Difference between revisions of "Adrenaline Injection (3.5e Maneuver)"
(Created page with "{{author |author_name=Eiji-kun |date_created=9-6-19 |status=Complete |balance=High }} {{3.5e Maneuver |name=Adrenaline Injection |discipline=Crazy Gadget |type=Rush |desc= |l...") |
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''Time seemed to slow for you, and your mind was focused. Adrenaline is a hell of a drug.'' | ''Time seemed to slow for you, and your mind was focused. Adrenaline is a hell of a drug.'' | ||
− | Injecting an alchemical serum you may move up to double your movement speed. For 1 round you ignore any pain based effects, effects which would be disrupted on attacks of opportunity (such as a [[SRD:Disarm|disarm]] attempt) no longer disrupt you, and you ignore any [[Strength]], [[Dexterity]], or [[ | + | Injecting an alchemical serum you may move up to double your movement speed. For 1 round you ignore any pain based effects, effects which would be disrupted on attacks of opportunity (such as a [[SRD:Disarm|disarm]] attempt) no longer disrupt you, and you ignore any [[Strength]], [[Dexterity]], or [[Constitution]] penalties you are suffering from for 1 round. Up to 5 damage with each attack you take is converted into non-lethal damage. You may double move and retain the benefits of the boost to movement speed. |
However, on the subsequent round you are rendered [[SRD:Fatigued|fatigued]] for 1 round, bypassing immunities. | However, on the subsequent round you are rendered [[SRD:Fatigued|fatigued]] for 1 round, bypassing immunities. |
Latest revision as of 06:28, 7 September 2019
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Crazy Gadget (Rush) | |
Level: | 2 |
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Initiation Action: | Move |
Range: | Personal |
Target: | Self |
Duration: | 1 round |
Saving Throw: | None |
Time seemed to slow for you, and your mind was focused. Adrenaline is a hell of a drug.
Injecting an alchemical serum you may move up to double your movement speed. For 1 round you ignore any pain based effects, effects which would be disrupted on attacks of opportunity (such as a disarm attempt) no longer disrupt you, and you ignore any Strength, Dexterity, or Constitution penalties you are suffering from for 1 round. Up to 5 damage with each attack you take is converted into non-lethal damage. You may double move and retain the benefits of the boost to movement speed.
However, on the subsequent round you are rendered fatigued for 1 round, bypassing immunities.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Crazy Gadget
Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Discipline | Crazy Gadget + |
Identifier | 3.5e Maneuver + |
Level | 2 + |
Rating | Undiscussed + |
Summary | For 1 round double your speed and resist pain and weakness, but it catches up to you next round. + |
Title | Adrenaline Injection + |
Type | Rush + |