Difference between revisions of "Clockstopper (3.5e Spell)"

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(Created page with "{{author |author_name=Eiji-kun |date_created=11-18-17 |status=I need sleep... |balance=Very High }} <onlyinclude>{{3.5e Spell |name=Clockstopper |school=Transmutation |subsch...")
 
(Just adding a category, let me know if it's inappropriate)
 
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|summary=Stop time as long as you focus on it. Your options are limited, but it lets you gather your surroundings, and durations continue to run.
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|summary=Stop time as long as you focus on it. Your options are limited, but it lets you gather your surroundings, and durations continue to run.
 
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''At the sound of the tone, it will be 3 pm forever.''
 
''At the sound of the tone, it will be 3 pm forever.''
  
This spell functions like ''[[SRD:Time Stop|time stop]]'' except it requires concentration and has a longer possible duration. In spite of consuming your standard action, you can use your remaining move action to perform any standard action as long as it does not require concentration. In addition you are unable to move farther than 20 ft away from the area you cast this spell. The time is typically used for making observations, running the clock on durations running on yourself, benefiting from fast healing, or simply buying a moment to rest.
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This spell functions like ''[[SRD:Time Stop|time stop]]'', except it requires concentration and has a longer possible duration. In spite of consuming your standard action, you can use your remaining move action to perform any standard action as long as it does not require concentration. In addition, you are unable to move farther than 20 ft away from the area you cast this spell. The time is typically used for making observations, running the clock on durations running on yourself, benefiting from [[SRD:Fast Healing|fast healing]], or simply buying a moment to rest.
  
 
If cast in a spell slot three levels higher, the duration simply becomes Concentration with no limit, and the area you can travel out to becomes 200 ft.
 
If cast in a spell slot three levels higher, the duration simply becomes Concentration with no limit, and the area you can travel out to becomes 200 ft.
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{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br/>
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{{3.5e Sorcerer/Wizard Spells Breadcrumb}}
 
[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
 
[[Category:Spell]]
 
[[Category:Spell]]
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[[Category:Chronomancy]]
 
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Latest revision as of 10:05, 16 January 2021

Homebrew.png
Author: Eiji-kun (talk)
Date Created: 11-18-17
Status: I need sleep...
Editing: Clarity edits only please
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Clockstopper
Transmutation [Time]
Level: Sorcerer/Wizard 6
Components: V, S
Casting time: 1 standard action
Range: Personal
Target: Self
Duration: Concentration up to 1 round/level apparent time; see text
Saving Throw: None
Spell Resistance: No

At the sound of the tone, it will be 3 pm forever.

This spell functions like time stop, except it requires concentration and has a longer possible duration. In spite of consuming your standard action, you can use your remaining move action to perform any standard action as long as it does not require concentration. In addition, you are unable to move farther than 20 ft away from the area you cast this spell. The time is typically used for making observations, running the clock on durations running on yourself, benefiting from fast healing, or simply buying a moment to rest.

If cast in a spell slot three levels higher, the duration simply becomes Concentration with no limit, and the area you can travel out to becomes 200 ft.



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Eiji-kun's Homebrew (5656 Articles)
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Article BalanceVery High +
AuthorEiji-kun +
ComponentV + and S +
DescriptorTime +
Identifier3.5e Spell +
LevelSorcerer/Wizard 6 +
RangePersonal +
RatingUnrated +
SchoolTransmutation +
SummaryStop time as long as you focus on it. Your options are limited, but it lets you gather your surroundings, and durations continue to run. +
TitleClockstopper +