gods. These creatures draw their apparence and ability from the very soul of the earth.]]
+
[[Summary::S'uuisku, or earthly creatures, are the spawn of the young, curious gods. These creatures draw their appearance and ability from the very soul of the earth.]]
  
 
==Description==
 
==Description==
  
S'uuisku are spawn of young, curious deities discovering their power. The S'uuisku are usually curious about their surrounding, a curiosity often leading them to foolhardiness and foolishness. The S'uuisku are many in kind, their personality are just as varied, some may be greedy and aloof while other are prideful and self-righteous.   
+
S'uuisku are spawn of young, curious deities discovering their power. The s'uuisku are usually curious about their surroundings, a curiosity often leading them to foolhardiness and foolishness. The s'uuisku are many in kind, their personality are just as varied. Some may be greedy and aloof while others are prideful and self-righteous.   
  
The S'uuisku's apparence is also extremely varied, having various breed and clan. Each S'uuisku clan were created to exemplify a thoughts, with all it flaw and quality. While a breed represent an entire emotion felt by the young gods. They are a few well known breed: The Ghandalui, the Yandale, Yelkoven and the Manauchla.
+
The s'uuisku's appearance is also extremely varied, having various breeds and clans. Each s'uuisku clan was created to exemplify a thought, with all its flaws and qualities. While a breed represents an entire emotion felt by the young gods. There are a few well known breeds: The ghandalui, the yandale, yelkoven and the manauchla.
  
The Ghandalui, or most commonly known as beastmen are tall, bulky and monstrous humanoid with animal heads. They are brutal, ugly, spiteful but honorable and prideful. They were born out of anger, the anger of of the gods when they saw an universe bigger than they, but also the eagerness to discover it. The Ghandalui are eager to conquer territory, with little regard of who live there.   
+
The ghandalui, most commonly known as beastmen, are tall, bulky, monstrous humanoid figures with animal heads. They are brutal, ugly, spiteful but honorable and prideful. They were born out of anger; the anger of the gods when they saw a universe bigger than they, but also the eagerness to discover it. The ghandalui are eager to conquer territory, with little regard of who lives there.   
  
The Yandale, or fair folks' children are small fey, often quite pretty with a few feral traits. They exemplify passion and excess, but also stagnancy and pettiness. The yandales are well know to tricks travellers for good or bad (the nature of the tricks depend on the Yandale itself). The standard yandale is about 3 feet tall (some clan can be from 2 feet to 5 feet tall), very little hairs and slender. Yandales usually have funky skin tones, usually blue or green. Yandale are tricksters, using powerful magic to bring their unfortunate prey down. A notable traits of the Yandale is their skin, instead of being soft and fleshy it share a similar texture to barksin.         
+
The yandale, or fair folks' children are small fey, often quite pretty with a few feral traits. They exemplify passion and excess, but also stagnancy and pettiness. The yandales are well known to trick travellers for good or bad (the nature of these tricks depends upon the yandale itself). The standard yandale is about 3 feet tall (some clan can be from 2 feet to 5 feet tall), with very little hair and a slender build. Yandales usually have funky skin tones of blue or green. Yandale are tricksters, using powerful magic to bring their unfortunate prey down. A notable traits of the yandale is their skin, instead of being soft and fleshy it shares a similar texture to bark-skin.         
  
The Yelkoven are small furry creature, a mix between a sprite and a beastman. These creature grew from the curiosity of the gods when they saw the infinite universe. They are curious about the world surrounding them but have a malicious desire to master it. The Yelkoven are often wise and hardy, they have a clear mind and strong wills allowing thhem to take on the world each day and be ready for tomorrow.   
+
The yelkoven are small furry creatures, a mix between a sprite and a beastman. These creatures grew from the curiosity of the gods when they saw the infinite universe. They are curious about the world surrounding them but have a malicious desire to master it. The yelkoven are often wise and hardy. They have a clear mind and strong wills allowing them to take on the world each day and be ready for tomorrow.   
  
Manauchla are oddities, they seem to be feys, like the others S'uuisku bit share similar traits with insects. They are the most mysterious of all S'uuisku, rarely seen at all. Some say they were born from the fear of some gods to get lost in the universe.
+
Manauchla are oddities, they seem to be fey, like the others s'uuisku bit share similar traits with insects. They are the most mysterious of all s'uuisku, rarely seen at all. Some say they were born from the fear of some gods to get lost in the universe.
  
