Difference between revisions of "Coward (3.5e Cleric Domain)"

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|summary=For the craven, the weak, and the frightful.
 
|summary=For the craven, the weak, and the frightful.
 
|desc=Not all gods demand bravery.  Sometimes the best way to do things is to fight for another day.
 
|desc=Not all gods demand bravery.  Sometimes the best way to do things is to fight for another day.
|power=Whenever you [[SRD:Full-Round_Actions#Withdraw|withdraw]], you do not provoke for an additional 5 ft per cleric level you have, so long as you do not end your movement within a threatened space.  In addition as a standard action you can call for a retreat (or a full round action to call retreat and withdraw yourself).  You and all allies within 60 ft have their withdraw speeds doubled for 1 round.  In addition Hide and Move Silently become class skills.
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|power=Whenever you [[SRD:Full-Round_Actions#Withdraw|withdraw]], you do not provoke for an additional 5 ft per cleric level you have, so long as you do not end your movement within a threatened space.  In addition as a standard action you can call for a retreat (or a full round action to call retreat and withdraw yourself), and you and all allies within 60 ft have their speeds doubled for 1 round when withdrawing.  In addition Hide and Move Silently become class skills.
 
|lvl1=''[[SRD:Expeditious Retreat|expeditious retreat]]''
 
|lvl1=''[[SRD:Expeditious Retreat|expeditious retreat]]''
 
|lvl2=''[[SRD:Invisibility (Spell)|invisibility]]''
 
|lvl2=''[[SRD:Invisibility (Spell)|invisibility]]''

Latest revision as of 03:46, 10 July 2019

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Author: Eiji-kun (talk)
Date Created: 7-9-19
Status: Complete
Editing: Clarity edits only please
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Coward Domain

For the craven, the weak, and the frightful. Not all gods demand bravery. Sometimes the best way to do things is to fight for another day.

Granted Powers[edit]

Whenever you withdraw, you do not provoke for an additional 5 ft per cleric level you have, so long as you do not end your movement within a threatened space. In addition as a standard action you can call for a retreat (or a full round action to call retreat and withdraw yourself), and you and all allies within 60 ft have their speeds doubled for 1 round when withdrawing. In addition Hide and Move Silently become class skills.

Coward Domain Spells[edit]

  1. expeditious retreat
  2. invisibility
  3. nondetection
  4. dimension door
  5. greater gaseous form
  6. contingency
  7. refuge
  8. mind blank
  9. etherealness

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric Domains

Eiji-kun's Homebrew (5655 Articles)
Eiji-kunv
AuthorEiji-kun +
Identifier3.5e Cleric Domain +
RatingUndiscussed +
SummaryFor the craven, the weak, and the frightful. +
TitleCoward +