Difference between revisions of "Coward (3.5e Cleric Domain)"
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|summary=For the craven, the weak, and the frightful. | |summary=For the craven, the weak, and the frightful. | ||
|desc=Not all gods demand bravery. Sometimes the best way to do things is to fight for another day. | |desc=Not all gods demand bravery. Sometimes the best way to do things is to fight for another day. | ||
− | |power=Whenever you [[SRD:Full-Round_Actions#Withdraw|withdraw]], you do not provoke for an additional 5 ft per cleric level you have, so long as you do not end your movement within a threatened space. In addition as a standard action you can call for a retreat (or a full round action to call retreat and withdraw yourself) | + | |power=Whenever you [[SRD:Full-Round_Actions#Withdraw|withdraw]], you do not provoke for an additional 5 ft per cleric level you have, so long as you do not end your movement within a threatened space. In addition as a standard action you can call for a retreat (or a full round action to call retreat and withdraw yourself), and you and all allies within 60 ft have their speeds doubled for 1 round when withdrawing. In addition Hide and Move Silently become class skills. |
|lvl1=''[[SRD:Expeditious Retreat|expeditious retreat]]'' | |lvl1=''[[SRD:Expeditious Retreat|expeditious retreat]]'' | ||
|lvl2=''[[SRD:Invisibility (Spell)|invisibility]]'' | |lvl2=''[[SRD:Invisibility (Spell)|invisibility]]'' |
Latest revision as of 03:46, 10 July 2019
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Coward Domain
For the craven, the weak, and the frightful. Not all gods demand bravery. Sometimes the best way to do things is to fight for another day.
Granted Powers[edit]
Whenever you withdraw, you do not provoke for an additional 5 ft per cleric level you have, so long as you do not end your movement within a threatened space. In addition as a standard action you can call for a retreat (or a full round action to call retreat and withdraw yourself), and you and all allies within 60 ft have their speeds doubled for 1 round when withdrawing. In addition Hide and Move Silently become class skills.
Coward Domain Spells[edit]
- expeditious retreat
- invisibility
- nondetection
- dimension door
- greater gaseous form
- contingency
- refuge
- mind blank
- etherealness
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric Domains
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