Difference between revisions of "Coward (3.5e Cleric Domain)"
From Dungeons and Dragons Wiki
(Created page with "{{author |author_name=Eiji-kun |date_created=7=9=19 |status=Complete }} {{3.5e Cleric Domain |name=Coward |summary=For the craven, the weak, and the frightful. |desc=Not all...") |
|||
Line 9: | Line 9: | ||
|summary=For the craven, the weak, and the frightful. | |summary=For the craven, the weak, and the frightful. | ||
|desc=Not all gods demand bravery. Sometimes the best way to do things is to fight for another day. | |desc=Not all gods demand bravery. Sometimes the best way to do things is to fight for another day. | ||
− | |power=Whenever you [[SRD:Full-Round_Actions#Withdraw|withdraw]], you do not provoke for an additional 5 ft per cleric level you have, so long as you do not end your movement within a threatened space. In addition as a standard action you can call for a retreat (or a full round action to call retreat and withdraw yourself) | + | |power=Whenever you [[SRD:Full-Round_Actions#Withdraw|withdraw]], you do not provoke for an additional 5 ft per cleric level you have, so long as you do not end your movement within a threatened space. In addition as a standard action you can call for a retreat (or a full round action to call retreat and withdraw yourself), and you and all allies within 60 ft have their withdraw speeds doubled for 1 round. In addition Hide and Move Silently become class skills. |
|lvl1=''[[SRD:Expeditious Retreat|expeditious retreat]]'' | |lvl1=''[[SRD:Expeditious Retreat|expeditious retreat]]'' | ||
|lvl2=''[[SRD:Invisibility (Spell)|invisibility]]'' | |lvl2=''[[SRD:Invisibility (Spell)|invisibility]]'' |
Revision as of 02:21, 10 July 2019
| |||||||||
Rate this article Discuss this article |
Coward Domain
For the craven, the weak, and the frightful. Not all gods demand bravery. Sometimes the best way to do things is to fight for another day.
Granted Powers
Whenever you withdraw, you do not provoke for an additional 5 ft per cleric level you have, so long as you do not end your movement within a threatened space. In addition as a standard action you can call for a retreat (or a full round action to call retreat and withdraw yourself), and you and all allies within 60 ft have their withdraw speeds doubled for 1 round. In addition Hide and Move Silently become class skills.
Coward Domain Spells
- expeditious retreat
- invisibility
- nondetection
- dimension door
- greater gaseous form
- contingency
- refuge
- mind blank
- etherealness
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric Domains
Eiji-kunv |
---|