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Dream Lord (3.5e Prestige Class)

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{{Help Wanted|Dream Mechanics}}
 
{{author
|adopter=The-Marksman
|author_name=Franken Kesey
|date_created=707/23/12
|status=Fin
|editing=
|balance=Very High}}<div class="blank"> [[Length::6]][[Minimum Level::5]][[Base Attack Bonus Progression::Poor]][[Fortitude Save Progression::Poor]][[Reflex Save Progression::Poor]][[Will Save Progression::Other]][[{{3.5e Class Ability::Arcane SpellcastingData|Class Abilityminlevel=Spontaneous Spellcasting5|Class Abilityability=Alternate Magic, Prepared Arcane Spellcasting, Other|Class Abilityprogression=Other]]Partial[[Class Ability Progression::Other]] [[Allowed Alignments::Lawful Good]]|align=lg, ng,[[Allowed Alignments::Lawful Neutral]]cg,[[Allowed Alignments::Lawful Evil]]ln,[[Allowed Alignments::Neutral Good]]n,[[Allowed Alignments::Neutral Evil]]cn,[[Allowed Alignments::Chaotic Good]]le,[[Allowed Alignments::Chaotic Neutral]]ne,[[Allowed Alignments::Chaotic Evil]]</div>ce}}
[[File:Mansarali.jpg|thumb|right|475px|A dream lord pulling in subjects.]]
 
==Dream Lord==
 
{{quote
|''What you intend to do to that hapless person over there is pure evil! Why don't you help her friends out, and turn on your master? It is the only way towards righteousness. Oh, and philanthropy gives you great respect - why don't you try with your new friends over there.''
|orig=Iris, [[Sentient Illusion (3.5e Race)|Sentient Illusion]] Dream Lord}} 
[[Summary::The masters of sleep and distillers of fear; dream lords are the Warriors of Morality, supplanting their own ideas on what is right and wrong.]] While suggestive by nature, most dream lords are in fact advents of good, punishing evildoers through nightmares or other forms of suffering.
Dream Lords Lord are great for when you’re in town, and can usually give you a better relation with people. But they are also very powerful on the field of battle, controlling the body or mind of their enemies. In combat, most lords either force their enemies to sleep – fighting them in a more controlled atmosphere – or give key monsters lessons in Fear.
A lord is generally weaker in the company of another lord (lords have many abilities to negate each other). Yet, on occasion, some lords will form alliances to change morality in larger areas.
 
===Becoming a Dream Lord===
Charisma is the major ability of this class – if it is not ridiculous, you may want to rethink your character creation.
Charisma is [[SRD:Bard|Bards]] are perhaps the major ability quickest to think of ranking in this class – if it ; yet a [[SRD:Wizard|Wizard]], [[SRD:Sorcerer|Sorcerer]], or [[SRD:Cleric|Cleric]] based lord is not ridiculousalways going to be more powerful. The [[Witch (3.5e Class)|Witch]], [[Sylvan Occultist (3.5e Class)|Sylvan Occultist]], [[Paladette (3.5e Class)|Paladette]], you may want to rethink your character creation[[High Priest (3. Intelligence 5e Class)|High Priest]] and Wisdom [[Bewitcher (3.5e Class)|Bewitcher]] are useful for skills; Constitution enhances one’s concentration skill (a very important skill for also solid classes to have levels in before taking this prestige class. Some lords have been known to advance in [[Tormentor (3.5e Prestige Class); Strength and Dexterity are useful for |Tormentor]], [[Stranger with the Burning Eyes (3.5e Prestige Class)|Stranger with the typical reasonsBurning Eyes]], but neither modifies [[Soulbinder (3.5e Prestige Class)|Soulbinder]], [[Schismsoul (3.5e Prestige Class)|Schismsoul]], [[Overmind (3.5e Prestige Class)|Overmind]], [[SRD:Hierophant|Hierophant]], [[Celestial Beacon (3.5e Prestige Class)|Celestial Beacon]], or [[Barrister of the Nine (3.5e Prestige Class)|Barrister of the Nine]] or [[SRD:Assassin|Assassin]] after taking this class abilities.