 
==Racial Traits==
 
==Racial Traits==
  
A S'uuisku can select up to 3 gift, 2 of them must be from the same breed list (as the breed described above are not absolute). By taking 1 level adjustment, the S'uuisku may select five other gift (not restricted by lists) and any select a single special gift (count against your gift limit. Taking another Level Adjustment (for a total of LA 2) grant 10 other gifts (for a total of 18 gifts) and may take 2 other special gifts. It is fairly complicated so here a breakdown.
+
A s'uuisku can select up to 3 gifts, though 2 of them must be from the same breed list (as the breeds described above are not absolute). By taking 1 [[SRD:Level Adjustment (Creature Statistic)|Level Adjustment]], the s'uuisku may select five other gifts (not restricted by lists) and may select a single [[#Special Gifts|special gift]] (which still counts against your gift limit). Taking another [[SRD:Level Adjustment (Creature Statistic)|Level Adjustment]] (for a total of LA 2) grants 10 other gifts (for a total of 18 gifts) of which you may take 2 other [[#Special Gifts|special gift]]. It is fairly complicated, so here a breakdown.
  
 
* LA 0: 3 gifts, 2 are restricted to the same list, no special gifts may be taken.
 
* LA 0: 3 gifts, 2 are restricted to the same list, no special gifts may be taken.
Line 32: Line 34:
 
* LA 2: 18 gifts, 3 of these may be [[#Special Gifts|special gifts]].
 
* LA 2: 18 gifts, 3 of these may be [[#Special Gifts|special gifts]].
  
S'uuisku taking a gifts outside their chosen breed (the one you select 2 gift from) except from general gift, award you a inherent flaw. You must choose one from your chosen breed's list. S'uuisku with a level adjustment does not take a flaw hen selecting gifts from different lists.  
+
S'uuisku taking a gifts outside their chosen breed (the one you select 2 gift from) except from general gift, award you a inherent flaw. You must choose one from your chosen breed's list. S'uuisku with a level adjustment does not take a flaw when selecting gifts from different lists.  
  
 
If it wasn't obvious, a gift cannot be selected more than once unless stated otherwise.
 
If it wasn't obvious, a gift cannot be selected more than once unless stated otherwise.
  
 
=== Base Traits ===
 
=== Base Traits ===
 
+
<span style="display:none">{{#set:Racial Ability Adjustments=Variable}}</span>
* [[Type::Fey]] ([[Subtype::Earth]]): All S'uuisku are linked to the very earth
+
* [[Type::Fey]] ([[Subtype::Earth]]): Unlike other [[Fey]], s'uuisku are not automatically proficient with all [[SRD:Simple Weapon|simple weapons]].
* [[Size::Medium]]: Being medium creature, S'uuisku have no bonus or penalties.  
+
* [[Size::Medium]]: As medium creatures, s'uuisku have no bonus or penalties.  
* S'uuisku [[base land speed]] is 30 feet.
+
* S'uuisku [[base land speed]] is 30 feet.
* Ageless: A S'uuisku technically doesn't age, and thus do not receive bonsu or penalty from ageing and will never die of old age.
+
* [[SRD:Low-Light Vision|Low-light vision]].
* Nature Link (Ex):  S'uuisku are partly made form the soul of nature, they may take 10 to any [[SRD:Knowledge Skill|knowledge]] (nature) or [[SRD:Survival Skill|survival]] skill check.
+
* Ageless: A S'uuisku technically doesn't age, and thus does not receive bonuses or penalties from aging and will never die of old age.
* Natural Mettle (Ex): A  S'uuisku can resist magical or unusual attacks with great willpower or fortitude. If it makes a successful [[SRD:Saving Throw#Will|Will]] or [[SRD:Saving Throw#Fortitude|Fortitude]] save against an attack that normally would have a lesser effect on a successful save (such as a spell with a saving throw entry of [[SRD:Saving Throw#Will|Will]] half or [[SRD:Saving Throw#Fortitude|Fortitude]] partial), it instead completely negates the effect. An unconscious or sleeping S'uuisku does not gain the benefits of mettle. This ability can be used 3 time per day as a immediate action and last for 1 round.
+
* Nature Link {{Ex}}:  S'uuisku are partly made form the soul of nature, they may take 10 to any [[SRD:Knowledge Skill|knowledge]] (nature) or [[SRD:Survival Skill|survival]] skill check.
* Soulless (Ex):  S'uuisku body and soul are one, when killed no soul is released, instead their energy return to earth as their body turn to dirt. A S'uuisku cannot be raised from the dead by regular means and leave no body behind after death. They however are immune to spells and spell-like abilities death effect.
+
* Natural Mettle {{Ex}}: A  s'uuisku can resist magical or unusual attacks with great willpower or fortitude. If it makes a successful [[SRD:Saving Throw#Will|Will]] or [[SRD:Saving Throw#Fortitude|Fortitude]] save against an attack that normally would have a lesser effect on a successful save (such as a spell with a saving throw entry of [[SRD:Saving Throw#Will|Will]] half or [[SRD:Saving Throw#Fortitude|Fortitude]] partial), it instead completely negates the effect. An unconscious or sleeping s'uuisku does not gain the benefits of mettle. This ability can be used 3 time per day as a immediate action and last for 1 round.
* [[Automatic Languages]]: Terran, one clan language (player/dm discretion).  [[Bonus Languages]]: Any non secret..
+
* Soulless {{Ex}}:  S'uuisku body and soul are one, when killed, no soul is released, instead their energy return to earth as their body turn to dirt. A s'uuisku cannot be raised from the dead by regular means and leave no body behind after death. They however are immune to spells and spell-like abilities death effect.
* [[Favored Class::Any]]
+
* [[Automatic Languages]]: Terran, one clan language (player/DM discretion).   
 +
* [[Bonus Languages]]: Any non-secret.
 +
* [[Favored Class]]: [[Favored Class::Any]]
 +
* [[Level Adjustment]]: +[[Level Adjustment::0]]. See [[#Racial Traits|Racial Traits]] above.
 +
* [[ECL|Effective Character Level]]: [[Effective Character Level::1]]. See [[#Racial Traits|Racial Traits]] above.
  
