Difference between revisions of "Publication:The Shattered Gates of Slaughtergarde"

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{{Publication Infobox/Module
 
{{Publication Infobox/Module
|system=Dungeons and Dragons 3e
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|system=Dungeons and Dragons 3.5e
 
|url= 
 
|url= 
 
|image=The Shattered Gates of Slaughtergarde (D&D module).jpg
 
|image=The Shattered Gates of Slaughtergarde (D&D module).jpg
 
|minlevel=1
 
|minlevel=1
|maxlevel=1
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|maxlevel=6
 
|publisher=Wizards of the Coast
 
|publisher=Wizards of the Coast
 
|itemcode=
 
|itemcode=
|author=Bruce Cordell
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|author=David Noonan
|date=2000
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|date=2006
 
|format=paperback
 
|format=paperback
 
|pgcount=32
 
|pgcount=32
|isbn10=0-7869-1640-0
+
|isbn10=0786941960
 
|price= 
 
|price= 
|productblurb=Evil Grows Beneath the Earth
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|productblurb=EXPLORE A SHATTERED DUNGEON WITH A DARK SECRET
Why should anyone travel the cracked cobblestones of the Old Road? The fortress that once cast its shadow across the road does so no longer - some whisper that the earth swallowed the fortress whole in an age long past. Four brave adventurers resolved to discover the truth and set off down the Old Road, but they never returned.
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Centuries ago, forces of good and evil collided in a titanic battle at the mountain fortress of [[Slaughtergarde]]. Armies of mortals and angels and defeated a rampaging [[demon]] horde, banished its [[demon prince]], and tore Slaughtergarde apart, hurling it back into the [[Canon:Abyss|Abyss]]. However the destruction of Slaughtergarde was incomplete.
 
}}
 
}}
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All adventures takes place in [[Slaughtergarde]], a citadel of vile [[Demon|demonic]] forces destroyed by the army of [[dwarf|dwarves]], [[elf|elves]], [[human|men]] and [[angel]]s some time ago (with that descruction proven incomplete).
  
 
==Plot Summary==
 
==Plot Summary==
This 32-page book begins with a two-page introduction. According to the adventure background provided, the plot involves a fortress that became buried in the earth ages ago, and became known as the Sunless Citadel. In the citadel's core grows the terrible Gulthias Tree, shepherded by the twisted druid, Belak the Outcast. The Tree spawns magical life giving (and life stealing) fruit, as well as evil creatures known as twig blights. The adventure starts with player characters hearing rumors about the citadel while staying in the nearby small town of Oakhurst. The majority of the adventure then focuses on the characters exploring the citadel and encountering the malign creatures that have taken up residence within, such as kobolds and goblins. The characters eventually come upon the Twilight Grove and its blighted foliage, where they find the Gulthias Tree and encounter the druid Belak. He explains that the tree grew from a yet-green wooden stake that had been used to kill a vampire on that very spot, and the tree accepts humanoids bound to its bole as "supplicants", making the victims completely subservient to its will. A three-page appendix at the back of the book features statistics for all of the creatures encountered in the adventure, as well as three new magic items and the twig blights.
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800 years ago, forces of the [[Canon:Abyss|Abyss]] attempted to invade the [[Prime Material Plane]], but were rebuffed by an army of [[celestial]]s and mortals. However, remnants of the [[portal]]s used to invade the Prime Material Plane remain, and forces are attempting to open them again. The players are presented with the choice of closing the gates (Good), giving the gates to a secretive cabal (Neutral), or opening the gates themselves (Evil) (based on alignment). The players can earn affiliation points with two fully stated factions, granting specific benefits not available elsewhere; and, with clever play, can manage to have affiliations to both factions.
  
 
==Publication History==
 
==Publication History==
In 2017, Wizards re-released the adventure updated to 5th Edition rules as part of the [[Publication:Tales_from_the_Yawning_Portal|Tales from the Yawning Portal]] collection.
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The book was published in 2006, and was written by David Noonan, with cover art by Ralph Horsley and interior art by Brian Hagan and Ralph Horsley.
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This title combines several books sold as one item: an adventure book (64 pages) with hooks and plots for characters of different levels; a [[campaign]] book (64 pages) explaining how to tie the adventures together to take the party from the 1st level up to the 7th; a players' book (16 pages) and an illustration booklet (8 pages), as well as a double-sided battle map.
  
  
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{{Publication Breadcrumb/3.5e Adventures}}
 
{{Publication Breadcrumb/3.5e Adventures}}
 
[[Category:Publication]]
 
[[Category:Publication]]
[[Category:3e]]
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[[Category:3.5e]]
 
[[Category:Low level adventures]]
 
[[Category:Low level adventures]]
 
[[Category:Module]]
 
[[Category:Module]]

Latest revision as of 12:06, 10 June 2019

[  The Shattered Gates of Slaughtergarde]
The Shattered Gates of Slaughtergarde (D&D module).jpg
System: Dungeons and Dragons 3.5e
Levels: 1 – 6 
Author: David Noonan 
Publisher: Wizards of the Coast 
Publication Date: 2006 
Format: paperback 
Page Count: 32 
ISBN-10: 0786941960 
Price:  
 
Product Blurb
EXPLORE A SHATTERED DUNGEON WITH A DARK SECRET

Centuries ago, forces of good and evil collided in a titanic battle at the mountain fortress of Slaughtergarde. Armies of mortals and angels and defeated a rampaging demon horde, banished its demon prince, and tore Slaughtergarde apart, hurling it back into the Abyss. However the destruction of Slaughtergarde was incomplete.

This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

All adventures takes place in Slaughtergarde, a citadel of vile demonic forces destroyed by the army of dwarves, elves, men and angels some time ago (with that descruction proven incomplete).

Plot Summary[edit]

800 years ago, forces of the Abyss attempted to invade the Prime Material Plane, but were rebuffed by an army of celestials and mortals. However, remnants of the portals used to invade the Prime Material Plane remain, and forces are attempting to open them again. The players are presented with the choice of closing the gates (Good), giving the gates to a secretive cabal (Neutral), or opening the gates themselves (Evil) (based on alignment). The players can earn affiliation points with two fully stated factions, granting specific benefits not available elsewhere; and, with clever play, can manage to have affiliations to both factions.

Publication History[edit]

The book was published in 2006, and was written by David Noonan, with cover art by Ralph Horsley and interior art by Brian Hagan and Ralph Horsley.

This title combines several books sold as one item: an adventure book (64 pages) with hooks and plots for characters of different levels; a campaign book (64 pages) explaining how to tie the adventures together to take the party from the 1st level up to the 7th; a players' book (16 pages) and an illustration booklet (8 pages), as well as a double-sided battle map.



Back to Main PagePublication List3.5e Adventures

AuthorDavid Noonan +
ISBN0786941960 +
Maximum Level6 +
Media Typepaperback +
Minimum Level1 +
Page Count32 +
Publication Date2006 +
PublisherWizards of the Coast +
SystemDungeons and Dragons 3.5e +
TitleThe Shattered Gates of Slaughtergarde +