[[SRD:Bard|Bards]] are perhaps the quickest to think of ranking in this class; yet a [[SRD:Wizard|Wizard]], [[SRD:Sorcerer|Sorcerer]], or [[SRD:Cleric|Cleric]] based lord is always going to be more powerful. The [[Witch (3.5e Class)|Witch]], [[Sylvan Occultist (3.5e Class)|Sylvan Occultist]], [[Paladette (3.5e Class)|Paladette]], [[SRD:Paladin|Paladin]], [[High Priest (3.5e Class)|High Priest]], [[SRD:Blackguard|Blackguard]], [[Bishop (3.5e Class)|Bishop]], and [[SRD:Assassin|Assassin]] are also solid classes to have levels in before taking this prestige class. Some lords have been known to advance in [[Viveka Spectre (3.5e Prestige Class)|Viveka Spectre]], [[Tormentor (3.5e Prestige Class)|Tormentor]], [[Stranger with the Burning Eyes (3.5e Prestige Class)|Stranger with the Burning Eyes]], [[Soulbinder (3.5e Prestige Class)|Soulbinder]], [[Schismsoul (3.5e Prestige Class)|Schismsoul]], [[Overmind (3.5e Prestige Class)|Overmind]], [[SRD:Hierophant|Hierophant]], [[Celestial Beacon (3.5e Prestige Class)|Celestial Beacon]], or [[Barrister of the Nine (3.5e Prestige Class)|Barrister of the Nine]] after taking this class. While any race can become a lord, this path is mostly made up of [[SRD:Unbodied (Race)|Unbodied]], [[Succedaneum (3.5e Race)|Succedaneum]], [[Sentient Illusion (3.5e Race)|Sentient Illusions]], [[Mousa Octoxeno (3.5e Race)|MousaOctoxeno]], [[Microforged Conglomerate Mousa (3.5e Race)|Microforged ConglomerateMousa]], [[Mahaari Microforged Conglomerate (3.5e Race)|MahaariMicroforged Conglomerate]], [[Kisalli Mahaari (3.5e Race)|KisalliMahaari]], [[Eldritch Horror (3.5e Race)|Eldritch Horrors]], [[SRD:Archons, Hound (Race)|Archon Hounds]], and [[SRD:Planetouched—Aasimars (Race)|Aasimars]]. {| class="d20 dragon monstats" cellspacing="0" cellpadding="0"{3.5e Prestige Class Prereqs|+ styleskills="font-size: larger; white-space: nowrap;" | Entry Requirements|-! Skills:| 7 8 ranks in [[SRD:Concentration Skill|concentration]], [[SRD:Craft Skill|craft]] (alchemy), and 4 ranks in either [[SRD:Bluff Skill|bluff]] or [[SRD:Diplomacy Skill|diplomacy]]; and 5 ranks in [[SRD:Knowledge Skill|knowledge]] (arcana).|-! Spellcasting:| spellcasting=Must be able to cast one 3rda 2nd-level [[SRD:Compulsion SubschoolIllusion School|compulsionillusion]] and one 3rd-level [[SRD:Illusion SchoolCompulsion Subschool|illusioncompulsion]].|-! Feats:| feats=[[SRD:Iron Will|Iron Will]], [[SRD:Skill Focus|Skill Focus]] (in Concentration).|-! Special:| special=A trainee can be immune to sleep-effects, but cannot be sleepless.|-! Special:| special2=Training from a dream lord of at least 3rd level.|}}{{3.5e Class Simple{| classprestige="zebra d20"true|+ <div>{{Anchor|Table: The classname=Dream Lord}}</div><p>Hit Die: d4</p>|-! rowspanhitdie="2" | Level4! rowspan="2" | [[BAB|BAB]]! colspanlength="3" | [[SRD:Saving Throw|Saving Throws]]5! rowspan="2" | Special! rowspanbab="2" | SpellcastingPoor|-fort=Poor! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]ref=Poor|- will=Good|1st||+0||+0||+0||+2| classspecialhead1=colspan="left5" | {{!}}[[#Modifier AlterationsLord Spells|Modifier Alterations]], [[#Psychic Emissions|Psychic EmissionsSpells per Day]]|[[#+specialhead2=1 level of existing spellcasting class|+1 level of existing spellcasting class]]|- |2nd||+1||+0 ||+0||+<sup>st</sup>{{!!