Difference between revisions of "Adrenaline Injection (3.5e Maneuver)"

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(Created page with "{{author |author_name=Eiji-kun |date_created=9-6-19 |status=Complete |balance=High }} {{3.5e Maneuver |name=Adrenaline Injection |discipline=Crazy Gadget |type=Rush |desc= |l...")
 
 
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''Time seemed to slow for you, and your mind was focused.  Adrenaline is a hell of a drug.''
 
''Time seemed to slow for you, and your mind was focused.  Adrenaline is a hell of a drug.''
  
Injecting an alchemical serum you may move up to double your movement speed.  For 1 round you ignore any pain based effects, effects which would be disrupted on attacks of opportunity (such as a [[SRD:Disarm|disarm]] attempt) no longer disrupt you, and you ignore any [[Strength]], [[Dexterity]], or [[Constutition]] penalties you are suffering from for 1 round.  Up to 5 damage with each attack you take is converted into non-lethal damage.  You may double move and retain the benefits of the boost to movement speed.
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Injecting an alchemical serum you may move up to double your movement speed.  For 1 round you ignore any pain based effects, effects which would be disrupted on attacks of opportunity (such as a [[SRD:Disarm|disarm]] attempt) no longer disrupt you, and you ignore any [[Strength]], [[Dexterity]], or [[Constitution]] penalties you are suffering from for 1 round.  Up to 5 damage with each attack you take is converted into non-lethal damage.  You may double move and retain the benefits of the boost to movement speed.
  
 
However, on the subsequent round you are rendered [[SRD:Fatigued|fatigued]] for 1 round, bypassing immunities.
 
However, on the subsequent round you are rendered [[SRD:Fatigued|fatigued]] for 1 round, bypassing immunities.

Latest revision as of 06:28, 7 September 2019

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Author: Eiji-kun (talk)
Date Created: 9-6-19
Status: Complete
Editing: Clarity edits only please
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Adrenaline Injection
Crazy Gadget (Rush)
Level: 2
Initiation Action: Move
Range: Personal
Target: Self
Duration: 1 round
Saving Throw: None

Time seemed to slow for you, and your mind was focused. Adrenaline is a hell of a drug.

Injecting an alchemical serum you may move up to double your movement speed. For 1 round you ignore any pain based effects, effects which would be disrupted on attacks of opportunity (such as a disarm attempt) no longer disrupt you, and you ignore any Strength, Dexterity, or Constitution penalties you are suffering from for 1 round. Up to 5 damage with each attack you take is converted into non-lethal damage. You may double move and retain the benefits of the boost to movement speed.

However, on the subsequent round you are rendered fatigued for 1 round, bypassing immunities.


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Eiji-kun's Homebrew (5654 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DisciplineCrazy Gadget +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryFor 1 round double your speed and resist pain and weakness, but it catches up to you next round. +
TitleAdrenaline Injection +
TypeRush +