Difference between revisions of "Explosive Runes, Variant (3.5e Spell)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Created page with "{{author |author_name=Leziad |date_created=16th June 2019 |status=Finished |balance=High}} ''This spell is an homebrew variant of an existing spell, you may be looking for the...")
 
Line 10: Line 10:
 
|subschool=
 
|subschool=
 
|desc=Fire, Force
 
|desc=Fire, Force
|lvl=Rune 4, Wizard 3
+
|lvl=Rune 4, Sorcerer/Wizard 3
 
|comp=V,S
 
|comp=V,S
 
|casttime=1 Standard Action
 
|casttime=1 Standard Action

Revision as of 16:56, 16 June 2019

Homebrew.png
Author: Leziad (talk)
Date Created: 16th June 2019
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article

This spell is an homebrew variant of an existing spell, you may be looking for the original: SRD:Explosive Runes


Explosive Runes
Abjuration [Fire, Force]
Level: Rune 4, Sorcerer/Wizard 3
Components: V, S
Casting time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: A circle of explosive runes
Duration: Permanent until discharged (D)
Saving Throw: Reflex Half (see text)
Spell Resistance: Yes

"Garomp walked in the forbidden tunnel beneath the wizard towers, when she opened the door he saw only a circle of red rune inscribed on the floor."

You inscribe a circle of magical runes on any solid surface or written surface, they glow with a red light with the same intensity as a candle. The runes detonate when triggered to deal 3d6 fire damage and 3d6 force damage in a 10-ft radius spread. The damage increase by 1d6 each at caster level 9th, 13th and each four caster level increase thereafter. A creature in the same square as the rune when they detonate is not allowed a Reflex save for half damage. The object or surface the rune were inscribed on is also dealt full damage with no saves.

When inscribed the caster decide how the rune are triggered, either by proximity, reading or both.

Proximity: If a character enter the same square as the runes, they explode. This only function if the runes are uncovered. Thus a cunning caster could inscribe the rune in a book and they would explode as soon as the correct page was turned, revealing them.

Reading: If a character attempts to read the rune, they immediately explode. They do not need to be able to read the runes themselves, simply their attempt will cause the runes to detonate.

If the surface of the rune is severely damaged, or a failed dispel attempt is made, the runes immediately detonate.

After being cast, the runes need 1 round of warm up before activating. The damage from multiple Explosive Runes spell going off at the same time overlap, it does not stack. The caster may choose a number of creature up to her caster level when casting this spell, these creature do not trigger the explosive runes either by proximity or by attempting to read them.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Leziad's Homebrew (4509 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
DescriptorFire + and Force +
Identifier3.5e Spell +
LevelRune 4 + and Sorcerer/Wizard 3 +
RangeClose +
RatingUndiscussed +
SchoolAbjuration +
SummaryA remake of explosive runes, make it less cheesy and more usable in battle. +
TitleExplosive Runes, Variant +