}}2<sup>nd</sup>{{!!}}3<sup>rd</sup>{{!!}}4<sup>th</sup>{{!!}}5<sup>th</sup>| classspecial1="left" | [[#SendingCrystal of Dreams|SendingCrystal of Dreams]]|{{!!}}3{{!!}}3{{!!}}2{{!!}}—{{!!}}—|- |3rd||+1||+1||+1||+4| classspecial2="left" | [[#Waking VisionsNightmares|Waking VisionsNightmares]], [[#Crystal of Dreams|Crystal of Dreams]]Feature Advancement|[[#+1 level of existing spellcasting class|+1 level of existing spellcasting classExisting Features]]|- |4th||+{{!!}}4{{!!}}3{{!!}}2||+{{!!}}1||+1||+4{{!!}}—| classspecial3="left" |[[#Crown of Dreams|Crown of Dreams]]|, [[#+1 level of existing spellcasting classFeature Advancement|+1 level of existing spellcasting classExisting Features]]|- |5th||+{{!!}}4{{!!}}3{{!!}}3{{!!}}2||+1||+1||+5{{!!}}—| classspecial4="left" |[[#Throne of Dreams|Throne of Dreams]]|—|- |6th||+3||+2||+2||+6| class="left" |, [[#Augmented SubtypeFeature Advancement|Augmented Subtype]]|[[#+1 level of existing spellcasting class|+1 level of existing spellcasting classExisting Features]]|- class="noalt"| colspan="7" class="skill" |'''Class Skills ([[Skill Points::{{!!}}4]] + [[SRD:Intelligence|Int]] modifier per level).'''<br/>{{Property Link|Skill|SRD:Autohypnosis Skill|Autohypnosis!!}} ([[SRD:Wisdom|Wis]]), 4{{Property Link|Skill|SRD:Bluff Skill|Bluff!!}} ([[SRD:Charisma|Cha]]), 3{{Property Link|Skill|SRD:Concentration Skill|Concentration!!}} ([[SRD:Constitution|Con]]), 2{{Property Link|Skill|SRD:Craft Skill|Craft!!}} (Alchemy) (1|special5=[[SRD:Intelligence#Augmented Subtype|IntAugmented Subtype]]),{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy!!}} ([[SRD:Charisma|Cha]]), 4{{Property Link|Skill|SRD:Disguise Skill|Disguise!!}} ([[SRD:Charisma|Cha]]), 4{{Property Link|Skill|SRD:Gather Information Skill|Gather Information!!}} ([[SRD:Charisma|Cha]]), 3{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal!!}} ([[SRD:Charisma|Cha]]), 3{{Property Link|Skill|SRD:Intimidate Skill|Intimidate!!}} ([[SRD:Charisma2|Cha]]),skillpoints=4{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} skills=Bluff, Concentration, Craft (ArcanaAlchemy), Diplomacy, Disguise, Gather Information, HistoryHandle Animal, LocalHide, Nobility and royalty Intimidate, ReligionKnowledge (Arcana) , Knowledge ([[SRD:Intelligence|Int]]Local), {{Property Link|Skill|SRD:Perform Skill|Perform}} Knowledge ([[SRD:Charisma|Cha]]Nobility and Royalty), {{Property Link|Skill|SRD:Psicraft Skill|Psicraft}} Knowledge ([[SRD:Intelligence|Int]]Religion), {{Property Link|Skill|SRD:Sense Motive Skill|Perform, Sense Motive}} ([[SRD:Wisdom|Wis]]), {{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None), {{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]), {{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]), {{Property Link|Skill|SRD:Use Psionic Device Skill|Use Psionic Device}} ([[SRD:Charisma|Cha]]).|}
===Class Features===
 
'''Weapon and Armor Proficiency:''' Lords are proficient with [[SRD:Trident|tridents]], [[SRD:Throwing Axe|throwing axes]], [[SRD:Light Hammer|light hammers]], [[SRD:Light Crossbow|light crossbows]], [[SRD:Javelin|javelins]], [[SRD:Dart|darts]], [[SRD:Dagger|daggers]], and [[SRD:Light Armor|light armor]], but not with [[SRD:Shields|shields]].