 
=== Ghandalui's Gifts ===
 
=== Ghandalui's Gifts ===
  
* Inherent Flaw: Prone to Stupidity: -3 [[reflex]] save against traps, spells and spell-like abilities.
+
* Inherent Flaw: Prone to Stupidity: -3 [[SRD:Saving Throw|Reflex]] save against traps, spells and spell-like abilities.
 
* Gift of Anger: +2 [[SRD:Strength|Strength]], -2 [[SRD:Wisdom|Wisdom]]
 
* Gift of Anger: +2 [[SRD:Strength|Strength]], -2 [[SRD:Wisdom|Wisdom]]
* Gift of the Glacier: Resistance to [[cold]] equal to 5+ [[HD|hit dices
+
* Gift of the Glacier: Resistance to [[SRD:Cold Effect|cold effects]] equal to 5+HD
 
* Gift of Hardiness: +2 [[SRD:Constitution|Constitution]], -2 [[SRD:Intelligence|intelligence]]
 
* Gift of Hardiness: +2 [[SRD:Constitution|Constitution]], -2 [[SRD:Intelligence|intelligence]]
* Gift of Fierce Pride: +3 racial bonus on [[will]] save against spells and spell-like abilities.
+
* Gift of Fierce Pride: +3 racial bonus on [[SRD:Saving Throw|Will]] saves against spells and spell-like abilities.
 
* Tough Fur: +1 natural armor.
 
* Tough Fur: +1 natural armor.
* [[SRD:Natural Weapons|Natural Attack]] ([[SRD:Natural Weapons#Bite|Bite]]): Medium S'uuisku gain a 1d6 bite attack, [[large]] S'uuisku's [[SRD:Natural Weapons#Bite|bite]] attack deal 1d8.  
+
* [[SRD:Natural Weapons|Natural Attack]] ([[SRD:Natural Weapons#Bite|Bite]]): Medium s'uuisku gain a 1d6 bite attack, [[large]] s'uuisku's [[SRD:Natural Weapons#Bite|bite]] attack deal 1d8.  
* [[SRD:Natural Weapons|Natural Attack]] ([[SRD:Natural Weapons#Claw|Claw]])<sup><small>1</small></sup>: Medium S'uuisku gain two 1d4 claw attack, [[large]] S'uuisku's [[SRD:Natural Weapons#Claw|claws]] attacks deal 1d6.  
+
* [[SRD:Natural Weapons|Natural Attack]] ([[SRD:Natural Weapons#Claw|Claw]])<sup><small>1</small></sup>: Medium s'uuisku gain two 1d4 claw attack, [[large]] s'uuisku's [[SRD:Natural Weapons#Claw|claws]] attacks deal 1d6.  
* [[SRD:Natural Weapons|Natural Attack]] ([[SRD:Natural Weapons#Gore|Gore]])<sup><small>1</small></sup>: Medium S'uuisku gain a 1d8 gore attack, [[large]] S'uuisku's [[SRD:Natural Weapons#Gore|gore]] attack deal 1d10.  
+
* [[SRD:Natural Weapons|Natural Attack]] ([[SRD:Natural Weapons#Gore|Gore]])<sup><small>1</small></sup>: Medium s'uuisku gain a 1d8 gore attack, [[large]] s'uuisku's [[SRD:Natural Weapons#Gore|gore]] attack deal 1d10.  
* [[SRD:Natural Weapons|Natural Attack]] ([[SRD:Natural Weapons#Slap or Slam|Tail]])<sup><small>1</small></sup>: Medium S'uuisku gain a 1d6 tail attack, [[large]] S'uuisku's [[SRD:Natural Weapons#Slap or Slam|tail]] attack deal 1d8.  
+
* [[SRD:Natural Weapons|Natural Attack]] ([[SRD:Natural Weapons#Slap or Slam|Tail]])<sup><small>1</small></sup>: Medium s'uuisku gain a 1d6 tail attack, [[large]] s'uuisku's [[SRD:Natural Weapons#Slap or Slam|tail]] attack deal 1d8.  
  
