Difference between revisions of "Ledge Trick (3.5e Maneuver)"
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Latest revision as of 22:58, 20 December 2020
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Doppelganger's Shadow (Rush) | |
Level: | 1 |
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Initiation Action: | Move |
Range: | Personal |
Target: | You |
Duration: | 1 Round |
Saving Throw: | None |
The uses of clone to clear obstacles, such as a tall ledge became an important part of the training of any doppelganger's shadow disciple.
As you move you create short lived clones to help you jump, climb and break your fall. Upon initiating this maneuver you move your speed, additionally for 1 round you automatically succeed on the first 10 feet of movement of any Climb or Jump checks. This can happen multiple times in a round if there are multiple of such checks. In addition for that round, the initiator count as twice as tall for the purpose of Climb and Jump checks.
Finally if the initiator falls while this maneuver is active, she halves the distance of the fall for the purpose of calculating fall damage.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Doppelganger's Shadow
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Article Balance | High + |
Author | Leziad + |
Discipline | Doppelganger's Shadow + |
Identifier | 3.5e Maneuver + |
Level | 1 + |
Rating | Undiscussed + |
Summary | You create copies of yourself to help you jump and climb, they can also break your fall. + |
Title | Ledge Trick + |
Type | Rush + |