'''{{Anchor|Modifier AlterationsLord Spells}}:''' A lord is more tempered to using charm over strict cunning, and thus uses Charisma to modify their Will saves and concentration checkscasts arcane spells which are drawn from the [[/Lord Spell List|lord spell list]]. A lord also has improved mental stamina, giving a bonus to concentration checks must choose and Will save equal to 1/2 class level prepare his spells ahead of time (rounded downsee below).
'''{{Anchor|Psychic Emissions}}:''' As a standard action To learn, prepare, or cast a spell, the lord can emit must have a wave of psychic energy[[SRD:Charisma|Charisma]] score equal to at least 10+spell level. The wave has[[SRD: DC|Difficulty Class]] for a radius of 30'+15' per class level (120' at 6th), requires [[SRD:Saving Throw|saving throw]] against a Will save to resist (DC lord’s spell is 10+class spell level+lord’s Charisma modifier), last for 10 minutes per class level (60min at 6th), affects 6HD of creatures per class level (36HD at 6th), and a lord can only do one emission per class level total each day (6 at 6th).
The emissions force sleep-like effects with greater intensity than most are able to; <big><span style="color:Green; ">this allows Like other spellcasters, a lord to affect creatures that are immune to sleep or are sleepless</span></big>. However, creatures that are normally immune have a +4 bonus to their Will saves to resist a sleep-like effect. The different waves are as follows:*''{{Anchor|Wave of Exhaustion}}:'' Can can emit cast only a wave certain number of [[SRD:Exhausted|exhaustion]]. *''{{Anchor|Wave spells of Sleep}}:'' At 2nd each spell level, can can emit a wave of sleepper day. His base daily spell allotment is given on Table: The subject(s) become [[SRD:Helpless|helpless]] while under the effectDream Lord. If a subject(s) sustains more than five points of lethal damageIn addition, they awaken immediately, but are he receives [[SRD:FatiguedAbility Scores#Ability Modifiers|Fatigued]] for 1d4 rounds after. *''{{Anchor|Wave of Insomia}}:'' At 3rd level, can emit a wave of sleeplessness, the subject(s) become immune to sleep-effects, energy drain, fatigue and exhaustion. This normaly acts to counter other dream lords (thus being helpful). However, at 5th level, a lord can extend the duration beyond what is healthy. Which can cause hallucinations and exhastion to occur more drastically in the waking world -- while keeping the subject(s) prisoner.*''{{Anchor|Wave of Shell Shock}}:'' At 4th level, can emit a wave of Post-Tramatic Stress Disorder (treat as [[SRD:Confused|confustionbonus spells per day]]).*''{{Anchor|Wave of Forgetfullness}}:'' At 6th level can emit if he has a wave of forgetfulness. What does it do?... I forgethigh Charisma score.
'''{{Anchor|+1 level of existing spellcasting class}}:''' At the levels marked above, the lord gains new spells per day, spells known, and maximum spell level as if they had also gained Unlike a level in a spellcasting [[SRD:ClassBard|classbard]] they belonged to before adding this or [[SRD:Prestige ClassSorcerer|prestige classsorcerer]]. Lords do not, however, gain a lord may know any other benefit a character number of that [[SRD:Class|class]] would have gained, except for an increased effective level spells. He must choose and prepare his spells ahead of spellcasting. If time by getting a character had more than one spellcasting good night’s sleep and spending 1 hour studying her [[SRD:Class#spellbooks|classspellbook]] before becoming a . While studying, the lord, they must decide to decides which [[SRD:Class|class]] spells to add the new level for purposes of determining spells per day, spells known, and maximum spell levelprepare.