 
<sup><small>1</small>: ''Only one natural weapon (except bite) may be chosen.''</sup>
 
<sup><small>1</small>: ''Only one natural weapon (except bite) may be chosen.''</sup>
Line 65: Line 71:
 
=== Yandale's Gifts ===
 
=== Yandale's Gifts ===
  
* Inherent Flaw: Laziness: -2 initiative.
+
* Inherent Flaw: Laziness: -2 Initiative.
* Inherent Flaw: Prone to Excess: -2 [[will]] save against [compulsion] effect.
+
* Inherent Flaw: Prone to Excess: -2 [[SRD:Saving Throw|Will]] saves against [[SRD:Compulsion Subschool|compulsions]].
* Blessing of the Fair Folks: As a swift action, once per encounter you may gain [[damage reduction]]/[[SRD:Cold Iron|Cold Iron]] equal to your level or your [[SRD:Charisma|charisma]] modifier (which ever is lower) +2. Last for a single round.
+
* Blessing of the Fair Folks: As a swift action, once per encounter you may gain [[SRD:Damage Reduction|damage reduction]]/[[SRD:Cold Iron|Cold Iron]] equal to your level or your [[SRD:Charisma|charisma]] modifier (whichever is lower) +2. Last for a single round.
* Extreme Passion: May rage as a 1st level [[SRD:Barbarian|barbarian]], but gain a [[SRD:Dexterity|dexterity]] instead of a [[SRD:Constitution|constitution]] bonus. This ability grant one extra rage use per day to a 
+
* Extreme Passion: May rage as a 1st level [[SRD:Barbarian|barbarian]], but gain a [[SRD:Dexterity|Dexterity]] instead of a [[SRD:Constitution|constitution]] bonus. This ability grant one extra rage use per day for barbarians.
 
* Gift of Passion: -2 [[SRD:Strength|Strength]], -2 [[SRD:Constitution|Constitution]], +4 [[SRD:Charisma|Charisma]]
 
* Gift of Passion: -2 [[SRD:Strength|Strength]], -2 [[SRD:Constitution|Constitution]], +4 [[SRD:Charisma|Charisma]]
 
* Minor Illusion: May use [[SRD:Disguise Self|Disguise Self]] at will as a swift action.
 
* Minor Illusion: May use [[SRD:Disguise Self|Disguise Self]] at will as a swift action.
* Tall as 3 Apples: [[small]] size (-2 [[SRD:Strength|Strength]], +2 [[SRD:Dexterity|Dexterity]]
+
* Tall as 3 Apples: [[SRD:Race Descriptions#Character Size|small]] size (-2 [[SRD:Strength|Strength]], +2 [[SRD:Dexterity|Dexterity]])
  
 
=== Yelkoven's Gift ===
 
=== Yelkoven's Gift ===
  
* Inherent Flaw: Weakling: -2 penalty to [[SRD:Strength Check|Strength Check]].
+
* Inherent Flaw: Weakling: -2 penalty to Strength-based skill checks.
 
* Inherent Flaw: Vulnerable: You take a -1 AC penalty.  
 
* Inherent Flaw: Vulnerable: You take a -1 AC penalty.  
* Artic Fur: +2 to [[fortitude]] save vs [cold] effect.  
+
* Arctic Fur: +2 to [[SRD:Saving Throw|fortitude]] saves vs. [[SRD:Cold Effect|cold effects]].  
 
* Gift of Wisdom: -2 [[Strength]], +2 [[SRD:Wisdom|Wisdom]].  
 
* Gift of Wisdom: -2 [[Strength]], +2 [[SRD:Wisdom|Wisdom]].  
 
* Gift of the Wind:  Lose [[SRD:Earth Subtype|earth subtype]], gain [[SRD:Air Subtype|air subtype]] instead.  
 
