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{{author
|adopter=The-Marksman
|author_name=Franken Kesey
|date_created=707/23/12
|status=Fin
|editing=
|balance=Very High}}<div class="blank"> [[Length::6]][[Minimum Level::5]][[Base Attack Bonus Progression::Poor]][[Fortitude Save Progression::Poor]][[Reflex Save Progression::Poor]][[Will Save Progression::Other]][[{{3.5e Class Ability::Arcane SpellcastingData|Class Abilityminlevel=Spontaneous Spellcasting5|Class Abilityability=Alternate Magic, Prepared Arcane Spellcasting, Other|Class Abilityprogression=Other]]Partial[[Class Ability Progression::Other]] [[Allowed Alignments::Lawful Good]]|align=lg, ng,[[Allowed Alignments::Lawful Neutral]]cg,[[Allowed Alignments::Lawful Evil]]ln,[[Allowed Alignments::Neutral Good]]n,[[Allowed Alignments::Neutral Evil]]cn,[[Allowed Alignments::Chaotic Good]]le,[[Allowed Alignments::Chaotic Neutral]]ne,[[Allowed Alignments::Chaotic Evil]]</div>ce}}
[[File:Mansarali.jpg|thumb|right|475px|A dream lord pulling in subjects.]]
==Dream Lord==
{{quote
|''What you intend to do to that hapless person over there is pure evil! Why don't you help her friends out, and turn on your master? It is the only way towards righteousness. Oh, and philanthropy gives you great respect - why don't you try with your new friends over there.''
|orig=Iris, [[Sentient Illusion (3.5e Race)|Sentient Illusion]] Dream Lord}}
[[Summary::The masters of sleep and distillers of fear; dream lords are the Warriors of Morality, supplanting their own ideas on what is right and wrong.]] While suggestive by nature, most dream lords are in fact advents of good, punishing evildoers through nightmares or other forms of suffering.
Dream Lords Lord are great for when you’re in town, and can usually give you a better relation with people. But they are also very powerful on the field of battle, controlling the body or mind of their enemies. In combat, most lords either force their enemies to sleep – fighting them in a more controlled atmosphere – or give key monsters lessons in Fear.
A lord is generally weaker in the company of another lord (lords have many abilities to negate each other). Yet, on occasion, some lords will form alliances to change morality in larger areas.
===Becoming a Dream Lord===
Charisma is the major ability of this class – if it is not ridiculous, you may want to rethink your character creation.
===Class Features===
'''Weapon and Armor Proficiency:''' Lords are proficient with [[SRD:Trident|tridents]], [[SRD:Throwing Axe|throwing axes]], [[SRD:Light Hammer|light hammers]], [[SRD:Light Crossbow|light crossbows]], [[SRD:Javelin|javelins]], [[SRD:Dart|darts]], [[SRD:Dagger|daggers]], and [[SRD:Light Armor|light armor]], but not with [[SRD:Shields|shields]].
'''{{Anchor|Modifier AlterationsLord Spells}}:''' A lord is more tempered to using charm over strict cunning, and thus uses Charisma to modify their Will saves and concentration checkscasts arcane spells which are drawn from the [[/Lord Spell List|lord spell list]]. A lord also has improved mental stamina, giving a bonus to concentration checks must choose and Will save equal to 1/2 class level prepare his spells ahead of time (rounded downsee below).
'''{{Anchor|SendingCraft (Device)}} ([[Ex]]):''' A lord’s keystone abilities relate to manipulating dreams. A dream lord may suggest actions has a few devices he can manifest to aid in finding and permanent morality shifts to subjected influencing dreamers. A lord must find their subjectEach device: requires a full-round action to manifest, another full-round action to use, is thoroughly unique (can only be in used by the same planecreator), and the subject must be sleeping to do thisif outside of lord's possession for more than 24 hours dissipates into nothing. A lord selects the challenge level may manifest only one item at a time, but can do so an unlimited amount of the sending below (1st-4th) based on what they want to do with the sendingtimes per day.
''{{Anchor|Crystal Throne of Dreams}} ([[Ex]]):'' At 3rd 4th level, as a full-round action, a lord can manifest a throne of dreams. The throne imparts an unmodified ability on the user that acts like the ''[[SRD:Crystal BallTeleport|crystal ballteleport]]'' spell, with the following changes: 1) can only teleport to aid in finding subjects (at no costa sleeping creature that has been found with the Crystal of Dreams; and 2) can select anything within a 5' hemisphere to teleport with; and 3)must be on the same plane as the sleeping creature.
'''{{Anchor|Crown of DreamsWaking Nightmares}} ([[ExSu]]):''' At 4th 2nd level, can manifest a crown lord may haunt others with impossible imaginations – they may pull nightmares from the plane of dreams. The crown imparts an ability on into the wearer that waking world! This acts like the a ''[[SRD:TeleportSummoning Subschool|teleportsummon]]-[[SRD:Aberration Type|aberration]]'' spell, except with the following changes: 1) a roll for power level. A lord can only teleport summon any number of aberrations, but must beat a DC equal to total CR. If a sleeping creature that has been found with lord fails the Crystal save by more than 5, they themselves fall into a nightmare, receiving 2d6 points of Dreamsdamage and becoming [[SRD:Fatigued|fatigued]]; 2) can select anything within a 5' hemisphere if they fail by more than 10, they also (in addition to teleport with; fatigue and 3damage) take 1d4 points of Charisma damage and fall [[SRD:Unconscious|unconscious]] for one minute. Some of the lord (and anything that went with) energy of real objects is instantly transported back six hours later absorbed by the atrocities, making the visions 30% real (one can teleport back prematurelymuch like [[SRD:Shadow Subschool|shadow spells]]). The crown is rather fragile, with Monsters have a hardness minimum duration of 5 and 20 hit points. Alsoone minute; each minute after, one cannot wear a helmet nor lord must beat a (DC 10+2/minute after) Concentration check to maintain the vision. Monsters have any other magical head gear while wearing a “friendly” disposition to the crown; this decreases lord, but are not in fact under the AC bonus of all armor by one (to a minimum of 1)lord’s control.
'''{{Anchor|Augmented Subtype}}:''' At 5th level, lord gains [[Dreamborn (3.5e Subtype)|dreamborn]] as an augmented subtype. A lord is not longer required to make a save against insanity or similar effects when in a dreamland that is not their own. (This is especially useful in the [[Emerald Sun (3.5e Campaign Setting)|Lovecraft Campaign]].)
===Dream Lord Lore===
{{quote
|Infect the hearts and minds of others and you will turn your enemies into friends.
|orig=[[Valentine (3.5e NPC)|Valentine]], [[Mahaari (3.5e Race)|Mahaari]] Dream Lord}}
Characters with ranks in Knowledge (Arcana) can research lords to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
{| class="zebra d20"|+ [[SRD:Knowledge Skill|Knowledge (Arcana)]]! DC || {{!!}}class="left" | Result
|-
| 8 || 5{{!!}}class="left" | Dream Lords are very charming and diplomatic.
|-
| 16 || 10{{!!}}class="left" | Dream Lords can enter into other’s dreams.
|-
| 24 || 15{{!!}}class="left" | Dream Lords are Moral Warriors, redefining the principles of their enemies.
|-
| 32 || 25{{!!}}class="left" | Specific info on a lord.
|}
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