'''{{Anchor|SendingCraft (Device)}} ([[Ex]]):''' A lord’s keystone abilities relate to manipulating dreams. A dream lord may suggest actions has a few devices he can manifest to aid in finding and permanent morality shifts to subjected influencing dreamers. A lord must find their subjectEach device: requires a full-round action to manifest, another full-round action to use, is thoroughly unique (can only be in used by the same planecreator), and the subject must be sleeping to do thisif outside of lord's possession for more than 24 hours dissipates into nothing. A lord selects the challenge level may manifest only one item at a time, but can do so an unlimited amount of the sending below (1st-4th) based on what they want to do with the sendingtimes per day.
{| class="zebra d20"|+ Sending Power Table! Power || Modifier || Possible Suggestions|-| 1st || +1 || The lord can change one subject’s attitude one step in a positive direction with regards to a singular individual. Or can make a subject do a simple task immediately after waking.|-| 2nd || +2 || The lord can change one subject’s attitude one step in a positive or negative direction with regards to a group (3HD/class level). Or can make a subject do an average task sometime in the following day, but allows the subject to use judgment on when (in the day) the task has the best chances.|-| 3rd || +4 || The lord can change a group's (3HD/class level) attitude up to two steps in a positive or negative direction with regards to another group (5HD/class level). Or can make a subject do a dynamic task sometime in the following week, but allows the subject to use judgment on when (in the week) the task has the best chances. Or can completely reengineer one subject's alignment (both axises).|-| 4th || +6 || The lord can change a group's (7HD/class level) attitude up to two steps in a positive or negative direction with regards to another group (10HD/class level). Or can make a subject do an extreme task sometime in the following month, but allows the subject to use judgment on when (in the month) the task has the best chances. Or can completely reengineer a groups alignment (5HD/class level).|} Then the dream lord rolls an opposed Will save against the subject, and must beat the subject’s plus the modifier on the above table (i.e. if power level 2, must beat by 2 or more). The above are permanent, but the spell ''[[SRD:Break Enchantment|break enchantment]]'' can dispel a singular sending’s effects (if multiple sendings on a subject will need an equal number of enchantments to turn the subject back to normal) only if the person casting break enchantment beats the lord’s opposed Will save after casting. <big><span style="color:Green; ">A sending '''can''' affect most who are immune to sleep effects or are sleepless, but only when under the effects of an emission; however, mindless creatures are ''still'' immune to sendings even when sedated. Creatures that are normally immune to sleep effects have a +4 bonus to resist.</span></big> The subject will remember with great clarity all that occurred within a sending. {{SidebarAnchor|Example:''Example:'' Valentine is a 6th level dream lord with Will modifier of +26, and constitution modifier of +40. He decides he wants to summon a [[SRD:Mimic|Mimic]](4CR), and two [[Quantum Tiger (3.5e Monster)|Quantum Tiger]]s(16CR), for total DC Crystal of 20. He rolls a 10, passing.}}'''{{Anchor|Waking VisionsDreams}} ([[SuEx]]):''' A lord may haunt others with impossible imaginations – they may pull nightmares from the plane of dreams into the waking world! This acts like a ''[[SRD:Summoning Subschool|summon]] [[SRD:Aberration Type|aberration]]''At 1st level, except with a roll for power level. This take tremendous will; a lord must beat can manifest a Will save (DC=total creature CR) to call monsters. If a lord fails the save by more than 5, they themselves fall into a nightmarecrystal ball, receiving 2d8 points of damage and becoming [[SRD:Fatigued|fatigued]]; if they fail by more than 10, they also (in addition which permits him to fatigue and damage) take 1d4 points of Charisma damage and fall ''[[SRD:UnconsciousScrying|unconsciousscry]] for one minute. Some of the energy of real objects is absorbed by the atrocities, making the visions 30% real (much like [[SRD:Shadow Subschool|shadow spells]]). Monsters have a minimum duration of five minutes; each minute after, a lord must beat a (DC 10+3/minute after) Concentration check to maintain the vision. Monsters have a “friendly” disposition to the lord, but are not in fact under the lord’s control. At 5th level, the DC to call monsters changes to 1/2 total HD, and the DC to maintain the monsters changes to 5+1/minute after. Further the monsters are 40% real and under the lord's control like an [[SRD:Druid's Animal Companion|Druid's Animal Companion]]. At 6th level, a lord can add 1/2 class level (round down) to all waking vision rolls. The visons become 50% real, and the DC to maintain changes to 5+1/5 minutes after.