* Gift of the Wind:  Lose [[SRD:Earth Subtype|earth subtype]], gain [[SRD:Air Subtype|air subtype]] instead.  
* Tall as 3 Apples: [[small]] size (-2 [[SRD:Strength|Strength]], +2 [[SRD:Dexterity|Dexterity]]
+
**Grants a [[SRD:Fly|Fly(poor)]] speed of 20’
 +
* Tall as 3 Apples: [[SRD:Race Descriptions#Character Size|small]] size (-2 [[SRD:Strength|Strength]], +2 [[SRD:Dexterity|Dexterity]])
  
 
=== Manauchla's Gift ===
 
=== Manauchla's Gift ===
  
 
* Inherent Weakness: Weak Frame: -1 hit point per level (minimum of 1).
 
* Inherent Weakness: Weak Frame: -1 hit point per level (minimum of 1).
* Anthea: Gain [[scent]] ability.
+
* Chitin: +2 [[SRD:Armor Class#Natural Armor|natural armor]], -2 [[SRD:Dexterity|dexterity]].  
* Chitin: +2 [[natural armor]], -2 [[SRD:Dexterity|dexterity]].  
+
* Gift of Evasion: You gain [[SRD:Rogue#Evasion|Evasion]] instead of Mettle for Natural Mettle ability.
* Gift of Evasion: You gain [[SRD:Rogue|Evasion]] instead of Mettle for Natural Mettle ability.
+
* Gift of Haste: Base land speed increase by 10’ (can be taken twice).
 
* Gift of Life: +2 [[SRD:Constitution|Constitution]], -2 [[SRD:Intelligence|Intelligence]]  
 
* Gift of Life: +2 [[SRD:Constitution|Constitution]], -2 [[SRD:Intelligence|Intelligence]]  
* Gift of the Great Maze: [[SRD:Minotaur|Natural cunning]], activated as a swift action (last 1 minute/level per day) need not to be used all at once.
+
* Gift of Scent: Gain the [[SRD:Scent|scent]] ability.
 +
* Gift of the Great Maze: [[SRD:Minotaur#Natural Cunning|Natural cunning]], activated as a swift action (last 1 minute/level per day) need not to be used all at once.
  
 
=== General Gifts ===
 
=== General Gifts ===
  
 
* [[SRD:Darkvision|Darkvision]]: 60 feet.  
 
* [[SRD:Darkvision|Darkvision]]: 60 feet.  
* Blessing of Gaïa: Gain [[SRD:Dwarves, Hill (Race)|dwarf]]'s stability.  
+
* Blessing of Gaïa: Gain [[SRD:Dwarves, Hill (Race)#Stability|dwarf]]'s stability.  
* Gift of Ocean: Lose [[SRD:Earth Subtype|earth subtype]], gain [[SRD:Aquatic Subtype|aquatic subtype]] instead.  
+
* Gift of Ocean: Lose [[SRD:Earth Subtype|earth subtype]], gain [[SRD:Aquatic Subtype|aquatic subtype]] instead (also gain amphibious special quality). Also gain a swim speed of 10+5/2HD, and a +5 racial bonus on swim checks.
* Skills of the Wild: +2 racial bonus to [[SRD:Hide Skill|hide]], [[SRD:Move Silently Skill|Move Silently]] and [[SRD:Survival Skill|survival]].  
+
* Gift of the Soul: S'uuisku lose the soulless racial feature.
 +
* Tunneling: Only if the Earth subtype is retained, gain a burrow speed of 5+5/3HD, and a +2 racial bonus on climb checks.
 +
* Skills of the Wild: +2 racial bonus to [[SRD:Hide Skill|hide]], [[SRD:Move Silently Skill|move silently]] and [[SRD:Survival Skill|survival]].
 +
* What Killed the Cat: +2 racial bonus to [[SRD:Appraise Skill|appraise]], [[SRD:Decipher Script Skill|decipher script]] and [[SRD:Search Skill|search]] checks; but get penalized 3 points in [[SRD:Listen Skill|listen]] and [[SRD:Spot Skill|spot]] checks.
  
 
=== Special Gifts ===
 
=== Special Gifts ===
Line 103: Line 114:
 
* [[SRD:Blindsight and Blindsense|Blindsense]]: 60 ft.
 
* [[SRD:Blindsight and Blindsense|Blindsense]]: 60 ft.
 
* [[SRD:Blindsight and Blindsense|Blindsight]]: 30 ft.
 
