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Revision as of 19:33, 19 August 2019

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Author: MadmanFromSpace (talk)
Date Created: August 8 2019
Status: Sandbox
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20 0 Moderate Poor Good Good Spontaneous Arcane Spellcasting, Invocations, Sneak Attack, Other Other


Trickster

<-general description->.

Making a Trickster

Abilities: Charisma is needed for spellcasting, and Intelligence helps with many class features as well as capitalize on skill points.

Races: <-Description of relative likelihood of various races to join this class->.

Alignment: Any nonlawful.

Starting Gold: 4d4×10 gp (100 gp).

Starting Age: Moderate

Table: The Trickster

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Magic
Tricks
Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th
1st +0 +0 +2 +2 Magic Tricks, Trapfinding, Tricky Arcana 1 2 0
2nd +1 +0 +3 +3 Sneak Attack +1d6 2 3 1
3rd +2 +1 +3 +3 3 3 2
4th +3 +1 +4 +4 3 3 2 0
5th +3 +1 +4 +4 Sneak Attack +2d6 4 3 3 1
6th +4 +2 +5 +5 5 3 3 2
7th +5 +2 +5 +5 5 3 2 2 0
8th +6/+1 +2 +6 +6 Sneak Attack +3d6 6 3 3 3 1
9th +6/+1 +3 +6 +6 7 3 3 3 2
10th +7/+2 +3 +7 +7 7 3 3 3 2 0
11th +8/+3 +3 +7 +7 Sneak Attack +4d6 8 3 3 3 3 1
12th +9/+4 +4 +8 +8 9 3 3 3 3 2
13th +9/+4 +4 +8 +8 9 4 3 3 3 2 0
14th +10/+5 +4 +9 +9 Sneak Attack +5d6 10 4 4 3 3 3 1
15th +11/+6/+1 +5 +9 +9 11 4 4 4 4 3 2
16th +12/+7/+2 +5 +10 +10 11 4 4 4 4 4 2 0
17th +12/+7/+2 +5 +10 +10 Sneak Attack +6d6 12 4 4 4 4 4 3 1
18th +13/+8/+3 +6 +11 +11 13 4 4 4 4 4 4 2
19th +14/+9/+4 +6 +11 +11 13 4 4 4 4 4 4 3
20th +15/+10/+5 +6 +12 +12 Sneak Attack +7d6 14 4 4 4 4 4 4 4

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (arcana) (architecture and engineering) (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).

Class Features

All of the following are class features of the Trickster.

Weapon and Armor Proficiency: <-Description of class weapon & armor proficiencies->.

Spells: Charisma is the spellcasting ability for tricksters, as they tend to use beguiling and, well, trickery to persuade the Weave to do their dirtywork. Bonus spells per day are based off of Charisma, as well as the trickster's spell save DC. If a trickster doesn't have a Charisma score of at least 10 + spell level, he cannot learn trickster spells of that spell level. Tricksters choose their spells from the trickster spell list.

Table: Trickster Spells Known
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th
1st 3 1
2nd 3 2
3rd 3 2
4th 4 3 1
5th 4 3 2
6th 4 3 2
7th 4 4 3 1
8th 5 4 3 2
9th 5 4 3 2
10th 5 4 4 3 1
11th 5 5 4 3 2
12th 5 5 4 3 2
13th 6 5 4 4 3 1
14th 6 5 5 4 3 2
15th 6 5 5 4 3 2
16th 6 6 5 4 4 3 1
17th 6 6 5 5 4 3 2
18th 6 6 5 5 4 3 2
19th 6 6 6 5 4 4 3
20th 6 6 6 5 5 4 3

Tricky Arcana (Sp): At first level, you learn your trademark magic trick, tricky arcana. The tricky arcana magic trick grants you the following spells as spell-like abilities: ghost sound, mage hand, open/close, and prestidigitation. These spell-like abilities can be used at-will, but you can't use more than one of these spell-like abilities at the same time. Any saving throws are Charisma-based.

Sneak Attack (Ex): At second level, you can deal extra damage to unaware opponents. This is identical to the rogue class feature of the same name.

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", or "(Sp)" if applicable.->: <-subclass feature game rule information->

Ex-Tricksters

<-Describe what happens when a character violates the alignment restrictions or any other class restrictions. If there are no behavior or alignment restrictions, delete this section.->.

Epic Trickster

Table: The Epic Trickster

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic trickster gains a bonus feat (selected from the list of epic trickster bonus feats) every <-# of levels-> levels after 20th.

Epic Trickster Bonus Feat List: <-list of bonus epic feats->.




Magic Tricks

Legerdemain

Legerdemain magic tricks all focus on modifying the trickster's mage hand and open/close spell-like abilities.

Beguiler

Beguiler magic tricks all focus on modifying the trickster's ghost sound and prestidigitation spell-like abilities.

Masterwork

Masterwork magic tricks can do pretty much anything; it's completely different for each magic trick.

Trickster Spell List

0—<-spells, spells, spells->

1st—<-spells, spells, spells->

2nd—<-spells, spells, spells->

3rd—<-spells, spells, spells->

4th—<-spells, spells, spells->

5th—<-spells, spells, spells->

6th—<-spells, spells, spells->


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