'''{{Anchor|Craft (Device)Crown of Dreams}} ([[Ex]]):''' A dream lord has a few devices he At 3th level, can manifest a crown of dreams. The crown of dreams allows its wearer to affect creatures who are normally immune to aid in finding and influencing dreamerssleep or enchantment effects. Each device: requires However, creatures who are normally immune have a full-round action +4 bonus to manifest, another full-round action to use, is thoroughly unique (can only be used by the creator), and if outside of lord's possession for more than 24 hours dissipates into nothingresist. Creatures who are sleepless or without a wisdom or charisma score remain immune. A lord may manifest only one item at One cannot wear a time, but can do so an unlimited amount of times per dayhelmet nor have any other magical head gear while wearing the crown.
''{{Anchor|Crystal Throne of Dreams}} ([[Ex]]):'' At 3rd 4th level, as a full-round action, a lord can manifest a throne of dreams. The throne imparts an unmodified ability on the user that acts like the ''[[SRD:Crystal BallTeleport|crystal ballteleport]]'' spell, with the following changes: 1) can only teleport to aid in finding subjects (at no costa sleeping creature that has been found with the Crystal of Dreams; and 2) can select anything within a 5' hemisphere to teleport with; and 3)must be on the same plane as the sleeping creature.
'''{{Anchor|Crown of DreamsWaking Nightmares}} ([[ExSu]]):''' At 4th 2nd level, can manifest a crown lord may haunt others with impossible imaginations – they may pull nightmares from the plane of dreams. The crown imparts an ability on into the wearer that waking world! This acts like the a ''[[SRD:TeleportSummoning Subschool|teleportsummon]]-[[SRD:Aberration Type|aberration]]'' spell, except with the following changes: 1) a roll for power level. A lord can only teleport summon any number of aberrations, but must beat a DC equal to total CR. If a sleeping creature that has been found with lord fails the Crystal save by more than 5, they themselves fall into a nightmare, receiving 2d6 points of Dreamsdamage and becoming [[SRD:Fatigued|fatigued]]; 2) can select anything within a 5' hemisphere if they fail by more than 10, they also (in addition to teleport with; fatigue and 3damage) take 1d4 points of Charisma damage and fall [[SRD:Unconscious|unconscious]] for one minute. Some of the lord (and anything that went with) energy of real objects is instantly transported back six hours later absorbed by the atrocities, making the visions 30% real (one can teleport back prematurelymuch like [[SRD:Shadow Subschool|shadow spells]]). The crown is rather fragile, with Monsters have a hardness minimum duration of 5 and 20 hit points. Alsoone minute; each minute after, one cannot wear a helmet nor lord must beat a (DC 10+2/minute after) Concentration check to maintain the vision. Monsters have any other magical head gear while wearing a “friendly” disposition to the crown; this decreases lord, but are not in fact under the AC bonus of all armor by one (to a minimum of 1)lord’s control.
''{{Anchor|Throne of Dreams}} ([[Ex]]):'' At 5th 4th level, can manifest a throne of dreams. The throne imparts an ability to curse creatures that act strongly against a lord’s morality – also known as the Immoral. A curse may only be place on sleeping creatures on the same plane, which the lord has given a sending can add his class level toall waking nightmare rolls. If Additionally the Immoral fails the opposed Will save, they become cursed. After finding the Immoral, it takes 30 minutes to complete the curse; if monsters are 40% real and under the lord is interrupted during this time the lord must beat a DC 40 Will save to continue the process. The curse deals 1d6 temporary ability damage to one of their mental scores (lord’s choice), then 1d3 permanent to any score (Immoral’s choice), then has one of the following features applied:*Poetic Justice: the Immoral gains a social impediment. This can range from: cannot lie, cannot speak directly (only in metaphor or rhyme), must always speak one’s mind – or for the darker sorts: can only lie (etc., talk to GM about what would be appropriate for your campaign). A social impediment must be something befitting the Immoral’s action; 's control like an ironic lesson, if you will.*Mark of Pain[[SRD: boring but effective, the lord selects an arm, leg, toe, finger, eye, or ear, and the Immoral loses it. An Immoral can only lose the aforementioned parts (i.e. no tongues) and cannot be without at least one set of the aforementioned. In other words, if the Immoral is already missing an eye, it cannot lose another from this feature; or if missing an arm, can only lose three fingers off it’s other hand (this feature does not remove thumbs)Druid's Animal Companion|animal companion]].