* [[SRD:Blindsight and Blindsense|Blindsight]]: 30 ft.
* Flight: Gain gliding speed equal to base land speed. Upgrade to flight (good) at 5th HD.
+
* Gift of Strength: +2 [[SRD:Strength|Strength]]*
 +
* Gift of Dexterity: +2  [[SRD:Dexterity|Dexterity]]*
 +
* Gift of Constitution: +2 [[SRD:Constitution|Constitution]]*
 +
* Gift of Intelligence: +2 [[SRD:Intelligence|Intelligence]]*
 +
* Gift of Wisdom: +2 [[SRD:Wisdom|Wisdom]]*
 +
* Gift of Charisma: +2 [[SRD:Charisma|Charisma]]*
 
* Gifted: Gain a bonus feat, must meet the prerequisites for the chosen feat.
 
* Gifted: Gain a bonus feat, must meet the prerequisites for the chosen feat.
 +
* Improved Regeneration: [[Fast Healing]] 1 (increase by 1 for every 3 HD after 1).
 +
* [[SRD:Race Descriptions#Character Size|Large]] Size: The s'uuisku size increase to large (with all associated bonus and penalties.
 +
*Fly: Grants a [[SRD:Fly|Fly(poor)]] speed of 30’; improves maneuverability if flying is already possible by one step, and speed by 20’. This gift can be taken twice (non-Yelkoven max fly is [[SRD:Fly|Fly(average)]] 50’; and Yelkoven [[SRD:Fly|Fly(good)]] 70’).
 +
* Infrared Vision: Treat like ''[[Detect Heat (3.5e Spell)|detect heat]], but an at will ability.
 +
 +
''Asterisk: Each ability gift can be taken twice, however only two may be chosen in total.''
  
===Vital Statistics===
+
==Vital Statistics==
  
 
{| class="d20" cellspacing="0" cellpadding="0"
 
{| class="d20" cellspacing="0" cellpadding="0"
Line 136: Line 158:
 
|}
 
|}
  
 +
== S'uuisku Progression ==
 +
 +
'''Starting Gold:''' 4d4 &times; 10 gp (100 gp).
 +
 +
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple, as [[SRD:Rogue|rogue]].
 +
 +
{| class="zebra d20"
 +
|+
 +
<div>{{Anchor|Table: S'uuisku Racial Progression}}</div>
 +
Hit Die: d6
 +
|-
 +
! rowspan="2" | Level
 +
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
 +
! colspan="3" | [[SRD:Saving Throw|Saving Throws]]
 +
! rowspan="2" | Special
 +
|-
 +
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 +
|-
 +
| style="text-align: left;" | 1st || +0 || +0 || +2 || +2 || class="left" | [[#Gifts|Gifts]] (+3)
 +
|-
 +
| style="text-align: left;" | 2nd || +1 || +0 || +3 || +3 || class="left" | [[#Gifts|Gifts]] (+3), [[#Special Gift|Special Gift]] (max 1)
 +
|-
 +
| style="text-align: left;" | 3rd || +1 || +1 || +3 || +3 || class="left" | [[#Gifts|Gifts]] (+4)
 +
|-
 +
| style="text-align: left;" | 4th || +2 || +1 || +4 || +4 || class="left" | [[#Gifts|Gifts]] (+5), [[#Special Gift|Special Gift]] (max 3)
 +
|- class="noalt"
 +
| colspan="42" class="skill" |
 +
'''[[SRD:Class|Class]] Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 +
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
 +
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
 +
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),
 +
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),
 +
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
 +
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
 +
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (any) ([[SRD:Intelligence|Int]]),
 +
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
 +
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),
 +
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
 +
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),
 +
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
 +
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]) and
 +
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]).
 +
|}
 +
'''{{Anchor|Proficiency}}:''' Proficient with all [[SRD:Simple Weapon|simple weapons]].
 +
 +
'''{{Anchor|Gifts}}''': The s'uuisku gain additional gifts, as detailed above (he is treated as having a LA for the purpose of not taking inherent flaws).
 +
 +
'''{{Anchor|Special Gifts}}''': The s'uuisku gain access to a number of special gift (as detailed on the table above), these special gifts still expend a gift slot.
 +
 +
== Subpage ==
 +
 +
* [[S'uuisku (3.5e Race)/Sample Clan|Sample Clan]]
  
 
----
 
----
Line 142: Line 216:
 
[[Category:User]]
 
[[Category:User]]
 
[[Category:Race]]
 
[[Category:Race]]
 +
 +
{{Navboxes}}

Latest revision as of 16:48, 25 May 2019

Homebrew.png
Adopter: Franken Kesey (talk)
Original Author: Dio Magellan (talk)
Date Created: 14 December, 2009
Date Adopted: 7/24/13
Status: Version 1.5
Editing: Discuss on the talk first.
ArticleUnrated.png
Rate this article
Discuss this article

S'uuisku[edit]

S'uuisku, or earthly creatures, are the spawn of the young, curious gods. These creatures draw their appearance and ability from the very soul of the earth.

