Difference between revisions of "Predator Senses (3.5e Maneuver)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
Line 26: Line 26:
 
Opponents in the area remain noticed, as long as they don't leave it.
 
Opponents in the area remain noticed, as long as they don't leave it.
  
In addition you gain a +10 to [[Listen]] and [[Spot]] checks and to [[Survival]] checks made when tracking.</onlyinclude>
+
In addition you gain a +10 to [[Listen]] and [[Spot]] checks and to [[Survival]] checks made when tracking (these bonuses don't stack with those of [[Animal Senses (3.5e Maneuver)|animal senses]].</onlyinclude>
 
}}
 
}}
  

Revision as of 10:32, 25 February 2021


Homebrew.png
Author: the bluez in the dungeon (talk)
Date Created: 21/02/2021
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article


Predator Senses
Ars Venatoria (Stance)
Level: 8
Prerequisite: Seven Ars Venatoria maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: Self
You have honed your senses beyond natural ability.

As long as you remain in this stance, you have a form of blindsense that allows you to use a move action to pinpoint opponents in 30 feet (9 meters) from you. Against your favored enemies it works as blindsight.

Opponents in the area remain noticed, as long as they don't leave it.

In addition you gain a +10 to Listen and Spot checks and to Survival checks made when tracking (these bonuses don't stack with those of animal senses.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesArs Venatoria

Authorthe bluez in the dungeon +
DisciplineArs Venatoria +
Identifier3.5e Maneuver +
Level8 +
RatingUndiscussed +
SummaryGain limited blindsense and blindsight against favored enemies. +
TitlePredator Senses +
TypeStance +