The third part of a curse can be removed with an opposing dispel (''[[SRD'{{Anchor|Feature Advancement}}:Dispel Chaos|chaos]]'', ''[[SRD:Dispel Evil|evil]]''At 2nd, ''[[SRD:Dispel Good|good]]''3rd, ''[[SRD:Dispel Law|law]]'')and 4th levels, but only a ''[[SRD:Miracle|miracle]]'' or ''[[SRD:Wish|wish]]'' can remove lord gains +1 effective class level for one of the second roll classes he possessed before taking this class. This grants all class feature benefits of permanent ability damage. A lord may only curse one Immoral having leveled in the previous class possibly including: increased caster level, spells per day. The throne has a hardness of 10and spells known; feats, 200 hit points and weighs 50 poundsnew features as though he gained a level in that class possibly granting new abilities he didn't have before like trackless step or hide in plain sight.
'''{{Anchor|Augmented Subtype}}:''' At 6th level, lord gains [[Dreamborn (3.5e Subtype)|dreamborn]] as an augmented subtype. A lord is not longer required can choose, in place of gaining features of a previous class, to make instead gain a save against insanity or similar effects when in a dreamland that is not their own. (This is especially useful in the bonus [[Emerald Sun (3.5e Campaign Setting)SRD:Feats|Lovecraft Campaignfeat]].) ===Ex-Dream Lord=== There is no such thing as an ex-lord; once one goes down this road, they are forever marked.
'''{{Anchor|Augmented Subtype}}:''' At 5th level, lord gains [[Dreamborn (3.5e Subtype)|dreamborn]] as an augmented subtype. A lord is not longer required to make a save against insanity or similar effects when in a dreamland that is not their own. (This is especially useful in the [[Emerald Sun (3.5e Campaign Setting)|Lovecraft Campaign]].)
===Dream Lord Lore===
 
{{quote
|Infect the hearts and minds of others and you will turn your enemies into friends.
|orig=[[Valentine (3.5e NPC)|Valentine]], [[Mahaari (3.5e Race)|Mahaari]] Dream Lord}} 
Characters with ranks in Knowledge (Arcana) can research lords to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
 {| class="zebra d20"|+ [[SRD:Knowledge Skill|Knowledge (Arcana)]]! DC || {{!!}}class="left" | Result
|-
| 8 || 5{{!!}}class="left" | Dream Lords are very charming and diplomatic.
|-
| 16 || 10{{!!}}class="left" | Dream Lords can enter into other’s dreams.
|-
| 24 || 15{{!!}}class="left" | Dream Lords are Moral Warriors, redefining the principles of their enemies.
|-
| 32 || 25{{!!}}class="left" | Specific info on a lord.
|}
 
==Variant==
 
Instead of taking their spells from the more ridged orthodox lists (from previous classes), a lord may instead select their spells from the '''[[/Lord Spell List|lord spell list]]'''. This replaces their previous spell list, but they maintain their spell progression and maximum spells known (with the new list). For example: an 6th level wizard ranks into this class (by four levels), then chooses this variant (after talking to the GM), for purposes of spells, the maximum level spell the wizard cast is 4th-level (from the new list). Should the wizard rank again (in dream lord or wizard), they would gain access to 5th-level spells.
 
This only replaces one spell list (not multiple), and all spells from the lord list are considered arcane and may be cast spontaneously.
 
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