Description[edit]

S'uuisku are spawn of young, curious deities discovering their power. The s'uuisku are usually curious about their surroundings, a curiosity often leading them to foolhardiness and foolishness. The s'uuisku are many in kind, their personality are just as varied. Some may be greedy and aloof while others are prideful and self-righteous.

The s'uuisku's appearance is also extremely varied, having various breeds and clans. Each s'uuisku clan was created to exemplify a thought, with all its flaws and qualities. While a breed represents an entire emotion felt by the young gods. There are a few well known breeds: The ghandalui, the yandale, yelkoven and the manauchla.

The ghandalui, most commonly known as beastmen, are tall, bulky, monstrous humanoid figures with animal heads. They are brutal, ugly, spiteful but honorable and prideful. They were born out of anger; the anger of the gods when they saw a universe bigger than they, but also the eagerness to discover it. The ghandalui are eager to conquer territory, with little regard of who lives there.

The yandale, or fair folks' children are small fey, often quite pretty with a few feral traits. They exemplify passion and excess, but also stagnancy and pettiness. The yandales are well known to trick travellers for good or bad (the nature of these tricks depends upon the yandale itself). The standard yandale is about 3 feet tall (some clan can be from 2 feet to 5 feet tall), with very little hair and a slender build. Yandales usually have funky skin tones of blue or green. Yandale are tricksters, using powerful magic to bring their unfortunate prey down. A notable traits of the yandale is their skin, instead of being soft and fleshy it shares a similar texture to bark-skin.

The yelkoven are small furry creatures, a mix between a sprite and a beastman. These creatures grew from the curiosity of the gods when they saw the infinite universe. They are curious about the world surrounding them but have a malicious desire to master it. The yelkoven are often wise and hardy. They have a clear mind and strong wills allowing them to take on the world each day and be ready for tomorrow.

Manauchla are oddities, they seem to be fey, like the others s'uuisku bit share similar traits with insects. They are the most mysterious of all s'uuisku, rarely seen at all. Some say they were born from the fear of some gods to get lost in the universe.

Racial Traits[edit]

A s'uuisku can select up to 3 gifts, though 2 of them must be from the same breed list (as the breeds described above are not absolute). By taking 1 Level Adjustment, the s'uuisku may select five other gifts (not restricted by lists) and may select a single special gift (which still counts against your gift limit). Taking another Level Adjustment (for a total of LA 2) grants 10 other gifts (for a total of 18 gifts) of which you may take 2 other special gift. It is fairly complicated, so here a breakdown.

  • LA 0: 3 gifts, 2 are restricted to the same list, no special gifts may be taken.
  • LA 1: 8 gifts, one of these may be a special gift (removed list restriction)
  • LA 2: 18 gifts, 3 of these may be special gifts.

S'uuisku taking a gifts outside their chosen breed (the one you select 2 gift from) except from general gift, award you a inherent flaw. You must choose one from your chosen breed's list. S'uuisku with a level adjustment does not take a flaw when selecting gifts from different lists.

If it wasn't obvious, a gift cannot be selected more than once unless stated otherwise.

Base Traits[edit]

  • Fey (Earth): Unlike other Fey, s'uuisku are not automatically proficient with all simple weapons.
  • Medium: As medium creatures, s'uuisku have no bonus or penalties.
  • S'uuisku base land speed is 30 feet.
  • Low-light vision.
  • Ageless: A S'uuisku technically doesn't age, and thus does not receive bonuses or penalties from aging and will never die of old age.
  • Nature Link (Ex): S'uuisku are partly made form the soul of nature, they may take 10 to any knowledge (nature) or survival skill check.
  • Natural Mettle (Ex): A s'uuisku can resist magical or unusual attacks with great willpower or fortitude. If it makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as a spell with a saving throw entry of Will half or Fortitude partial), it instead completely negates the effect. An unconscious or sleeping s'uuisku does not gain the benefits of mettle. This ability can be used 3 time per day as a immediate action and last for 1 round.
  • Soulless (Ex): S'uuisku body and soul are one, when killed, no soul is released, instead their energy return to earth as their body turn to dirt. A s'uuisku cannot be raised from the dead by regular means and leave no body behind after death. They however are immune to spells and spell-like abilities death effect.
  • Automatic Languages: Terran, one clan language (player/DM discretion).
  • Bonus Languages: Any non-secret.
  • Favored Class: Any
  • Level Adjustment: +0. See Racial Traits above.
  • Effective Character Level: 1. See Racial Traits above.

Ghandalui's Gifts[edit]

1: Only one natural weapon (except bite) may be chosen.

