Difference between revisions of "Slay the Prey (3.5e Maneuver)"
From Dungeons and Dragons Wiki
(One intermediate revision by the same user not shown) | |||
Line 21: | Line 21: | ||
|summary=Kill your target or incapacitate it for one round. | |summary=Kill your target or incapacitate it for one round. | ||
|fluff=Breathing deeply, you focus on your prey's vital organs to deal a killing blow. | |fluff=Breathing deeply, you focus on your prey's vital organs to deal a killing blow. | ||
− | |text=The enemy you hit successfully must pass a Fortitude check or die immediately. If the target is one of your favored enemy increase the save DC by a number equal to the bonus damage you inflict to that kind of creatures thanks to your ''favored enemy'' feature, without adding any enhancement to the bonus by feat, items or magic. | + | |text=As you hit an enemy make a [[Survival]] check. The enemy you hit successfully must pass a Fortitude check (DC is the result of the [[Survival]] check) or die immediately. If the target is one of your favored enemy increase the save DC by a number equal to half the bonus damage you inflict to that kind of creatures thanks to your ''favored enemy'' feature, without adding any enhancement to the bonus by feat, items or magic. |
A target that succeeds on the save is [[SRD:Staggered|staggered]] (regardless of immunities) for one round and subjected to 10d6 of damage, in addition to weapon damage. | A target that succeeds on the save is [[SRD:Staggered|staggered]] (regardless of immunities) for one round and subjected to 10d6 of damage, in addition to weapon damage. | ||
− | Creatures immune to coup de grace or critical hits still take half the damage and may be slained by this maneuver.</onlyinclude> | + | Creatures immune to [[SRD:Coup de Grace|coup de grace]] or critical hits still take half the damage and may be slained by this maneuver.</onlyinclude> |
}} | }} | ||
Revision as of 09:47, 24 February 2021
| |||||||||
Rate this article Discuss this article |
Ars Venatoria (Strike) | |
Level: | 9 |
---|---|
Prerequisite: | Eight Ars Venatoria maneuvers |
Initiation Action: | 1 standard action |
Range: | Melee or Ranged Attack |
Target: | One Creature |
Duration: | Instantaneous |
Saving Throw: | Fortitude partial |
As you hit an enemy make a Survival check. The enemy you hit successfully must pass a Fortitude check (DC is the result of the Survival check) or die immediately. If the target is one of your favored enemy increase the save DC by a number equal to half the bonus damage you inflict to that kind of creatures thanks to your favored enemy feature, without adding any enhancement to the bonus by feat, items or magic.
A target that succeeds on the save is staggered (regardless of immunities) for one round and subjected to 10d6 of damage, in addition to weapon damage.
Creatures immune to coup de grace or critical hits still take half the damage and may be slained by this maneuver.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Ars Venatoria