Difference between revisions of "TK Thrust (3.5e Power)"

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m (Leziad moved page TK Rush (3.5e Power) to TK Thrust (3.5e Power) without leaving a redirect)
 
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|author_name=Leziad
 
|author_name=Leziad
 
|date_created=29th November 2017
 
|date_created=29th November 2017
|status=Finished
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|status=Complete
|balance=Very High
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|balance=Very High}}
}}
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''Note: This is a homebrew power designed to replace [[SRD:Telekinetic Thrust]]. You may be looking for the original instead.''
 
''Note: This is a homebrew power designed to replace [[SRD:Telekinetic Thrust]]. You may be looking for the original instead.''
 
<onlyinclude>{{3.5e Power
 
<onlyinclude>{{3.5e Power
|name=TK Rush
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|name=TK Thrust
 
|disc=Psychokinesis
 
|disc=Psychokinesis
 
|desc=Force
 
|desc=Force
|lvl=Kineticist 3, Psion/Wilder 5
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|lvl=Kineticist 3, Psion/Wilder 4
 
|disp=Visual
 
|disp=Visual
 
|time=1 Standard Action
 
|time=1 Standard Action
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|dur=Instantaneous
 
|dur=Instantaneous
 
|tsea=t
 
|tsea=t
|subj=One Object or Creature
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|subj=one large or smaller creature
|save=[[Fortitude]] Negate
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|save=[[Fortitude]] Partial or [[Reflex]] Halves
 
|pr=Yes
 
|pr=Yes
|pp=5 (Kineticist), 9 (Psion/Wilder)  
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|pp=5 (Kineticist), 7 (Psion/Wilder)  
|summary=You violently thrust a creature using your mind powers.}}
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|summary=You violently thrust an creatur using telekinesis, damaging it and breaking barriers.}}
As you manifest this power, you use the power of telekinesis to violently project a creature. A creature that fail it [[Fortitude]] save against this power take 5d6 force damages and is shoved 100 feet in any direction in a straight line. The target do not take any additional damage if it hit an obstacle, however the obstacle take twice the damage dealt to the creature by this power. If this damage is enough to destroy the obstacle the creature keep going, potentially hitting more obstacles.
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As you manifest this power, you use the power of telekinesis to violently project a creature or object. When manifesting this power you are allowed to do one of the following two options.
  
You can thrust any objects with this power based your carrying capacity, your TK Rush carrying capacity is based on your manifesting ability modifier and assume you are medium. If you lift a heavy object telekinetically you are impaired as if you were physically lifting it.  
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A creature that fails it [[Fortitude]] save against this power takes 5d6 bludgeoning damage and is shoved 100 feet in a horizontal direction of your choice in a straight line. The target does not take any additional damage if it hits an obstacle, however the obstacle takes the same damage dealt to the creature by this power. If this damage is enough to destroy the obstacle the creature keeps going, potentially hitting more obstacles, but each time the total distance traveled is reduced by 10 feet.
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The creature automatically lands prone at the end of its movement. If another creature is in the path of the projected creature, it takes half the damage dealt by this power with a [[Reflex]] save to negate it. If the creature was the same size or larger it also falls prone on a failed [[reflex]] save.
  
 
'''Augment:'''  You can augment this power in one or more of the following ways.
 
'''Augment:'''  You can augment this power in one or more of the following ways.
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1. For every additional [[SRD:Power Points|power point]] you spend, you increase the damage dealt to the target by 1d6 and the distance you can move the target of this power by 10 feet. You do not need to move a target the full distance, however you must move it at least 10 feet.
 
1. For every additional [[SRD:Power Points|power point]] you spend, you increase the damage dealt to the target by 1d6 and the distance you can move the target of this power by 10 feet. You do not need to move a target the full distance, however you must move it at least 10 feet.
  
2. For every 2 additional [[SRD:Power Points|power points]] you spend, this power can affect an additional creature or object. The total of their weight is counted against your carrying capacity.
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2. For 2 additional [[SRD:Power Points|power points]] you spend, you no longer need to move the creature in a straight line.
 
 
3. For 2 additional [[SRD:Power Points|power points]] you spend, you no longer need to move the creature in a straight line.
 
  
4. For every 4 additional [[SRD:Power Points|power points]] you spend, the carrying capacity of this power is calculated as if you were a size category larger than medium.
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3. For every 2 additional [[SRD:Power Points|power points]] you spend, you may use this power on a creature one size category larger.
  
 
For every two additional power points you spend on any augmentation, the DC rises by +1.</onlyinclude>
 
For every two additional power points you spend on any augmentation, the DC rises by +1.</onlyinclude>

Latest revision as of 23:31, 23 January 2021

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Author: Leziad (talk)
Date Created: 29th November 2017
Status: Complete
Editing: Clarity edits only please
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Note: This is a homebrew power designed to replace SRD:Telekinetic Thrust. You may be looking for the original instead.

TK Thrust
Psychokinesis [Force]
Level: Kineticist 3, Psion/Wilder 4,
Display: Visual
Manifesting Time: 1 Standard Action
Range: Medium
Target: one large or smaller creature
Duration: Instantaneous
Saving Throw: Fortitude Partial or Reflex Halves
Power Resistance: Yes
Power Points: 5 (Kineticist), 7 (Psion/Wilder)

As you manifest this power, you use the power of telekinesis to violently project a creature or object. When manifesting this power you are allowed to do one of the following two options.

A creature that fails it Fortitude save against this power takes 5d6 bludgeoning damage and is shoved 100 feet in a horizontal direction of your choice in a straight line. The target does not take any additional damage if it hits an obstacle, however the obstacle takes the same damage dealt to the creature by this power. If this damage is enough to destroy the obstacle the creature keeps going, potentially hitting more obstacles, but each time the total distance traveled is reduced by 10 feet.

The creature automatically lands prone at the end of its movement. If another creature is in the path of the projected creature, it takes half the damage dealt by this power with a Reflex save to negate it. If the creature was the same size or larger it also falls prone on a failed reflex save.

Augment: You can augment this power in one or more of the following ways.

1. For every additional power point you spend, you increase the damage dealt to the target by 1d6 and the distance you can move the target of this power by 10 feet. You do not need to move a target the full distance, however you must move it at least 10 feet.

2. For 2 additional power points you spend, you no longer need to move the creature in a straight line.

3. For every 2 additional power points you spend, you may use this power on a creature one size category larger.

For every two additional power points you spend on any augmentation, the DC rises by +1.



Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsion/Wilder

Leziad's Homebrew (4524 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
DescriptorForce +
DisciplinePsychokinesis +
Identifier3.5e Power +
LevelKineticist 3 + and Psion/Wilder 4 +
RatingUndiscussed +
SummaryYou violently thrust an creatur using telekinesis, damaging it and breaking barriers. +
TitleTK Thrust +