Yandale's Gifts[edit]

Yelkoven's Gift[edit]

Manauchla's Gift[edit]

  • Inherent Weakness: Weak Frame: -1 hit point per level (minimum of 1).
  • Chitin: +2 natural armor, -2 dexterity.
  • Gift of Evasion: You gain Evasion instead of Mettle for Natural Mettle ability.
  • Gift of Haste: Base land speed increase by 10’ (can be taken twice).
  • Gift of Life: +2 Constitution, -2 Intelligence
  • Gift of Scent: Gain the scent ability.
  • Gift of the Great Maze: Natural cunning, activated as a swift action (last 1 minute/level per day) need not to be used all at once.

General Gifts[edit]

  • Darkvision: 60 feet.
  • Blessing of Gaïa: Gain dwarf's stability.
  • Gift of Ocean: Lose earth subtype, gain aquatic subtype instead (also gain amphibious special quality). Also gain a swim speed of 10+5/2HD, and a +5 racial bonus on swim checks.
  • Gift of the Soul: S'uuisku lose the soulless racial feature.
  • Tunneling: Only if the Earth subtype is retained, gain a burrow speed of 5+5/3HD, and a +2 racial bonus on climb checks.
  • Skills of the Wild: +2 racial bonus to hide, move silently and survival.
  • What Killed the Cat: +2 racial bonus to appraise, decipher script and search checks; but get penalized 3 points in listen and spot checks.

Special Gifts[edit]

  • Ancestral Knowledge: Your Nature Link ability now affect all knowledge skill.
  • Blindsense: 60 ft.
  • Blindsight: 30 ft.
  • Gift of Strength: +2 Strength*
  • Gift of Dexterity: +2 Dexterity*
  • Gift of Constitution: +2 Constitution*
  • Gift of Intelligence: +2 Intelligence*
  • Gift of Wisdom: +2 Wisdom*
  • Gift of Charisma: +2 Charisma*
  • Gifted: Gain a bonus feat, must meet the prerequisites for the chosen feat.
  • Improved Regeneration: Fast Healing 1 (increase by 1 for every 3 HD after 1).
  • Large Size: The s'uuisku size increase to large (with all associated bonus and penalties.
  • Fly: Grants a Fly(poor) speed of 30’; improves maneuverability if flying is already possible by one step, and speed by 20’. This gift can be taken twice (non-Yelkoven max fly is Fly(average) 50’; and Yelkoven Fly(good) 70’).
  • Infrared Vision: Treat like detect heat, but an at will ability.

Asterisk: Each ability gift can be taken twice, however only two may be chosen in total.

Vital Statistics[edit]

Table: S'uuisku Random Starting Ages
Adulthood Simple Moderate Complex
15 years +1d4 +1d6 +2d6
Table: S'uuisku Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
500 years 850 years 1177 years None
Table: S'uuisku Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male Variable Variable Variable Variable
Female Variable Variable Variable Variable

S'uuisku Progression[edit]

Starting Gold: 4d4 × 10 gp (100 gp).

Starting Age: Simple, as rogue.

Table: S'uuisku Racial Progression

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +2 Gifts (+3)
2nd +1 +0 +3 +3 Gifts (+3), Special Gift (max 1)
3rd +1 +1 +3 +3 Gifts (+4)
4th +2 +1 +4 +4 Gifts (+5), Special Gift (max 3)

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (any) (Int), Listen (Wis) Move Silently (Dex), Profession (Wis), Search (Int), Spot (Wis), Survival (Wis) and Swim (Str).

Proficiency: Proficient with all simple weapons.

Gifts: The s'uuisku gain additional gifts, as detailed above (he is treated as having a LA for the purpose of not taking inherent flaws).

Special Gifts: The s'uuisku gain access to a number of special gift (as detailed on the table above), these special gifts still expend a gift slot.

Subpage[edit]


Back to Main Page3.5e HomebrewRaces


Franken Kesey's Homebrew (123 Articles)
Franken Keseyv
Facts about "S'uuisku (3.5e Race)"
AdopterFranken Kesey +
AuthorDio Magellan +
Effective Character Level1 +
Favored ClassAny +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability AdjustmentsVariable +
RatingUnrated +
SizeMedium +
SkillBalance +, Climb +, Craft +, Escape Artist +, Hide +, Jump +, Knowledge +, Listen +, Move Silently +, Profession +, Search +, Spot +, Survival + and Swim +
SubtypeEarth +
SummaryS'uuisku, or earthly creatures, are the spawn of the young, curious gods. These creatures draw their appearance and ability from the very soul of the earth. +
TitleS'uuisku +
TypeFey +